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Add doc-coauthoring skill and update example skills (#134)
* export/update example skills * Add 'doc-coauthoring' to example-skills plugin 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> --------- Co-authored-by: Claude <noreply@anthropic.com>
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"./skills/algorithmic-art",
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"./skills/algorithmic-art",
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"./skills/brand-guidelines",
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"./skills/brand-guidelines",
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"./skills/canvas-design",
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"./skills/canvas-design",
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"./skills/doc-coauthoring",
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"./skills/frontend-design",
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"./skills/frontend-design",
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"./skills/internal-comms",
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"./skills/internal-comms",
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"./skills/mcp-builder",
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"./skills/mcp-builder",
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# Examples
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This folder contains example skills that demonstrate what's possible with Claude's skills system. These examples range from creative applications (art, music, design) to technical tasks (testing web apps, MCP server generation) to enterprise workflows (communications, branding, etc.).
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Each skill is self-contained in its own folder with a `SKILL.md` file containing the instructions and metadata that Claude uses. Browse through these examples to get inspiration for your own skills or to understand different patterns and approaches.
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Many of the example skills are open source (Apache 2.0). We've also included the document creation & editing skills that power [Claude's document capabilities](https://www.anthropic.com/news/create-files) under the hood in the [`docx`](./docx), [`pdf`](./pdf), [`pptx`](./pptx), and [`xlsx`](./xlsx) subfolders. These are source-available, not open source, but we wanted to share these with developers as a reference for more complex skills that are actively used in a production AI application.
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**Note:** These are reference examples for inspiration and learning. They showcase general-purpose capabilities rather than organization-specific workflows or sensitive content.
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## Disclaimer
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**These skills are provided for demonstration and educational purposes only.** While some of these capabilities may be available in Claude, the implementations and behaviors you receive from Claude may differ from what is shown in these examples. These examples are meant to illustrate patterns and possibilities. Always test skills thoroughly in your own environment before relying on them for critical tasks.
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# Example Skills
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This folder includes a diverse collection of example skills demonstrating different capabilities:
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## Creative & Design
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- **algorithmic-art** - Create generative art using p5.js with seeded randomness, flow fields, and particle systems
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- **canvas-design** - Design beautiful visual art in .png and .pdf formats using design philosophies
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- **slack-gif-creator** - Create animated GIFs optimized for Slack's size constraints
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## Development & Technical
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- **artifacts-builder** - Build complex claude.ai HTML artifacts using React, Tailwind CSS, and shadcn/ui components
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- **mcp-server** - Guide for creating high-quality MCP servers to integrate external APIs and services
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- **webapp-testing** - Test local web applications using Playwright for UI verification and debugging
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## Enterprise & Communication
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- **brand-guidelines** - Apply Anthropic's official brand colors and typography to artifacts
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- **internal-comms** - Write internal communications like status reports, newsletters, and FAQs
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- **theme-factory** - Style artifacts with 10 pre-set professional themes or generate custom themes on-the-fly
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## Meta Skills
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- **skill-creator** - Guide for creating effective skills that extend Claude's capabilities
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- **template-skill** - A basic template to use as a starting point for new skills
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# Document Skills
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The [`docx`](./docx), [`pdf`](./pdf), [`pptx`](./pptx), and [`xlsx`](./xlsx) subfolders contain skills that Anthropic developed to help Claude create various document file formats. These skills demonstrate advanced patterns for working with complex file formats and binary data:
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- **docx** - Create, edit, and analyze Word documents with support for tracked changes, comments, formatting preservation, and text extraction
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- **pdf** - Comprehensive PDF manipulation toolkit for extracting text and tables, creating new PDFs, merging/splitting documents, and handling forms
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- **pptx** - Create, edit, and analyze PowerPoint presentations with support for layouts, templates, charts, and automated slide generation
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- **xlsx** - Create, edit, and analyze Excel spreadsheets with support for formulas, formatting, data analysis, and visualization
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**Important Disclaimer:** These document skills are point-in-time snapshots and are not actively maintained or updated. Versions of these skills ship pre-included with Claude. They are primarily intended as reference examples to illustrate how Anthropic approaches developing more complex skills that work with binary file formats and document structures.
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# Try in Claude Code, Claude.ai, and the API
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## Claude Code
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You can register this repository as a Claude Code Plugin marketplace by running the following command in Claude Code:
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```
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/plugin marketplace add anthropics/skills
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```
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Then, to install a specific set of skills:
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1. Select `Browse and install plugins`
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2. Select `anthropic-agent-skills`
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3. Select `document-skills` or `example-skills`
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4. Select `Install now`
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Alternatively, directly install either Plugin via:
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```
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/plugin install document-skills@anthropic-agent-skills
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/plugin install example-skills@anthropic-agent-skills
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```
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After installing the plugin, you can use the skill by just mentioning it. For instance, if you install the `document-skills` plugin from the marketplace, you can ask Claude Code to do something like: "Use the PDF skill to extract the form fields from `path/to/some-file.pdf`"
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## Claude.ai
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These example skills are all already available to paid plans in Claude.ai.
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375
skills/doc-coauthoring/SKILL.md
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375
skills/doc-coauthoring/SKILL.md
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---
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name: doc-coauthoring
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description: Guide users through a structured workflow for co-authoring documentation. Use when user wants to write documentation, proposals, technical specs, decision docs, or similar structured content. This workflow helps users efficiently transfer context, refine content through iteration, and verify the doc works for readers. Trigger when user mentions writing docs, creating proposals, drafting specs, or similar documentation tasks.
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---
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# Doc Co-Authoring Workflow
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This skill provides a structured workflow for guiding users through collaborative document creation. Act as an active guide, walking users through three stages: Context Gathering, Refinement & Structure, and Reader Testing.
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## When to Offer This Workflow
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**Trigger conditions:**
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- User mentions writing documentation: "write a doc", "draft a proposal", "create a spec", "write up"
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- User mentions specific doc types: "PRD", "design doc", "decision doc", "RFC"
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- User seems to be starting a substantial writing task
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**Initial offer:**
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Offer the user a structured workflow for co-authoring the document. Explain the three stages:
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1. **Context Gathering**: User provides all relevant context while Claude asks clarifying questions
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2. **Refinement & Structure**: Iteratively build each section through brainstorming and editing
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3. **Reader Testing**: Test the doc with a fresh Claude (no context) to catch blind spots before others read it
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Explain that this approach helps ensure the doc works well when others read it (including when they paste it into Claude). Ask if they want to try this workflow or prefer to work freeform.
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If user declines, work freeform. If user accepts, proceed to Stage 1.
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## Stage 1: Context Gathering
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**Goal:** Close the gap between what the user knows and what Claude knows, enabling smart guidance later.
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### Initial Questions
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Start by asking the user for meta-context about the document:
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1. What type of document is this? (e.g., technical spec, decision doc, proposal)
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2. Who's the primary audience?
