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fix: CI fixes, security audit, remotion skill, lead-intelligence, npm audit (#1039)
* fix(ci): resolve cross-platform test failures - Sanity check script (check-codex-global-state.sh) now falls back to grep -E when ripgrep is not available, fixing the codex-hooks sync test on all CI platforms. Patterns converted to POSIX ERE for portability. - Unicode safety test accepts both / and \ path separators so the executable-file assertion passes on Windows. - Gacha test sets PYTHONUTF8=1 so Python uses UTF-8 stdout encoding on Windows instead of cp1252, preventing UnicodeEncodeError on box-drawing characters. - Quoted-hook-path test skipped on Windows where NTFS disallows double-quote characters in filenames. * feat: port remotion-video-creation skill (29 rules), restore missing files New skill: - remotion-video-creation: 29 domain-specific Remotion rules covering 3D/Three.js, animations, audio, captions, charts, compositions, fonts, GIFs, Lottie, measuring, sequencing, tailwind, text animations, timing, transitions, trimming, and video embedding. Ported from personal skills. Restored: - autonomous-agent-harness/SKILL.md (was in commit but missing from worktree) - lead-intelligence/ (full directory restored from branch commit) Updated: - manifests/install-modules.json: added remotion-video-creation to media-generation - README.md + AGENTS.md: synced counts to 139 skills Catalog validates: 30 agents, 60 commands, 139 skills. * fix(security): pin MCP server versions, add dependabot, pin github-script SHA Critical: - Pin all npx -y MCP server packages to specific versions in .mcp.json to prevent supply chain attacks via version hijacking: - @modelcontextprotocol/server-github@2025.4.8 - @modelcontextprotocol/server-memory@2026.1.26 - @modelcontextprotocol/server-sequential-thinking@2025.12.18 - @playwright/mcp@0.0.69 (was 0.0.68) Medium: - Add .github/dependabot.yml for weekly npm + github-actions updates with grouped minor/patch PRs - Pin actions/github-script to SHA (was @v7 tag, now pinned to commit) * feat: add social-graph-ranker skill — weighted network proximity scoring New skill: social-graph-ranker - Weighted social graph traversal with exponential decay across hops - Bridge Score: B(m) = Σ w(t) · λ^(d(m,t)-1) ranks mutuals by target proximity - Extended Score incorporates 2nd-order network (mutual-of-mutual connections) - Final ranking includes engagement bonus for responsive connections - Runs in parallel with lead-intelligence skill for combined warm+cold outreach - Supports X API + LinkedIn CSV for graph harvesting - Outputs tiered action list: warm intros, direct outreach, network gap analysis Added to business-content install module. Catalog validates: 30/60/140. * fix(security): npm audit fix — resolve all dependency vulnerabilities Applied npm audit fix --force to resolve: - minimatch ReDoS (3 vulnerabilities, HIGH) - smol-toml DoS (MODERATE) - brace-expansion memory exhaustion (MODERATE) - markdownlint-cli upgraded from 0.47.0 to 0.48.0 npm audit now reports 0 vulnerabilities. * fix: resolve markdown lint and yarn lockfile sync - MD047: ensure single trailing newline on all remotion rule files - MD012: remove consecutive blank lines in lottie, measuring-dom-nodes, trimming - MD034: wrap bare URLs in angle brackets (tailwind, transcribe-captions) - yarn.lock: regenerated to sync with npm audit changes in package.json * fix: replace unicode arrows in lead-intelligence (CI unicode safety check)
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skills/remotion-video-creation/rules/audio.md
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172
skills/remotion-video-creation/rules/audio.md
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---
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name: audio
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description: Using audio and sound in Remotion - importing, trimming, volume, speed, pitch
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metadata:
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tags: audio, media, trim, volume, speed, loop, pitch, mute, sound, sfx
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---
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# Using audio in Remotion
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## Prerequisites
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First, the @remotion/media package needs to be installed.
