* fix(ci): resolve cross-platform test failures - Sanity check script (check-codex-global-state.sh) now falls back to grep -E when ripgrep is not available, fixing the codex-hooks sync test on all CI platforms. Patterns converted to POSIX ERE for portability. - Unicode safety test accepts both / and \ path separators so the executable-file assertion passes on Windows. - Gacha test sets PYTHONUTF8=1 so Python uses UTF-8 stdout encoding on Windows instead of cp1252, preventing UnicodeEncodeError on box-drawing characters. - Quoted-hook-path test skipped on Windows where NTFS disallows double-quote characters in filenames. * feat: port remotion-video-creation skill (29 rules), restore missing files New skill: - remotion-video-creation: 29 domain-specific Remotion rules covering 3D/Three.js, animations, audio, captions, charts, compositions, fonts, GIFs, Lottie, measuring, sequencing, tailwind, text animations, timing, transitions, trimming, and video embedding. Ported from personal skills. Restored: - autonomous-agent-harness/SKILL.md (was in commit but missing from worktree) - lead-intelligence/ (full directory restored from branch commit) Updated: - manifests/install-modules.json: added remotion-video-creation to media-generation - README.md + AGENTS.md: synced counts to 139 skills Catalog validates: 30 agents, 60 commands, 139 skills. * fix(security): pin MCP server versions, add dependabot, pin github-script SHA Critical: - Pin all npx -y MCP server packages to specific versions in .mcp.json to prevent supply chain attacks via version hijacking: - @modelcontextprotocol/server-github@2025.4.8 - @modelcontextprotocol/server-memory@2026.1.26 - @modelcontextprotocol/server-sequential-thinking@2025.12.18 - @playwright/mcp@0.0.69 (was 0.0.68) Medium: - Add .github/dependabot.yml for weekly npm + github-actions updates with grouped minor/patch PRs - Pin actions/github-script to SHA (was @v7 tag, now pinned to commit) * feat: add social-graph-ranker skill — weighted network proximity scoring New skill: social-graph-ranker - Weighted social graph traversal with exponential decay across hops - Bridge Score: B(m) = Σ w(t) · λ^(d(m,t)-1) ranks mutuals by target proximity - Extended Score incorporates 2nd-order network (mutual-of-mutual connections) - Final ranking includes engagement bonus for responsive connections - Runs in parallel with lead-intelligence skill for combined warm+cold outreach - Supports X API + LinkedIn CSV for graph harvesting - Outputs tiered action list: warm intros, direct outreach, network gap analysis Added to business-content install module. Catalog validates: 30/60/140. * fix(security): npm audit fix — resolve all dependency vulnerabilities Applied npm audit fix --force to resolve: - minimatch ReDoS (3 vulnerabilities, HIGH) - smol-toml DoS (MODERATE) - brace-expansion memory exhaustion (MODERATE) - markdownlint-cli upgraded from 0.47.0 to 0.48.0 npm audit now reports 0 vulnerabilities. * fix: resolve markdown lint and yarn lockfile sync - MD047: ensure single trailing newline on all remotion rule files - MD012: remove consecutive blank lines in lottie, measuring-dom-nodes, trimming - MD034: wrap bare URLs in angle brackets (tailwind, transcribe-captions) - yarn.lock: regenerated to sync with npm audit changes in package.json * fix: replace unicode arrows in lead-intelligence (CI unicode safety check)
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name, description, metadata
| name | description | metadata | ||
|---|---|---|---|---|
| audio | Using audio and sound in Remotion - importing, trimming, volume, speed, pitch |
|
Using audio in Remotion
Prerequisites
First, the @remotion/media package needs to be installed. If it is not installed, use the following command:
npx remotion add @remotion/media # If project uses npm
bunx remotion add @remotion/media # If project uses bun
yarn remotion add @remotion/media # If project uses yarn
pnpm exec remotion add @remotion/media # If project uses pnpm
Importing Audio
Use <Audio> from @remotion/media to add audio to your composition.
import { Audio } from "@remotion/media";
import { staticFile } from "remotion";
export const MyComposition = () => {
return <Audio src={staticFile("audio.mp3")} />;
};
Remote URLs are also supported:
<Audio src="https://remotion.media/audio.mp3" />
By default, audio plays from the start, at full volume and full length.
Multiple audio tracks can be layered by adding multiple <Audio> components.
Trimming
Use trimBefore and trimAfter to remove portions of the audio. Values are in frames.
const { fps } = useVideoConfig();
return (
<Audio
src={staticFile("audio.mp3")}
trimBefore={2 * fps} // Skip the first 2 seconds
trimAfter={10 * fps} // End at the 10 second mark
/>
);
The audio still starts playing at the beginning of the composition - only the specified portion is played.
Delaying
Wrap the audio in a <Sequence> to delay when it starts:
import { Sequence, staticFile } from "remotion";
import { Audio } from "@remotion/media";
const { fps } = useVideoConfig();
return (
<Sequence from={1 * fps}>
<Audio src={staticFile("audio.mp3")} />
</Sequence>
);
The audio will start playing after 1 second.
Volume
Set a static volume (0 to 1):
<Audio src={staticFile("audio.mp3")} volume={0.5} />
Or use a callback for dynamic volume based on the current frame:
import { interpolate } from "remotion";
const { fps } = useVideoConfig();
return (
<Audio
src={staticFile("audio.mp3")}
volume={(f) =>
interpolate(f, [0, 1 * fps], [0, 1], { extrapolateRight: "clamp" })
}
/>
);
The value of f starts at 0 when the audio begins to play, not the composition frame.
Muting
Use muted to silence the audio. It can be set dynamically:
const frame = useCurrentFrame();
const { fps } = useVideoConfig();
return (
<Audio
src={staticFile("audio.mp3")}
muted={frame >= 2 * fps && frame <= 4 * fps} // Mute between 2s and 4s
/>
);
Speed
Use playbackRate to change the playback speed:
<Audio src={staticFile("audio.mp3")} playbackRate={2} /> {/* 2x speed */}
<Audio src={staticFile("audio.mp3")} playbackRate={0.5} /> {/* Half speed */}
Reverse playback is not supported.
Looping
Use loop to loop the audio indefinitely:
<Audio src={staticFile("audio.mp3")} loop />
Use loopVolumeCurveBehavior to control how the frame count behaves when looping:
"repeat": Frame count resets to 0 each loop (default)"extend": Frame count continues incrementing
<Audio
src={staticFile("audio.mp3")}
loop
loopVolumeCurveBehavior="extend"
volume={(f) => interpolate(f, [0, 300], [1, 0])} // Fade out over multiple loops
/>
Pitch
Use toneFrequency to adjust the pitch without affecting speed. Values range from 0.01 to 2:
<Audio
src={staticFile("audio.mp3")}
toneFrequency={1.5} // Higher pitch
/>
<Audio
src={staticFile("audio.mp3")}
toneFrequency={0.8} // Lower pitch
/>
Pitch shifting only works during server-side rendering, not in the Remotion Studio preview or in the <Player />.