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3. What's the desired impact when someone reads this?
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4. Is there a template or specific format to follow?
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5. Any other constraints or context to know?
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Inform them they can answer in shorthand or dump information however works best for them.
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**If user provides a template or mentions a doc type:**
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- Ask if they have a template document to share
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- If they provide a link to a shared document, use the appropriate integration to fetch it
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- If they provide a file, read it
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**If user mentions editing an existing shared document:**
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- Use the appropriate integration to read the current state
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- Check for images without alt-text
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- If images exist without alt-text, explain that when others use Claude to understand the doc, Claude won't be able to see them. Ask if they want alt-text generated. If so, request they paste each image into chat for descriptive alt-text generation.
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### Info Dumping
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Once initial questions are answered, encourage the user to dump all the context they have. Request information such as:
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- Background on the project/problem
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- Related team discussions or shared documents
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- Why alternative solutions aren't being used
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- Organizational context (team dynamics, past incidents, politics)
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- Timeline pressures or constraints
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- Technical architecture or dependencies
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- Stakeholder concerns
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Advise them not to worry about organizing it - just get it all out. Offer multiple ways to provide context:
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- Info dump stream-of-consciousness
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- Point to team channels or threads to read
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- Link to shared documents
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**If integrations are available** (e.g., Slack, Teams, Google Drive, SharePoint, or other MCP servers), mention that these can be used to pull in context directly.
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**If no integrations are detected and in Claude.ai or Claude app:** Suggest they can enable connectors in their Claude settings to allow pulling context from messaging apps and document storage directly.
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Inform them clarifying questions will be asked once they've done their initial dump.
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**During context gathering:**
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- If user mentions team channels or shared documents:
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- If integrations available: Inform them the content will be read now, then use the appropriate integration
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- If integrations not available: Explain lack of access. Suggest they enable connectors in Claude settings, or paste the relevant content directly.
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- If user mentions entities/projects that are unknown:
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- Ask if connected tools should be searched to learn more
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- Wait for user confirmation before searching
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- As user provides context, track what's being learned and what's still unclear
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**Asking clarifying questions:**
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When user signals they've done their initial dump (or after substantial context provided), ask clarifying questions to ensure understanding:
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Generate 5-10 numbered questions based on gaps in the context.
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Inform them they can use shorthand to answer (e.g., "1: yes, 2: see #channel, 3: no because backwards compat"), link to more docs, point to channels to read, or just keep info-dumping. Whatever's most efficient for them.
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**Exit condition:**
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Sufficient context has been gathered when questions show understanding - when edge cases and trade-offs can be asked about without needing basics explained.
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**Transition:**
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Ask if there's any more context they want to provide at this stage, or if it's time to move on to drafting the document.
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If user wants to add more, let them. When ready, proceed to Stage 2.
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## Stage 2: Refinement & Structure
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**Goal:** Build the document section by section through brainstorming, curation, and iterative refinement.
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**Instructions to user:**
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Explain that the document will be built section by section. For each section:
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1. Clarifying questions will be asked about what to include
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2. 5-20 options will be brainstormed
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3. User will indicate what to keep/remove/combine
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4. The section will be drafted
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5. It will be refined through surgical edits
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Start with whichever section has the most unknowns (usually the core decision/proposal), then work through the rest.
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**Section ordering:**
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If the document structure is clear:
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Ask which section they'd like to start with.
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Suggest starting with whichever section has the most unknowns. For decision docs, that's usually the core proposal. For specs, it's typically the technical approach. Summary sections are best left for last.
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If user doesn't know what sections they need:
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Based on the type of document and template, suggest 3-5 sections appropriate for the doc type.
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Ask if this structure works, or if they want to adjust it.
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**Once structure is agreed:**
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Create the initial document structure with placeholder text for all sections.
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**If access to artifacts is available:**
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Use `create_file` to create an artifact. This gives both Claude and the user a scaffold to work from.
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Inform them that the initial structure with placeholders for all sections will be created.
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Create artifact with all section headers and brief placeholder text like "[To be written]" or "[Content here]".
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Provide the scaffold link and indicate it's time to fill in each section.
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**If no access to artifacts:**
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Create a markdown file in the working directory. Name it appropriately (e.g., `decision-doc.md`, `technical-spec.md`).
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Inform them that the initial structure with placeholders for all sections will be created.
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Create file with all section headers and placeholder text.
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Confirm the filename has been created and indicate it's time to fill in each section.
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**For each section:**
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### Step 1: Clarifying Questions
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Announce work will begin on the [SECTION NAME] section. Ask 5-10 clarifying questions about what should be included:
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Generate 5-10 specific questions based on context and section purpose.
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Inform them they can answer in shorthand or just indicate what's important to cover.
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### Step 2: Brainstorming
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For the [SECTION NAME] section, brainstorm [5-20] things that might be included, depending on the section's complexity. Look for:
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- Context shared that might have been forgotten
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- Angles or considerations not yet mentioned
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Generate 5-20 numbered options based on section complexity. At the end, offer to brainstorm more if they want additional options.
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### Step 3: Curation
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Ask which points should be kept, removed, or combined. Request brief justifications to help learn priorities for the next sections.
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Provide examples:
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- "Keep 1,4,7,9"
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- "Remove 3 (duplicates 1)"
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- "Remove 6 (audience already knows this)"
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- "Combine 11 and 12"
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**If user gives freeform feedback** (e.g., "looks good" or "I like most of it but...") instead of numbered selections, extract their preferences and proceed. Parse what they want kept/removed/changed and apply it.
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### Step 4: Gap Check
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Based on what they've selected, ask if there's anything important missing for the [SECTION NAME] section.
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### Step 5: Drafting
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Use `str_replace` to replace the placeholder text for this section with the actual drafted content.
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Announce the [SECTION NAME] section will be drafted now based on what they've selected.
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**If using artifacts:**
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After drafting, provide a link to the artifact.
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Ask them to read through it and indicate what to change. Note that being specific helps learning for the next sections.
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**If using a file (no artifacts):**
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After drafting, confirm completion.
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Inform them the [SECTION NAME] section has been drafted in [filename]. Ask them to read through it and indicate what to change. Note that being specific helps learning for the next sections.
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**Key instruction for user (include when drafting the first section):**
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Provide a note: Instead of editing the doc directly, ask them to indicate what to change. This helps learning of their style for future sections. For example: "Remove the X bullet - already covered by Y" or "Make the third paragraph more concise".
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### Step 6: Iterative Refinement
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As user provides feedback:
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- Use `str_replace` to make edits (never reprint the whole doc)
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- **If using artifacts:** Provide link to artifact after each edit
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- **If using files:** Just confirm edits are complete
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- If user edits doc directly and asks to read it: mentally note the changes they made and keep them in mind for future sections (this shows their preferences)
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**Continue iterating** until user is satisfied with the section.
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### Quality Checking
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After 3 consecutive iterations with no substantial changes, ask if anything can be removed without losing important information.
