mirror of
https://github.com/affaan-m/everything-claude-code.git
synced 2026-06-14 12:11:27 +08:00
957d5e72f4
Refactor motion UI documentation for clarity and consistency. Update sections on usage, scenarios, and examples.
7.1 KiB
7.1 KiB
---
name: motion-ui
description: "Production-ready UI motion system for React/Next.js. Use when implementing animations, transitions, or motion patterns."
---
# Motion System v4.1
Production-ready UI motion system for React / Next.js.
Focused on **performance, accessibility, and usability** — not decoration.
**by Jatan**
---
## When to Use
Use this motion system when motion:
- Guides attention (onboarding, primary actions)
- Communicates state (loading, success, error, transitions)
- Preserves spatial continuity (navigation, layout changes)
### Appropriate Scenarios
- Interactive UI (buttons, modals, menus)
- State transitions (open/close, loading states)
- Navigation transitions and shared elements
### Considerations
- Accessibility must be preserved (reduced motion support)
- Low-end device performance must be respected
- Prefer responsiveness over visual smoothness
### Avoid Motion When
- It is purely decorative
- It reduces clarity or usability
- It impacts performance
---
## Core Principle
Motion must:
- Guide attention
- Communicate state
- Preserve spatial continuity
If it does none → remove it.
---
## Installation
```bash
npm install motion
Versions
motion/react→ defaultframer-motion→ legacy (do not mix)
Motion Tokens
export const motionTokens = {
duration: {
fast: 0.18,
normal: 0.35,
slow: 0.6
},
easing: {
smooth: [0.22, 1, 0.36, 1],
sharp: [0.4, 0, 0.2, 1]
},
distance: {
sm: 8,
md: 16,
lg: 24
}
}
Performance Rules
Safe Properties
- transform
- opacity
Avoid
- width
- height
- top
- left
Rule: responsiveness > smoothness
Device Adaptation
const isLowEnd =
typeof navigator !== "undefined" &&
navigator.hardwareConcurrency <= 4
const duration = isLowEnd ? 0.2 : 0.4
Accessibility
Reduced Motion (React)
import { motion, useReducedMotion } from "motion/react"
const reduce = useReducedMotion()
export function Example() {
return (
<motion.div
initial={{ opacity: 0, y: reduce ? 0 : 24 }}
animate={{ opacity: 1, y: 0 }}
/>
)
}
CSS
@media (prefers-reduced-motion: reduce) {
.motion-safe-transition {
transition: opacity 0.2s;
}
.motion-reduce-transform {
transform: none !important;
}
}
Tailwind
<div class="motion-safe:animate-fade motion-reduce:opacity-100"></div>
Core Patterns
- hover → whileHover
- tap → whileTap
- in-view → whileInView
- scroll → useScroll
- conditional → AnimatePresence
- small layout → layout
- large layout → avoid
- complex → useAnimate
Layout System
- layoutId → shared transitions
- AnimatePresence → mount/unmount transitions
Advanced Patterns
- Parallax scrolling
- Scroll storytelling sections
- 3D pointer tilt
- Crossfade transitions
- Clip-path reveals
- Skeleton loading loops
- Micro-interactions
- Spring physics motion
Modal System (Production Safe)
import { useEffect, useRef, useState } from "react"
import { motion, AnimatePresence } from "motion/react"
type ModalProps = {
open: boolean
onClose: () => void
}
function useFocusTrap(ref: React.RefObject<HTMLElement>, active: boolean) {
useEffect(() => {
if (!active || !ref.current) return
const el = ref.current
const focusable = el.querySelectorAll<HTMLElement>(
'button, [href], input, select, textarea, [tabindex]:not([tabindex="-1"])'
)
const first = focusable[0]
const last = focusable[focusable.length - 1]
if (first) first.focus()
const handleKey = (e: KeyboardEvent) => {
if (e.key !== "Tab") return
if (!first || !last) return
if (e.shiftKey && document.activeElement === first) {
e.preventDefault()
last.focus()
} else if (!e.shiftKey && document.activeElement === last) {
e.preventDefault()
first.focus()
}
}
el.addEventListener("keydown", handleKey)
return () => el.removeEventListener("keydown", handleKey)
}, [active, ref])
}
function useScrollLock(active: boolean) {
useEffect(() => {
if (!active) return
const prev = document.body.style.overflow
document.body.style.overflow = "hidden"
return () => {
document.body.style.overflow = prev
}
}, [active])
}
export function Modal({ open, onClose }: ModalProps) {
const ref = useRef<HTMLDivElement>(null)
useFocusTrap(ref, open)
useScrollLock(open)
useEffect(() => {
const onKeyDown = (e: KeyboardEvent) => {
if (e.key === "Escape") onClose()
}
if (open) window.addEventListener("keydown", onKeyDown)
return () => window.removeEventListener("keydown", onKeyDown)
}, [open, onClose])
return (
<AnimatePresence>
{open && (
<motion.div
role="dialog"
aria-modal="true"
aria-label="Modal"
initial={{ opacity: 0 }}
animate={{ opacity: 1 }}
exit={{ opacity: 0 }}
className="fixed inset-0 flex items-center justify-center bg-black/40"
>
<motion.div
ref={ref}
initial={{ scale: 0.95, opacity: 0 }}
animate={{ scale: 1, opacity: 1 }}
exit={{ scale: 0.95, opacity: 0 }}
className="bg-white p-6 rounded"
>
<button onClick={onClose}>Close</button>
</motion.div>
</motion.div>
)}
</AnimatePresence>
)
}
Scroll Parallax
import { useScroll, useTransform, motion } from "motion/react"
export function Parallax() {
const { scrollYProgress } = useScroll()
const y = useTransform(scrollYProgress, [0, 1], [0, -80])
return <motion.div style={{ y }} />
}
Skeleton Loading
import { motion } from "motion/react"
export function Skeleton() {
return (
<motion.div
className="bg-gray-200 h-6 w-full"
animate={{ opacity: [0.5, 1, 0.5] }}
transition={{ repeat: Infinity, duration: 1.2 }}
/>
)
}
Shared Layout
import { motion } from "motion/react"
export function Shared() {
return <motion.div layoutId="shared" />
}
Stagger List
import { motion } from "motion/react"
const container = {
hidden: {},
visible: {
transition: { staggerChildren: 0.08 }
}
}
const item = {
hidden: { opacity: 0, y: 10 },
visible: { opacity: 1, y: 0 }
}
export function List() {
return (
<motion.ul variants={container} initial="hidden" animate="visible">
{[1, 2, 3].map(i => (
<motion.li key={i} variants={item}>
Item {i}
</motion.li>
))}
</motion.ul>
)
}
Debug Checklist
- correct import (
motion/react) "use client"in Next.js- no missing keys
- no layout shift (CLS)
- no hydration mismatch
- reduced motion works
- keyboard navigation works
Anti-Patterns
- animating layout (width/height)
- decorative motion
- infinite motion without purpose
- ignoring reduced motion
- over-staggering lists
Philosophy
Motion is interaction design.
Final Rule
If motion does not improve UX → remove it.