Files
everything-claude-code/skills/remotion-video-creation/rules/timing.md
Affaan Mustafa 6cc85ef2ed fix: CI fixes, security audit, remotion skill, lead-intelligence, npm audit (#1039)
* fix(ci): resolve cross-platform test failures

- Sanity check script (check-codex-global-state.sh) now falls back to
  grep -E when ripgrep is not available, fixing the codex-hooks sync
  test on all CI platforms. Patterns converted to POSIX ERE for
  portability.
- Unicode safety test accepts both / and \ path separators so the
  executable-file assertion passes on Windows.
- Gacha test sets PYTHONUTF8=1 so Python uses UTF-8 stdout encoding on
  Windows instead of cp1252, preventing UnicodeEncodeError on box-drawing
  characters.
- Quoted-hook-path test skipped on Windows where NTFS disallows
  double-quote characters in filenames.

* feat: port remotion-video-creation skill (29 rules), restore missing files

New skill:
- remotion-video-creation: 29 domain-specific Remotion rules covering 3D/Three.js,
  animations, audio, captions, charts, compositions, fonts, GIFs, Lottie,
  measuring, sequencing, tailwind, text animations, timing, transitions,
  trimming, and video embedding. Ported from personal skills.

Restored:
- autonomous-agent-harness/SKILL.md (was in commit but missing from worktree)
- lead-intelligence/ (full directory restored from branch commit)

Updated:
- manifests/install-modules.json: added remotion-video-creation to media-generation
- README.md + AGENTS.md: synced counts to 139 skills

Catalog validates: 30 agents, 60 commands, 139 skills.

* fix(security): pin MCP server versions, add dependabot, pin github-script SHA

Critical:
- Pin all npx -y MCP server packages to specific versions in .mcp.json
  to prevent supply chain attacks via version hijacking:
  - @modelcontextprotocol/server-github@2025.4.8
  - @modelcontextprotocol/server-memory@2026.1.26
  - @modelcontextprotocol/server-sequential-thinking@2025.12.18
  - @playwright/mcp@0.0.69 (was 0.0.68)

Medium:
- Add .github/dependabot.yml for weekly npm + github-actions updates
  with grouped minor/patch PRs
- Pin actions/github-script to SHA (was @v7 tag, now pinned to commit)

* feat: add social-graph-ranker skill — weighted network proximity scoring

New skill: social-graph-ranker
- Weighted social graph traversal with exponential decay across hops
- Bridge Score: B(m) = Σ w(t) · λ^(d(m,t)-1) ranks mutuals by target proximity
- Extended Score incorporates 2nd-order network (mutual-of-mutual connections)
- Final ranking includes engagement bonus for responsive connections
- Runs in parallel with lead-intelligence skill for combined warm+cold outreach
- Supports X API + LinkedIn CSV for graph harvesting
- Outputs tiered action list: warm intros, direct outreach, network gap analysis

Added to business-content install module. Catalog validates: 30/60/140.

* fix(security): npm audit fix — resolve all dependency vulnerabilities

Applied npm audit fix --force to resolve:
- minimatch ReDoS (3 vulnerabilities, HIGH)
- smol-toml DoS (MODERATE)
- brace-expansion memory exhaustion (MODERATE)
- markdownlint-cli upgraded from 0.47.0 to 0.48.0

npm audit now reports 0 vulnerabilities.

* fix: resolve markdown lint and yarn lockfile sync

- MD047: ensure single trailing newline on all remotion rule files
- MD012: remove consecutive blank lines in lottie, measuring-dom-nodes, trimming
- MD034: wrap bare URLs in angle brackets (tailwind, transcribe-captions)
- yarn.lock: regenerated to sync with npm audit changes in package.json

* fix: replace unicode arrows in lead-intelligence (CI unicode safety check)
2026-03-31 15:08:55 -04:00

3.8 KiB

name, description, metadata
name description metadata
timing Interpolation curves in Remotion - linear, easing, spring animations
tags
spring, bounce, easing, interpolation

A simple linear interpolation is done using the interpolate function.

import {interpolate} from 'remotion';

const opacity = interpolate(frame, [0, 100], [0, 1]);

By default, the values are not clamped, so the value can go outside the range [0, 1].
Here is how they can be clamped:

const opacity = interpolate(frame, [0, 100], [0, 1], {
  extrapolateRight: 'clamp',
  extrapolateLeft: 'clamp',
});

Spring animations

Spring animations have a more natural motion.
They go from 0 to 1 over time.

import {spring, useCurrentFrame, useVideoConfig} from 'remotion';

const frame = useCurrentFrame();
const {fps} = useVideoConfig();

const scale = spring({
  frame,
  fps,
});

Physical properties

The default configuration is: mass: 1, damping: 10, stiffness: 100.
This leads to the animation having a bit of bounce before it settles.

The config can be overwritten like this:

const scale = spring({
  frame,
  fps,
  config: {damping: 200},
});

The recommended configuration for a natural motion without a bounce is: { damping: 200 }.

Here are some common configurations:

const smooth = {damping: 200}; // Smooth, no bounce (subtle reveals)
const snappy = {damping: 20, stiffness: 200}; // Snappy, minimal bounce (UI elements)
const bouncy = {damping: 8}; // Bouncy entrance (playful animations)
const heavy = {damping: 15, stiffness: 80, mass: 2}; // Heavy, slow, small bounce

Delay

The animation starts immediately by default.
Use the delay parameter to delay the animation by a number of frames.

const entrance = spring({
  frame: frame - ENTRANCE_DELAY,
  fps,
  delay: 20,
});

Duration

A spring() has a natural duration based on the physical properties.
To stretch the animation to a specific duration, use the durationInFrames parameter.

const spring = spring({
  frame,
  fps,
  durationInFrames: 40,
});

Combining spring() with interpolate()

Map spring output (0-1) to custom ranges:

const springProgress = spring({
  frame,
  fps,
});

// Map to rotation
const rotation = interpolate(springProgress, [0, 1], [0, 360]);

<div style={{rotate: rotation + 'deg'}} />;

Adding springs

Springs return just numbers, so math can be performed:

const frame = useCurrentFrame();
const {fps, durationInFrames} = useVideoConfig();

const inAnimation = spring({
  frame,
  fps,
});
const outAnimation = spring({
  frame,
  fps,
  durationInFrames: 1 * fps,
  delay: durationInFrames - 1 * fps,
});

const scale = inAnimation - outAnimation;

Easing

Easing can be added to the interpolate function:

import {interpolate, Easing} from 'remotion';

const value1 = interpolate(frame, [0, 100], [0, 1], {
  easing: Easing.inOut(Easing.quad),
  extrapolateLeft: 'clamp',
  extrapolateRight: 'clamp',
});

The default easing is Easing.linear.
There are various other convexities:

  • Easing.in for starting slow and accelerating
  • Easing.out for starting fast and slowing down
  • Easing.inOut

and curves (sorted from most linear to most curved):

  • Easing.quad
  • Easing.sin
  • Easing.exp
  • Easing.circle

Convexities and curves need be combined for an easing function:

const value1 = interpolate(frame, [0, 100], [0, 1], {
  easing: Easing.inOut(Easing.quad),
  extrapolateLeft: 'clamp',
  extrapolateRight: 'clamp',
});

Cubic bezier curves are also supported:

const value1 = interpolate(frame, [0, 100], [0, 1], {
  easing: Easing.bezier(0.8, 0.22, 0.96, 0.65),
  extrapolateLeft: 'clamp',
  extrapolateRight: 'clamp',
});