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When section is done, confirm [SECTION NAME] is complete. Ask if ready to move to the next section.
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**Repeat for all sections.**
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### Near Completion
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As approaching completion (80%+ of sections done), announce intention to re-read the entire document and check for:
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- Flow and consistency across sections
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- Redundancy or contradictions
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- Anything that feels like "slop" or generic filler
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- Whether every sentence carries weight
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Read entire document and provide feedback.
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**When all sections are drafted and refined:**
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Announce all sections are drafted. Indicate intention to review the complete document one more time.
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Review for overall coherence, flow, completeness.
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Provide any final suggestions.
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Ask if ready to move to Reader Testing, or if they want to refine anything else.
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## Stage 3: Reader Testing
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**Goal:** Test the document with a fresh Claude (no context bleed) to verify it works for readers.
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**Instructions to user:**
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Explain that testing will now occur to see if the document actually works for readers. This catches blind spots - things that make sense to the authors but might confuse others.
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### Testing Approach
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**If access to sub-agents is available (e.g., in Claude Code):**
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Perform the testing directly without user involvement.
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### Step 1: Predict Reader Questions
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Announce intention to predict what questions readers might ask when trying to discover this document.
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Generate 5-10 questions that readers would realistically ask.
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### Step 2: Test with Sub-Agent
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||||||
|
Announce that these questions will be tested with a fresh Claude instance (no context from this conversation).
|
||||||
|
|
||||||
|
For each question, invoke a sub-agent with just the document content and the question.
|
||||||
|
|
||||||
|
Summarize what Reader Claude got right/wrong for each question.
|
||||||
|
|
||||||
|
### Step 3: Run Additional Checks
|
||||||
|
|
||||||
|
Announce additional checks will be performed.
|
||||||
|
|
||||||
|
Invoke sub-agent to check for ambiguity, false assumptions, contradictions.
|
||||||
|
|
||||||
|
Summarize any issues found.
|
||||||
|
|
||||||
|
### Step 4: Report and Fix
|
||||||
|
|
||||||
|
If issues found:
|
||||||
|
Report that Reader Claude struggled with specific issues.
|
||||||
|
|
||||||
|
List the specific issues.
|
||||||
|
|
||||||
|
Indicate intention to fix these gaps.
|
||||||
|
|
||||||
|
Loop back to refinement for problematic sections.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
**If no access to sub-agents (e.g., claude.ai web interface):**
|
||||||
|
|
||||||
|
The user will need to do the testing manually.
|
||||||
|
|
||||||
|
### Step 1: Predict Reader Questions
|
||||||
|
|
||||||
|
Ask what questions people might ask when trying to discover this document. What would they type into Claude.ai?
|
||||||
|
|
||||||
|
Generate 5-10 questions that readers would realistically ask.
|
||||||
|
|
||||||
|
### Step 2: Setup Testing
|
||||||
|
|
||||||
|
Provide testing instructions:
|
||||||
|
1. Open a fresh Claude conversation: https://claude.ai
|
||||||
|
2. Paste or share the document content (if using a shared doc platform with connectors enabled, provide the link)
|
||||||
|
3. Ask Reader Claude the generated questions
|
||||||
|
|
||||||
|
For each question, instruct Reader Claude to provide:
|
||||||
|
- The answer
|
||||||
|
- Whether anything was ambiguous or unclear
|
||||||
|
- What knowledge/context the doc assumes is already known
|
||||||
|
|
||||||
|
Check if Reader Claude gives correct answers or misinterprets anything.
|
||||||
|
|
||||||
|
### Step 3: Additional Checks
|
||||||
|
|
||||||
|
Also ask Reader Claude:
|
||||||
|
- "What in this doc might be ambiguous or unclear to readers?"
|
||||||
|
- "What knowledge or context does this doc assume readers already have?"
|
||||||
|
- "Are there any internal contradictions or inconsistencies?"
|
||||||
|
|
||||||
|
### Step 4: Iterate Based on Results
|
||||||
|
|
||||||
|
Ask what Reader Claude got wrong or struggled with. Indicate intention to fix those gaps.
|
||||||
|
|
||||||
|
Loop back to refinement for any problematic sections.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### Exit Condition (Both Approaches)
|
||||||
|
|
||||||
|
When Reader Claude consistently answers questions correctly and doesn't surface new gaps or ambiguities, the doc is ready.
|
||||||
|
|
||||||
|
## Final Review
|
||||||
|
|
||||||
|
When Reader Testing passes:
|
||||||
|
Announce the doc has passed Reader Claude testing. Before completion:
|
||||||
|
|
||||||
|
1. Recommend they do a final read-through themselves - they own this document and are responsible for its quality
|
||||||
|
2. Suggest double-checking any facts, links, or technical details
|
||||||
|
3. Ask them to verify it achieves the impact they wanted
|
||||||
|
|
||||||
|
Ask if they want one more review, or if the work is done.
|
||||||
|
|
||||||
|
**If user wants final review, provide it. Otherwise:**
|
||||||
|
Announce document completion. Provide a few final tips:
|
||||||
|
- Consider linking this conversation in an appendix so readers can see how the doc was developed
|
||||||
|
- Use appendices to provide depth without bloating the main doc
|
||||||
|
- Update the doc as feedback is received from real readers
|
||||||
|
|
||||||
|
## Tips for Effective Guidance
|
||||||
|
|
||||||
|
**Tone:**
|
||||||
|
- Be direct and procedural
|
||||||
|
- Explain rationale briefly when it affects user behavior
|
||||||
|
- Don't try to "sell" the approach - just execute it
|
||||||
|
|
||||||
|
**Handling Deviations:**
|
||||||
|
- If user wants to skip a stage: Ask if they want to skip this and write freeform
|
||||||
|
- If user seems frustrated: Acknowledge this is taking longer than expected. Suggest ways to move faster
|
||||||
|
- Always give user agency to adjust the process
|
||||||
|
|
||||||
|
**Context Management:**
|
||||||
|
- Throughout, if context is missing on something mentioned, proactively ask
|
||||||
|
- Don't let gaps accumulate - address them as they come up
|
||||||
|
|
||||||
|
**Artifact Management:**
|
||||||
|
- Use `create_file` for drafting full sections
|
||||||
|
- Use `str_replace` for all edits
|
||||||
|
- Provide artifact link after every change
|
||||||
|
- Never use artifacts for brainstorming lists - that's just conversation
|
||||||
|
|
||||||
|
**Quality over Speed:**
|
||||||
|
- Don't rush through stages
|
||||||
|
- Each iteration should make meaningful improvements
|
||||||
|
- The goal is a document that actually works for readers
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
---
|
---
|
||||||
name: frontend-design
|
name: frontend-design
|
||||||
description: Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoids generic AI aesthetics.
|
description: Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.
