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feat: consolidate all Anthropic plugins into ECC v2.0.0
Ports functionality from 10+ separate plugins into ECC so users only need one plugin installed. Consolidates: pr-review-toolkit, feature-dev, commit-commands, hookify, code-simplifier, security-guidance, frontend-design, explanatory-output-style, and personal skills. New agents (8): code-architect, code-explorer, code-simplifier, comment-analyzer, conversation-analyzer, pr-test-analyzer, silent-failure-hunter, type-design-analyzer New commands (9): commit, commit-push-pr, clean-gone, review-pr, feature-dev, hookify, hookify-list, hookify-configure, hookify-help New skills (8): frontend-design, hookify-rules, github-ops, knowledge-ops, lead-intelligence, oura-health, pmx-guidelines, remotion Enhanced skills (8): article-writing, content-engine, market-research, investor-materials, investor-outreach, x-api, security-scan, autonomous-loops — merged with personal skill content New hook: security-reminder.py (pattern-based OWASP vulnerability warnings on file edits) Totals: 36 agents, 69 commands, 128 skills, 29 hook scripts
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skills/remotion/rules/transitions.md
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122
skills/remotion/rules/transitions.md
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---
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name: transitions
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description: Fullscreen scene transitions for Remotion.
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metadata:
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tags: transitions, fade, slide, wipe, scenes
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---
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## Fullscreen transitions
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Using `<TransitionSeries>` to animate between multiple scenes or clips.
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This will absolutely position the children.
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## Prerequisites
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First, the @remotion/transitions package needs to be installed.
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If it is not, use the following command:
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```bash
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npx remotion add @remotion/transitions # If project uses npm
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bunx remotion add @remotion/transitions # If project uses bun
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yarn remotion add @remotion/transitions # If project uses yarn
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pnpm exec remotion add @remotion/transitions # If project uses pnpm
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```
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## Example usage
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```tsx
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import {TransitionSeries, linearTiming} from '@remotion/transitions';
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import {fade} from '@remotion/transitions/fade';
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<TransitionSeries>
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<TransitionSeries.Sequence durationInFrames={60}>
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<SceneA />
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</TransitionSeries.Sequence>
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<TransitionSeries.Transition presentation={fade()} timing={linearTiming({durationInFrames: 15})} />
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<TransitionSeries.Sequence durationInFrames={60}>
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<SceneB />
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</TransitionSeries.Sequence>
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</TransitionSeries>;
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```
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## Available Transition Types
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Import transitions from their respective modules:
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```tsx
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import {fade} from '@remotion/transitions/fade';
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import {slide} from '@remotion/transitions/slide';
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import {wipe} from '@remotion/transitions/wipe';
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import {flip} from '@remotion/transitions/flip';
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import {clockWipe} from '@remotion/transitions/clock-wipe';
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```
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## Slide Transition with Direction
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Specify slide direction for enter/exit animations.
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```tsx
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import {slide} from '@remotion/transitions/slide';
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<TransitionSeries.Transition presentation={slide({direction: 'from-left'})} timing={linearTiming({durationInFrames: 20})} />;
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```
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Directions: `"from-left"`, `"from-right"`, `"from-top"`, `"from-bottom"`
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## Timing Options
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```tsx
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import {linearTiming, springTiming} from '@remotion/transitions';
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// Linear timing - constant speed
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linearTiming({durationInFrames: 20});
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// Spring timing - organic motion
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springTiming({config: {damping: 200}, durationInFrames: 25});
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```
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## Duration calculation
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Transitions overlap adjacent scenes, so the total composition length is **shorter** than the sum of all sequence durations.
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For example, with two 60-frame sequences and a 15-frame transition:
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- Without transitions: `60 + 60 = 120` frames
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- With transition: `60 + 60 - 15 = 105` frames
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The transition duration is subtracted because both scenes play simultaneously during the transition.
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### Getting the duration of a transition
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Use the `getDurationInFrames()` method on the timing object:
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```tsx
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import {linearTiming, springTiming} from '@remotion/transitions';
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const linearDuration = linearTiming({durationInFrames: 20}).getDurationInFrames({fps: 30});
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// Returns 20
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const springDuration = springTiming({config: {damping: 200}}).getDurationInFrames({fps: 30});
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// Returns calculated duration based on spring physics
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```
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For `springTiming` without an explicit `durationInFrames`, the duration depends on `fps` because it calculates when the spring animation settles.
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### Calculating total composition duration
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```tsx
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import {linearTiming} from '@remotion/transitions';
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const scene1Duration = 60;
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const scene2Duration = 60;
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const scene3Duration = 60;
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const timing1 = linearTiming({durationInFrames: 15});
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const timing2 = linearTiming({durationInFrames: 20});
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const transition1Duration = timing1.getDurationInFrames({fps: 30});
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const transition2Duration = timing2.getDurationInFrames({fps: 30});
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const totalDuration = scene1Duration + scene2Duration + scene3Duration - transition1Duration - transition2Duration;
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// 60 + 60 + 60 - 15 - 20 = 145 frames
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```
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