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If it is not installed, use the following command:
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```bash
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npx remotion add @remotion/media # If project uses npm
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bunx remotion add @remotion/media # If project uses bun
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yarn remotion add @remotion/media # If project uses yarn
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pnpm exec remotion add @remotion/media # If project uses pnpm
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```
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## Importing Audio
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Use `<Audio>` from `@remotion/media` to add audio to your composition.
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```tsx
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import { Audio } from "@remotion/media";
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import { staticFile } from "remotion";
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export const MyComposition = () => {
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return <Audio src={staticFile("audio.mp3")} />;
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};
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```
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Remote URLs are also supported:
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```tsx
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<Audio src="https://remotion.media/audio.mp3" />
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```
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By default, audio plays from the start, at full volume and full length.
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Multiple audio tracks can be layered by adding multiple `<Audio>` components.
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## Trimming
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Use `trimBefore` and `trimAfter` to remove portions of the audio. Values are in frames.
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```tsx
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const { fps } = useVideoConfig();
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return (
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<Audio
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src={staticFile("audio.mp3")}
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trimBefore={2 * fps} // Skip the first 2 seconds
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trimAfter={10 * fps} // End at the 10 second mark
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/>
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);
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```
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The audio still starts playing at the beginning of the composition - only the specified portion is played.
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## Delaying
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Wrap the audio in a `<Sequence>` to delay when it starts:
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```tsx
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import { Sequence, staticFile } from "remotion";
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import { Audio } from "@remotion/media";
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const { fps } = useVideoConfig();
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return (
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<Sequence from={1 * fps}>
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<Audio src={staticFile("audio.mp3")} />
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</Sequence>
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);
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```
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The audio will start playing after 1 second.
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## Volume
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Set a static volume (0 to 1):
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```tsx
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<Audio src={staticFile("audio.mp3")} volume={0.5} />
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```
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Or use a callback for dynamic volume based on the current frame:
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```tsx
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import { interpolate } from "remotion";
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const { fps } = useVideoConfig();
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return (
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<Audio
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src={staticFile("audio.mp3")}
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volume={(f) =>
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interpolate(f, [0, 1 * fps], [0, 1], { extrapolateRight: "clamp" })
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}
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/>
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);
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```
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The value of `f` starts at 0 when the audio begins to play, not the composition frame.
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## Muting
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Use `muted` to silence the audio. It can be set dynamically:
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```tsx
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const frame = useCurrentFrame();
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const { fps } = useVideoConfig();
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return (
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<Audio
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src={staticFile("audio.mp3")}
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muted={frame >= 2 * fps && frame <= 4 * fps} // Mute between 2s and 4s
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/>
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);
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```
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## Speed
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Use `playbackRate` to change the playback speed:
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```tsx
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<Audio src={staticFile("audio.mp3")} playbackRate={2} /> {/* 2x speed */}
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<Audio src={staticFile("audio.mp3")} playbackRate={0.5} /> {/* Half speed */}
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```
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Reverse playback is not supported.
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## Looping
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Use `loop` to loop the audio indefinitely:
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```tsx
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<Audio src={staticFile("audio.mp3")} loop />
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```
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Use `loopVolumeCurveBehavior` to control how the frame count behaves when looping:
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- `"repeat"`: Frame count resets to 0 each loop (default)
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- `"extend"`: Frame count continues incrementing
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```tsx
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<Audio
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src={staticFile("audio.mp3")}
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loop
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loopVolumeCurveBehavior="extend"
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volume={(f) => interpolate(f, [0, 300], [1, 0])} // Fade out over multiple loops
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/>
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```
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## Pitch
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Use `toneFrequency` to adjust the pitch without affecting speed. Values range from 0.01 to 2:
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```tsx
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<Audio
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src={staticFile("audio.mp3")}
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toneFrequency={1.5} // Higher pitch
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/>
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<Audio
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src={staticFile("audio.mp3")}
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toneFrequency={0.8} // Lower pitch
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/>
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```
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Pitch shifting only works during server-side rendering, not in the Remotion Studio preview or in the `<Player />`.
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