|
||||||
license: Complete terms in LICENSE.txt
|
license: Complete terms in LICENSE.txt
|
||||||
---
|
---
|
||||||
|
|
||||||
|
|||||||
@@ -1,302 +0,0 @@
|
|||||||
#!/usr/bin/env python3
|
|
||||||
"""
|
|
||||||
Color Palettes - Professional, harmonious color schemes for GIFs.
|
|
||||||
|
|
||||||
Using consistent, well-designed color palettes makes GIFs look professional
|
|
||||||
and polished instead of random and amateurish.
|
|
||||||
"""
|
|
||||||
|
|
||||||
from typing import Optional
|
|
||||||
import colorsys
|
|
||||||
|
|
||||||
|
|
||||||
# Professional color palettes - hand-picked for GIF compression and visual appeal
|
|
||||||
|
|
||||||
VIBRANT = {
|
|
||||||
'primary': (255, 68, 68), # Bright red
|
|
||||||
'secondary': (255, 168, 0), # Bright orange
|
|
||||||
'accent': (0, 168, 255), # Bright blue
|
|
||||||
'success': (68, 255, 68), # Bright green
|
|
||||||
'background': (240, 248, 255), # Alice blue
|
|
||||||
'text': (30, 30, 30), # Almost black
|
|
||||||
'text_light': (255, 255, 255), # White
|
|
||||||
}
|
|
||||||
|
|
||||||
PASTEL = {
|
|
||||||
'primary': (255, 179, 186), # Pastel pink
|
|
||||||
'secondary': (255, 223, 186), # Pastel peach
|
|
||||||
'accent': (186, 225, 255), # Pastel blue
|
|
||||||
'success': (186, 255, 201), # Pastel green
|
|
||||||
'background': (255, 250, 240), # Floral white
|
|
||||||
'text': (80, 80, 80), # Dark gray
|
|
||||||
'text_light': (255, 255, 255), # White
|
|
||||||
}
|
|
||||||
|
|
||||||
DARK = {
|
|
||||||
'primary': (255, 100, 100), # Muted red
|
|
||||||
'secondary': (100, 200, 255), # Muted blue
|
|
||||||
'accent': (255, 200, 100), # Muted gold
|
|
||||||
'success': (100, 255, 150), # Muted green
|
|
||||||
'background': (30, 30, 35), # Almost black
|
|
||||||
'text': (220, 220, 220), # Light gray
|
|
||||||
'text_light': (255, 255, 255), # White
|
|
||||||
}
|
|
||||||
|
|
||||||
NEON = {
|
|
||||||
'primary': (255, 16, 240), # Neon pink
|
|
||||||
'secondary': (0, 255, 255), # Cyan
|
|
||||||
'accent': (255, 255, 0), # Yellow
|
|
||||||
'success': (57, 255, 20), # Neon green
|
|
||||||
'background': (20, 20, 30), # Dark blue-black
|
|
||||||
'text': (255, 255, 255), # White
|
|
||||||
'text_light': (255, 255, 255), # White
|
|
||||||
}
|
|
||||||
|
|
||||||
PROFESSIONAL = {
|
|
||||||
'primary': (0, 122, 255), # System blue
|
|
||||||
'secondary': (88, 86, 214), # System purple
|
|
||||||
'accent': (255, 149, 0), # System orange
|
|
||||||
'success': (52, 199, 89), # System green
|
|
||||||
'background': (255, 255, 255), # White
|
|
||||||
'text': (0, 0, 0), # Black
|
|
||||||
'text_light': (255, 255, 255), # White
|
|
||||||
}
|
|
||||||
|
|
||||||
WARM = {
|
|
||||||
'primary': (255, 107, 107), # Coral red
|
|
||||||
'secondary': (255, 159, 64), # Orange
|
|
||||||
'accent': (255, 218, 121), # Yellow
|
|
||||||
'success': (106, 176, 76), # Olive green
|
|
||||||
'background': (255, 246, 229), # Warm white
|
|
||||||
'text': (51, 51, 51), # Charcoal
|
|
||||||
'text_light': (255, 255, 255), # White
|
|
||||||
}
|
|
||||||
|
|
||||||
COOL = {
|
|
||||||
'primary': (107, 185, 240), # Sky blue
|
|
||||||
'secondary': (130, 202, 157), # Mint
|
|
||||||
'accent': (162, 155, 254), # Lavender
|
|
||||||
'success': (86, 217, 150), # Aqua green
|
|
||||||
'background': (240, 248, 255), # Alice blue
|
|
||||||
'text': (45, 55, 72), # Dark slate
|
|
||||||
'text_light': (255, 255, 255), # White
|
|
||||||
}
|
|
||||||
|
|
||||||
MONOCHROME = {
|
|
||||||
'primary': (80, 80, 80), # Dark gray
|
|
||||||
'secondary': (130, 130, 130), # Medium gray
|
|
||||||
'accent': (180, 180, 180), # Light gray
|
|
||||||
'success': (100, 100, 100), # Gray
|
|
||||||
'background': (245, 245, 245), # Off-white
|
|
||||||
'text': (30, 30, 30), # Almost black
|
|
||||||
'text_light': (255, 255, 255), # White
|
|
||||||
}
|
|
||||||
|
|
||||||
# Map of palette names
|
|
||||||
PALETTES = {
|
|
||||||
'vibrant': VIBRANT,
|
|
||||||
'pastel': PASTEL,
|
|
||||||
'dark': DARK,
|
|
||||||
'neon': NEON,
|
|
||||||
'professional': PROFESSIONAL,
|
|
||||||
'warm': WARM,
|
|
||||||
'cool': COOL,
|
|
||||||
'monochrome': MONOCHROME,
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
def get_palette(name: str = 'vibrant') -> dict:
|
|
||||||
"""
|
|
||||||
Get a color palette by name.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
name: Palette name (vibrant, pastel, dark, neon, professional, warm, cool, monochrome)
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
Dictionary of color roles to RGB tuples
|
|
||||||
"""
|
|
||||||
return PALETTES.get(name.lower(), VIBRANT)
|
|
||||||
|
|
||||||
|
|
||||||
def get_text_color_for_background(bg_color: tuple[int, int, int]) -> tuple[int, int, int]:
|
|
||||||
"""
|
|
||||||
Get the best text color (black or white) for a given background.
