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-# Motion System v4.1
-
-Production-ready UI motion system for React / Next.js.
-
-Focused on **performance, accessibility, and usability** — not decoration.
-
----
-
-## Core Principle
-
-Motion must:
-
-- Guide attention
-- Communicate state
-- Preserve spatial continuity
-
-If it does none → remove it.
-
----
-
-## Install
-
-```bash
-npm install motion
-```
-
----
-
-## Version
-
-- `motion/react` → default
-- `framer-motion` → legacy
-
-Do not mix.
-
----
-
-## Motion Tokens
-
-```ts
-export const motionTokens = {
- duration: {
- fast: 0.18,
- normal: 0.35,
- slow: 0.6
- },
- easing: {
- smooth: [0.22, 1, 0.36, 1],
- sharp: [0.4, 0, 0.2, 1]
- },
- distance: {
- sm: 8,
- md: 16,
- lg: 24
- }
-}
-```
-
----
-
-## Performance
-
-**Safe**
-- transform
-- opacity
-
-**Avoid**
-- width / height
-- top / left
-
-Rule: responsiveness > smoothness
-
----
-
-## Device Adaptation
-
-```ts
-const isLowEnd =
- typeof navigator !== "undefined" &&
- navigator.hardwareConcurrency <= 4
-
-const duration = isLowEnd ? 0.2 : 0.4
-```
-
----
-
-## Accessibility
-
-### JS
-
-```tsx
-import { motion, useReducedMotion } from "motion/react"
-
-const reduce = useReducedMotion()
-
-
-```
-
-### CSS
-
-```css
-@media (prefers-reduced-motion: reduce) {
- .motion-safe-transition {
- transition: opacity 0.2s;
- }
-
- .motion-reduce-transform {
- transform: none !important;
- }
-}
-```
-
-### Tailwind
-
-```html
-
-```
-
----
-
-## Core Patterns
-
-### Button
-
-```tsx
-
-```
-
----
-
-### Stagger
-
-```ts
-const container = {
- visible: { transition: { staggerChildren: 0.08 } }
-}
-```
-
----
-
-### Modal Essentials
-
-- Focus trap
-- Escape close
-- Scroll lock
-- ARIA roles
-
----
-
-## Advanced Patterns
-
-### Parallax
-
-```tsx
-const y = useTransform(scrollYProgress, [0, 1], [0, -80])
-```
-
----
-
-### Scroll Story
-
-```tsx
-
-```
-
----
-
-### 3D Tilt
-
-```tsx
-
-```
-
----
-
-### Crossfade
-
-```tsx
-
-```
-
----
-
-### Progressive Reveal
-
-```tsx
-clipPath: "inset(0 0 100% 0)"
-```
-
----
-
-### Skeleton Loading
-
-```tsx
-
-```
-
----
-
-### Micro Interactions
-
-```tsx
-whileHover={{ scale: 1.03 }}
-whileTap={{ scale: 0.96 }}
-```
-
----
-
-### Spring System
-
-```ts
-const spring = {
- type: "spring",
- stiffness: 120,
- damping: 14
-}
-```
-
----
-
-## Decision Tree
-
-- Hover → `whileHover`
-- Tap → `whileTap`
-- In view → `whileInView`
-- Scroll linked → `useScroll`
-- Conditional → `AnimatePresence`
-- Layout small → `layout`
-- Layout large → avoid
-- Complex → `useAnimate`
-
----
-
-## SSR Safety
-
-- Match initial states
-- Avoid implicit animation origins
-
----
-
-## Debugging
-
-Check:
-
-- Wrong import
-- Missing `"use client"`
-- Missing `key`
-- Hydration mismatch
-- Layout misuse
-- State-driven animation
-
----
-
-## QA
-
-- No CLS
-- Keyboard works
-- Focus trapped
-- ARIA correct
-- Reduced motion works
-- No hydration warnings
-- Animations stop on unmount
-
----
-
-## Anti-Patterns
-
-- Animating layout properties
-- Infinite animations without purpose
-- Over-staggering lists
-- Ignoring reduced motion
-- Using motion for decoration
-
----
-
-## Philosophy
-
-Motion is interaction design.
-
----
-
-## Final Rule
-
-> If motion does not improve UX → remove it.