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everything-claude-code/skills/remotion/rules/sequencing.md
Affaan Mustafa 4813ed753f feat: consolidate all Anthropic plugins into ECC v2.0.0
Ports functionality from 10+ separate plugins into ECC so users only
need one plugin installed. Consolidates: pr-review-toolkit, feature-dev,
commit-commands, hookify, code-simplifier, security-guidance,
frontend-design, explanatory-output-style, and personal skills.

New agents (8): code-architect, code-explorer, code-simplifier,
comment-analyzer, conversation-analyzer, pr-test-analyzer,
silent-failure-hunter, type-design-analyzer

New commands (9): commit, commit-push-pr, clean-gone, review-pr,
feature-dev, hookify, hookify-list, hookify-configure, hookify-help

New skills (8): frontend-design, hookify-rules, github-ops,
knowledge-ops, lead-intelligence, oura-health, pmx-guidelines, remotion

Enhanced skills (8): article-writing, content-engine, market-research,
investor-materials, investor-outreach, x-api, security-scan,
autonomous-loops — merged with personal skill content

New hook: security-reminder.py (pattern-based OWASP vulnerability
warnings on file edits)

Totals: 36 agents, 69 commands, 128 skills, 29 hook scripts
2026-03-31 21:55:43 -07:00

2.3 KiB

name, description, metadata
name description metadata
sequencing Sequencing patterns for Remotion - delay, trim, limit duration of items
tags
sequence, series, timing, delay, trim

Use <Sequence> to delay when an element appears in the timeline.

import { Sequence } from "remotion";

const {fps} = useVideoConfig();

<Sequence from={1 * fps} durationInFrames={2 * fps} premountFor={1 * fps}>
  <Title />
</Sequence>
<Sequence from={2 * fps} durationInFrames={2 * fps} premountFor={1 * fps}>
  <Subtitle />
</Sequence>

This will by default wrap the component in an absolute fill element.
If the items should not be wrapped, use the layout prop:

<Sequence layout="none">
  <Title />
</Sequence>

Premounting

This loads the component in the timeline before it is actually played.
Always premount any <Sequence>!

<Sequence premountFor={1 * fps}>
  <Title />
</Sequence>

Series

Use <Series> when elements should play one after another without overlap.

import {Series} from 'remotion';

<Series>
  <Series.Sequence durationInFrames={45}>
    <Intro />
  </Series.Sequence>
  <Series.Sequence durationInFrames={60}>
    <MainContent />
  </Series.Sequence>
  <Series.Sequence durationInFrames={30}>
    <Outro />
  </Series.Sequence>
</Series>;

Same as with <Sequence>, the items will be wrapped in an absolute fill element by default when using <Series.Sequence>, unless the layout prop is set to none.

Series with overlaps

Use negative offset for overlapping sequences:

<Series>
  <Series.Sequence durationInFrames={60}>
    <SceneA />
  </Series.Sequence>
  <Series.Sequence offset={-15} durationInFrames={60}>
    {/* Starts 15 frames before SceneA ends */}
    <SceneB />
  </Series.Sequence>
</Series>

Frame References Inside Sequences

Inside a Sequence, useCurrentFrame() returns the local frame (starting from 0):

<Sequence from={60} durationInFrames={30}>
  <MyComponent />
  {/* Inside MyComponent, useCurrentFrame() returns 0-29, not 60-89 */}
</Sequence>

Nested Sequences

Sequences can be nested for complex timing:

<Sequence from={0} durationInFrames={120}>
  <Background />
  <Sequence from={15} durationInFrames={90} layout="none">
    <Title />
  </Sequence>
  <Sequence from={45} durationInFrames={60} layout="none">
    <Subtitle />
  </Sequence>
</Sequence>