|
|
||||||
|
|
||||||
Uses luminance calculation to ensure readability.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
bg_color: Background RGB color
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
Text color (black or white) that contrasts well
|
|
||||||
"""
|
|
||||||
# Calculate relative luminance
|
|
||||||
r, g, b = bg_color
|
|
||||||
luminance = (0.299 * r + 0.587 * g + 0.114 * b) / 255
|
|
||||||
|
|
||||||
# Return black for light backgrounds, white for dark
|
|
||||||
return (0, 0, 0) if luminance > 0.5 else (255, 255, 255)
|
|
||||||
|
|
||||||
|
|
||||||
def get_complementary_color(color: tuple[int, int, int]) -> tuple[int, int, int]:
|
|
||||||
"""
|
|
||||||
Get the complementary (opposite) color on the color wheel.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
color: RGB color tuple
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
Complementary RGB color
|
|
||||||
"""
|
|
||||||
# Convert to HSV
|
|
||||||
r, g, b = [x / 255.0 for x in color]
|
|
||||||
h, s, v = colorsys.rgb_to_hsv(r, g, b)
|
|
||||||
|
|
||||||
# Rotate hue by 180 degrees (0.5 in 0-1 scale)
|
|
||||||
h_comp = (h + 0.5) % 1.0
|
|
||||||
|
|
||||||
# Convert back to RGB
|
|
||||||
r_comp, g_comp, b_comp = colorsys.hsv_to_rgb(h_comp, s, v)
|
|
||||||
return (int(r_comp * 255), int(g_comp * 255), int(b_comp * 255))
|
|
||||||
|
|
||||||
|
|
||||||
def lighten_color(color: tuple[int, int, int], amount: float = 0.3) -> tuple[int, int, int]:
|
|
||||||
"""
|
|
||||||
Lighten a color by a given amount.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
color: RGB color tuple
|
|
||||||
amount: Amount to lighten (0.0-1.0)
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
Lightened RGB color
|
|
||||||
"""
|
|
||||||
r, g, b = color
|
|
||||||
r = min(255, int(r + (255 - r) * amount))
|
|
||||||
g = min(255, int(g + (255 - g) * amount))
|
|
||||||
b = min(255, int(b + (255 - b) * amount))
|
|
||||||
return (r, g, b)
|
|
||||||
|
|
||||||
|
|
||||||
def darken_color(color: tuple[int, int, int], amount: float = 0.3) -> tuple[int, int, int]:
|
|
||||||
"""
|
|
||||||
Darken a color by a given amount.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
color: RGB color tuple
|
|
||||||
amount: Amount to darken (0.0-1.0)
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
Darkened RGB color
|
|
||||||
"""
|
|
||||||
r, g, b = color
|
|
||||||
r = max(0, int(r * (1 - amount)))
|
|
||||||
g = max(0, int(g * (1 - amount)))
|
|
||||||
b = max(0, int(b * (1 - amount)))
|
|
||||||
return (r, g, b)
|
|
||||||
|
|
||||||
|
|
||||||
def blend_colors(color1: tuple[int, int, int], color2: tuple[int, int, int],
|
|
||||||
ratio: float = 0.5) -> tuple[int, int, int]:
|
|
||||||
"""
|
|
||||||
Blend two colors together.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
color1: First RGB color
|
|
||||||
color2: Second RGB color
|
|
||||||
ratio: Blend ratio (0.0 = all color1, 1.0 = all color2)
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
Blended RGB color
|
|
||||||
"""
|
|
||||||
r1, g1, b1 = color1
|
|
||||||
r2, g2, b2 = color2
|
|
||||||
|
|
||||||
r = int(r1 * (1 - ratio) + r2 * ratio)
|
|
||||||
g = int(g1 * (1 - ratio) + g2 * ratio)
|
|
||||||
b = int(b1 * (1 - ratio) + b2 * ratio)
|
|
||||||
|
|
||||||
return (r, g, b)
|
|
||||||
|
|
||||||
|
|
||||||
def create_gradient_colors(start_color: tuple[int, int, int],
|
|
||||||
end_color: tuple[int, int, int],
|
|
||||||
steps: int) -> list[tuple[int, int, int]]:
|
|
||||||
"""
|
|
||||||
Create a gradient of colors between two colors.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
start_color: Starting RGB color
|
|
||||||
end_color: Ending RGB color
|
|
||||||
steps: Number of gradient steps
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
List of RGB colors forming gradient
|
|
||||||
"""
|
|
||||||
colors = []
|
|
||||||
for i in range(steps):
|
|
||||||
ratio = i / (steps - 1) if steps > 1 else 0
|
|
||||||
colors.append(blend_colors(start_color, end_color, ratio))
|
|
||||||
return colors
|
|
||||||
|
|
||||||
|
|
||||||
# Impact/emphasis colors that work well across palettes
|
|
||||||
IMPACT_COLORS = {
|
|
||||||
'flash': (255, 255, 240), # Bright flash (cream)
|
|
||||||
'explosion': (255, 150, 0), # Orange explosion
|
|
||||||
'electricity': (100, 200, 255), # Electric blue
|
|
||||||
'fire': (255, 100, 0), # Fire orange-red
|
|
||||||
'success': (50, 255, 100), # Success green
|
|
||||||
'error': (255, 50, 50), # Error red
|
|
||||||
'warning': (255, 200, 0), # Warning yellow
|
|
||||||
'magic': (200, 100, 255), # Magic purple
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
def get_impact_color(effect_type: str = 'flash') -> tuple[int, int, int]:
|
|
||||||
"""
|
|
||||||
Get a color for impact/emphasis effects.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
effect_type: Type of effect (flash, explosion, electricity, etc.)
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
RGB color for effect
|
|
||||||
"""
|
|
||||||
return IMPACT_COLORS.get(effect_type, IMPACT_COLORS['flash'])
|
|
||||||
|
|
||||||
|
|
||||||
# Emoji-safe palettes (work well at 128x128 with 32-64 colors)
|
|
||||||
EMOJI_PALETTES = {
|
|
||||||
'simple': [
|
|
||||||
(255, 255, 255), # White
|
|
||||||
(0, 0, 0), # Black
|
|
||||||
(255, 100, 100), # Red
|
|
||||||
(100, 255, 100), # Green
|
|
||||||
(100, 100, 255), # Blue
|
|
||||||
(255, 255, 100), # Yellow
|
|
||||||
],
|
|
||||||
'vibrant_emoji': [
|
|
||||||
(255, 255, 255), # White
|
|
||||||
(30, 30, 30), # Black
|
|
||||||
(255, 68, 68), # Red
|
|
||||||
(68, 255, 68), # Green
|
|
||||||
(68, 68, 255), # Blue
|
|
||||||
(255, 200, 68), # Gold
|
|
||||||
(255, 68, 200), # Pink
|
|
||||||
(68, 255, 200), # Cyan
|
|
||||||
]
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
def get_emoji_palette(name: str = 'simple') -> list[tuple[int, int, int]]:
|
|
||||||
"""
|
|
||||||
Get a limited color palette optimized for emoji GIFs (<64KB).
|
|
||||||
|
|
||||||
Args:
|
|
||||||
name: Palette name (simple, vibrant_emoji)
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
List of RGB colors (6-8 colors)
|
|
||||||
"""
|
|
||||||
return EMOJI_PALETTES.get(name, EMOJI_PALETTES['simple'])
|
|
||||||
@@ -1,357 +0,0 @@
|
|||||||
#!/usr/bin/env python3
|
|
||||||
"""
|
|
||||||
Typography System - Professional text rendering with outlines, shadows, and effects.
|
|
||||||
|
|
||||||
This module provides high-quality text rendering that looks crisp and professional
|
|
||||||
in GIFs, with outlines for readability and effects for visual impact.
|
|
||||||
"""
|
|
||||||
|
|
||||||
from PIL import Image, ImageDraw, ImageFont
|
|
||||||
from typing import Optional
|
|
||||||
|
|
||||||
|
|
||||||
# Typography scale - proportional sizing system
|
|
||||||
TYPOGRAPHY_SCALE = {
|
|
||||||
'h1': 60, # Large headers
|
|
||||||
'h2': 48, # Medium headers
|
|
||||||
'h3': 36, # Small headers
|
|
||||||
'title': 50, # Title text
|
|
||||||
'body': 28, # Body text
|
|
||||||
'small': 20, # Small text
|
|
||||||
'tiny': 16, # Tiny text
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
def get_font(size: int, bold: bool = False) -> ImageFont.FreeTypeFont:
|
|
||||||
"""
|
|
||||||
Get a font with fallback support.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
size: Font size in pixels
|
|
||||||
bold: Use bold variant if available
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
ImageFont object
|
|
||||||
"""
|
|
||||||
# Try multiple font paths for cross-platform support
|
|
||||||
font_paths = [
|
|
||||||
# macOS fonts
|
|
||||||
"/System/Library/Fonts/Helvetica.ttc",
|
|
||||||
"/System/Library/Fonts/SF-Pro.ttf",
|
|
||||||
"/Library/Fonts/Arial Bold.ttf" if bold else "/Library/Fonts/Arial.ttf",
|
|
||||||
# Linux fonts
|
|
||||||
"/usr/share/fonts/truetype/dejavu/DejaVuSans-Bold.ttf" if bold else "/usr/share/fonts/truetype/dejavu/DejaVuSans.ttf",
|
|
||||||
# Windows fonts
|
|
||||||
"C:\\Windows\\Fonts\\arialbd.ttf" if bold else "C:\\Windows\\Fonts\\arial.ttf",
|
|
||||||
]
|
|
||||||
|
|
||||||
for font_path in font_paths:
|
|
||||||
try:
|
|
||||||
return ImageFont.truetype(font_path, size)
|
|
||||||
except:
|
|
||||||
continue
|
|
||||||
|
|
||||||
# Ultimate fallback
|
|
||||||
return ImageFont.load_default()
|
|
||||||
|
|
||||||
|
|
||||||
def draw_text_with_outline(
|
|
||||||
frame: Image.Image,
|
|
||||||
text: str,
|
|
||||||
position: tuple[int, int],
|
|
||||||
font_size: int = 40,
|
|
||||||
text_color: tuple[int, int, int] = (255, 255, 255),
|
|
||||||
outline_color: tuple[int, int, int] = (0, 0, 0),
|
|
||||||
outline_width: int = 3,
|
|
||||||
centered: bool = False,
|
|
||||||
bold: bool = True
|
|
||||||
) -> Image.Image:
|
|
||||||
"""
|
|
||||||
Draw text with outline for maximum readability.
|
|
||||||
|
|
||||||
This is THE most important function for professional-looking text in GIFs.
|
|
||||||
The outline ensures text is readable on any background.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
frame: PIL Image to draw on
|
|
||||||
text: Text to draw
|
|
||||||
position: (x, y) position
|
|
||||||
font_size: Font size in pixels
|
|
||||||
text_color: RGB color for text fill
|
|
||||||
outline_color: RGB color for outline
|
|
||||||
outline_width: Width of outline in pixels (2-4 recommended)
|
|
||||||
centered: If True, center text at position
|
|
||||||
bold: Use bold font variant
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
Modified frame
|
|
||||||
"""
|
|
||||||
draw = ImageDraw.Draw(frame)
|
|
||||||
font = get_font(font_size, bold=bold)
|
|
||||||
|
|
||||||
# Calculate position for centering
|
|
||||||
if centered:
|
|
||||||
bbox = draw.textbbox((0, 0), text, font=font)
|
|
||||||
text_width = bbox[2] - bbox[0]
|
|
||||||
text_height = bbox[3] - bbox[1]
|
|
||||||
x = position[0] - text_width // 2
|
|
||||||
y = position[1] - text_height // 2
|
|
||||||
position = (x, y)
|
|
||||||
|
|
||||||
# Draw outline by drawing text multiple times offset in all directions
|
|
||||||
x, y = position
|
|
||||||
for offset_x in range(-outline_width, outline_width + 1):
|
|
||||||
for offset_y in range(-outline_width, outline_width + 1):
|
|
||||||
if offset_x != 0 or offset_y != 0:
|
|
||||||
draw.text((x + offset_x, y + offset_y), text, fill=outline_color, font=font)
|
|
||||||
|
|
||||||
# Draw main text on top
|
|
||||||
draw.text(position, text, fill=text_color, font=font)
|
|
||||||
|
|
||||||
return frame
|
|
||||||
|
|
||||||
|
|
||||||
def draw_text_with_shadow(
|
|
||||||
frame: Image.Image,
|
|
||||||
text: str,
|
|
||||||
position: tuple[int, int],
|
|
||||||
font_size: int = 40,
|
|
||||||
text_color: tuple[int, int, int] = (255, 255, 255),
|
|
||||||
shadow_color: tuple[int, int, int] = (0, 0, 0),
|
|
||||||
shadow_offset: tuple[int, int] = (3, 3),
|
|
||||||
centered: bool = False,
|
|
||||||
bold: bool = True
|
|
||||||
) -> Image.Image:
|
|
||||||
"""
|
|
||||||
Draw text with drop shadow for depth.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
frame: PIL Image to draw on
|
|
||||||
text: Text to draw
|
|
||||||
position: (x, y) position
|
|
||||||
font_size: Font size in pixels
|
|
||||||
text_color: RGB color for text
|
|
||||||
shadow_color: RGB color for shadow
|
|
||||||
shadow_offset: (x, y) offset for shadow
|
|
||||||
centered: If True, center text at position
|
|
||||||
bold: Use bold font variant
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
Modified frame
|
|
||||||
"""
|
|
||||||
draw = ImageDraw.Draw(frame)
|
|
||||||
font = get_font(font_size, bold=bold)
|
|
||||||
|
|
||||||
# Calculate position for centering
|
|
||||||
if centered:
|
|
||||||
bbox = draw.textbbox((0, 0), text, font=font)
|
|
||||||
text_width = bbox[2] - bbox[0]
|
|
||||||
text_height = bbox[3] - bbox[1]
|
|
||||||
x = position[0] - text_width // 2
|
|
||||||
y = position[1] - text_height // 2
|
|
||||||
position = (x, y)
|
|
||||||
|
|
||||||
# Draw shadow
|
|
||||||
shadow_pos = (position[0] + shadow_offset[0], position[1] + shadow_offset[1])
|
|
||||||
draw.text(shadow_pos, text, fill=shadow_color, font=font)
|
|
||||||
|
|
||||||
# Draw main text
|
|
||||||
draw.text(position, text, fill=text_color, font=font)
|
|
||||||
|
|
||||||
return frame
|
|
||||||
|
|
||||||
|
|
||||||
def draw_text_with_glow(
|
|
||||||
frame: Image.Image,
|
|
||||||
text: str,
|
|
||||||
position: tuple[int, int],
|
|
||||||
font_size: int = 40,
|
|
||||||
text_color: tuple[int, int, int] = (255, 255, 255),
|
|
||||||
glow_color: tuple[int, int, int] = (255, 200, 0),
|
|
||||||
glow_radius: int = 5,
|
|
||||||
centered: bool = False,
|
|
||||||
bold: bool = True
|
|
||||||
) -> Image.Image:
|
|
||||||
"""
|
|
||||||
Draw text with glow effect for emphasis.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
frame: PIL Image to draw on
|
|
||||||
text: Text to draw
|
|
||||||
position: (x, y) position
|
|
||||||
font_size: Font size in pixels
|
|
||||||
text_color: RGB color for text
|
|
||||||
glow_color: RGB color for glow
|
|
||||||
glow_radius: Radius of glow effect
|
|
||||||
centered: If True, center text at position
|
|
||||||
bold: Use bold font variant
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
Modified frame
|
|
||||||
"""
|
|
||||||
draw = ImageDraw.Draw(frame)
|
|
||||||
font = get_font(font_size, bold=bold)
|
|
||||||
|
|
||||||
# Calculate position for centering
|
|
||||||
if centered:
|
|
||||||
bbox = draw.textbbox((0, 0), text, font=font)
|
|
||||||
text_width = bbox[2] - bbox[0]
|
|
||||||
text_height = bbox[3] - bbox[1]
|
|
||||||
x = position[0] - text_width // 2
|
|
||||||
y = position[1] - text_height // 2
|
|
||||||
position = (x, y)
|
|
||||||
|
|
||||||
# Draw glow layers with decreasing opacity (simulated with same color at different offsets)
|
|
||||||
x, y = position
|
|
||||||
for radius in range(glow_radius, 0, -1):
|
|
||||||
for offset_x in range(-radius, radius + 1):
|
|
||||||
for offset_y in range(-radius, radius + 1):
|
|
||||||
if offset_x != 0 or offset_y != 0:
|
|
||||||
draw.text((x + offset_x, y + offset_y), text, fill=glow_color, font=font)
|
|
||||||
|
|
||||||
# Draw main text
|
|
||||||
draw.text(position, text, fill=text_color, font=font)
|
|
||||||
|
|
||||||
return frame
|
|
||||||
|
|
||||||
|
|
||||||
def draw_text_in_box(
|
|
||||||
frame: Image.Image,
|
|
||||||
text: str,
|
|
||||||
position: tuple[int, int],
|
|
||||||
font_size: int = 40,
|
|
||||||
text_color: tuple[int, int, int] = (255, 255, 255),
|
|
||||||
box_color: tuple[int, int, int] = (0, 0, 0),
|
|
||||||
box_alpha: float = 0.7,
|
|
||||||
padding: int = 10,
|
|
||||||
centered: bool = True,
|
|
||||||
bold: bool = True
|
|
||||||
) -> Image.Image:
|
|
||||||
"""
|
|
||||||
Draw text in a semi-transparent box for guaranteed readability.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
frame: PIL Image to draw on
|
|
||||||
text: Text to draw
|
|
||||||
position: (x, y) position
|
|
||||||
font_size: Font size in pixels
|
|
||||||
text_color: RGB color for text
|
|
||||||
box_color: RGB color for background box
|
|
||||||
box_alpha: Opacity of box (0.0-1.0)
|
|
||||||
padding: Padding around text in pixels
|
|
||||||
centered: If True, center at position
|
|
||||||
bold: Use bold font variant
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
Modified frame
|
|
||||||
"""
|
|
||||||
# Create a separate layer for the box with alpha
|
|
||||||
overlay = Image.new('RGBA', frame.size, (0, 0, 0, 0))
|
|
||||||
draw_overlay = ImageDraw.Draw(overlay)
|
|
||||||
draw = ImageDraw.Draw(frame)
|
|
||||||
|
|
||||||
font = get_font(font_size, bold=bold)
|
|
||||||
|
|
||||||
# Get text dimensions
|
|
||||||
bbox = draw.textbbox((0, 0), text, font=font)
|
|
||||||
text_width = bbox[2] - bbox[0]
|
|
||||||
text_height = bbox[3] - bbox[1]
|
|
||||||
|
|
||||||
# Calculate box position
|
|
||||||
if centered:
|
|
||||||
box_x = position[0] - (text_width + padding * 2) // 2
|
|
||||||
box_y = position[1] - (text_height + padding * 2) // 2
|
|
||||||
text_x = position[0] - text_width // 2
|
|
||||||
text_y = position[1] - text_height // 2
|
|
||||||
else:
|
|
||||||
box_x = position[0] - padding
|
|
||||||
box_y = position[1] - padding
|
|
||||||
text_x = position[0]
|
|
||||||
text_y = position[1]
|
|
||||||
|
|
||||||
# Draw semi-transparent box
|
|
||||||
box_coords = [
|
|
||||||
box_x,
|
|
||||||
box_y,
|
|
||||||
box_x + text_width + padding * 2,
|
|
||||||
box_y + text_height + padding * 2
|
|
||||||
]
|
|
||||||
alpha_value = int(255 * box_alpha)
|
|
||||||
draw_overlay.rectangle(box_coords, fill=(*box_color, alpha_value))
|
|
||||||
|
|
||||||
# Composite overlay onto frame
|
|
||||||
frame_rgba = frame.convert('RGBA')
|
|
||||||
frame_rgba = Image.alpha_composite(frame_rgba, overlay)
|
|
||||||
frame = frame_rgba.convert('RGB')
|
|
||||||
|
|
||||||
# Draw text on top
|
|
||||||
draw = ImageDraw.Draw(frame)
|
|
||||||
draw.text((text_x, text_y), text, fill=text_color, font=font)
|
|
||||||
|
|
||||||
return frame
|
|
||||||
|
|
||||||
|
|
||||||
def get_text_size(text: str, font_size: int, bold: bool = True) -> tuple[int, int]:
|
|
||||||
"""
|
|
||||||
Get the dimensions of text without drawing it.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
text: Text to measure
|
|
||||||
font_size: Font size in pixels
|
|
||||||
bold: Use bold font variant
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
(width, height) tuple
|
|
||||||
"""
|
|
||||||
font = get_font(font_size, bold=bold)
|
|
||||||
# Create temporary image to measure
|
|
||||||
temp_img = Image.new('RGB', (1, 1))
|
|
||||||
draw = ImageDraw.Draw(temp_img)
|
|
||||||
bbox = draw.textbbox((0, 0), text, font=font)
|
|
||||||
width = bbox[2] - bbox[0]
|
|
||||||
height = bbox[3] - bbox[1]
|
|
||||||
return (width, height)
|
|
||||||
|
|
||||||
|
|
||||||
def get_optimal_font_size(text: str, max_width: int, max_height: int,
|
|
||||||
start_size: int = 60) -> int:
|
|
||||||
"""
|
|
||||||
Find the largest font size that fits within given dimensions.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
text: Text to size
|
|
||||||
max_width: Maximum width in pixels
|
|
||||||
max_height: Maximum height in pixels
|
|
||||||
start_size: Starting font size to try
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
Optimal font size
|
|
||||||
"""
|
|
||||||
font_size = start_size
|
|
||||||
while font_size > 10:
|
|
||||||
width, height = get_text_size(text, font_size)
|
|
||||||
if width <= max_width and height <= max_height:
|
|
||||||
return font_size
|
|
||||||
font_size -= 2
|
|
||||||
return 10 # Minimum font size
|
|
||||||
|
|
||||||
|
|
||||||
def scale_font_for_frame(base_size: int, frame_width: int, frame_height: int) -> int:
|
|
||||||
"""
|
|
||||||
Scale font size proportionally to frame dimensions.
|
|
||||||
|
|
||||||
Useful for maintaining relative text size across different GIF dimensions.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
base_size: Base font size for 480x480 frame
|
|
||||||
frame_width: Actual frame width
|
|
||||||
frame_height: Actual frame height
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
Scaled font size
|
|
||||||
"""
|
|
||||||
# Use average dimension for scaling
|
|
||||||
avg_dimension = (frame_width + frame_height) / 2
|
|
||||||
base_dimension = 480 # Reference dimension
|
|
||||||
scale_factor = avg_dimension / base_dimension
|
|
||||||
return max(10, int(base_size * scale_factor))
|
|
||||||
@@ -1,494 +0,0 @@
|
|||||||
#!/usr/bin/env python3
|
|
||||||
"""
|
|
||||||
Visual Effects - Particles, motion blur, impacts, and other effects for GIFs.
|
|
||||||
|
|
||||||
This module provides high-impact visual effects that make animations feel
|
|
||||||
professional and dynamic while keeping file sizes reasonable.
|
|
||||||
"""
|
|
||||||
|
|
||||||
from PIL import Image, ImageDraw, ImageFilter
|
|
||||||
import numpy as np
|
|
||||||
import math
|
|
||||||
import random
|
|
||||||
from typing import Optional
|
|
||||||
|
|
||||||
|
|
||||||
class Particle:
|
|
||||||
"""A single particle in a particle system."""
|
|
||||||
|
|
||||||
def __init__(self, x: float, y: float, vx: float, vy: float,
|
|
||||||
lifetime: float, color: tuple[int, int, int],
|
|
||||||
size: int = 3, shape: str = 'circle'):
|
|
||||||
"""
|
|
||||||
Initialize a particle.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
x, y: Starting position
|
|
||||||
vx, vy: Velocity
|
|
||||||
lifetime: How long particle lives (in frames)
|
|
||||||
color: RGB color
|
|
||||||
size: Particle size in pixels
|
|
||||||
shape: 'circle', 'square', or 'star'
|
|
||||||
"""
|
|
||||||
self.x = x
|
|
||||||
self.y = y
|
|
||||||
self.vx = vx
|
|
||||||
self.vy = vy
|
|
||||||
self.lifetime = lifetime
|
|
||||||
self.max_lifetime = lifetime
|
|
||||||
self.color = color
|
|
||||||
self.size = size
|
|
||||||
self.shape = shape
|
|
||||||
self.gravity = 0.5 # Pixels per frame squared
|
|
||||||
self.drag = 0.98 # Velocity multiplier per frame
|
|
||||||
|
|
||||||
def update(self):
|
|
||||||
"""Update particle position and lifetime."""
|
|
||||||
# Apply physics
|
|
||||||
self.vy += self.gravity
|
|
||||||
self.vx *= self.drag
|
|
||||||
self.vy *= self.drag
|
|
||||||
|
|
||||||
# Update position
|
|
||||||
self.x += self.vx
|
|
||||||
self.y += self.vy
|
|
||||||
|
|
||||||
# Decrease lifetime
|
|
||||||
self.lifetime -= 1
|
|
||||||
|
|
||||||
def is_alive(self) -> bool:
|
|
||||||
"""Check if particle is still alive."""
|
|
||||||
return self.lifetime > 0
|
|
||||||
|
|
||||||
def get_alpha(self) -> float:
|
|
||||||
"""Get particle opacity based on lifetime."""
|
|
||||||
return max(0, min(1, self.lifetime / self.max_lifetime))
|
|
||||||
|
|
||||||
def render(self, frame: Image.Image):
|
|
||||||
"""
|
|
||||||
Render particle to frame.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
frame: PIL Image to draw on
|
|
||||||
"""
|
|
||||||
if not self.is_alive():
|
|
||||||
return
|
|
||||||
|
|
||||||
draw = ImageDraw.Draw(frame)
|
|
||||||
alpha = self.get_alpha()
|
|
||||||
|
|
||||||
# Calculate faded color
|
|
||||||
color = tuple(int(c * alpha) for c in self.color)
|
|
||||||
|
|
||||||
# Draw based on shape
|
|
||||||
x, y = int(self.x), int(self.y)
|
|
||||||
size = max(1, int(self.size * alpha))
|
|
||||||
|
|
||||||
if self.shape == 'circle':
|
|
||||||
bbox = [x - size, y - size, x + size, y + size]
|
|
||||||
draw.ellipse(bbox, fill=color)
|
|
||||||
elif self.shape == 'square':
|
|
||||||
bbox = [x - size, y - size, x + size, y + size]
|
|
||||||
draw.rectangle(bbox, fill=color)
|
|
||||||
elif self.shape == 'star':
|
|
||||||
# Simple 4-point star
|
|
||||||
points = [
|
|
||||||
(x, y - size),
|
|
||||||
(x - size // 2, y),
|
|
||||||
(x, y),
|
|
||||||
(x, y + size),
|
|
||||||
(x, y),
|
|
||||||
(x + size // 2, y),
|
|
||||||
]
|
|
||||||
draw.line(points, fill=color, width=2)
|
|
||||||
|
|
||||||
|
|
||||||
class ParticleSystem:
|
|
||||||
"""Manages a collection of particles."""
|
|
||||||
|
|
||||||
def __init__(self):
|
|
||||||
"""Initialize particle system."""
|
|
||||||
self.particles: list[Particle] = []
|
|
||||||
|
|
||||||
def emit(self, x: int, y: int, count: int = 10,
|
|
||||||
spread: float = 2.0, speed: float = 5.0,
|
|
||||||
color: tuple[int, int, int] = (255, 200, 0),
|
|
||||||
lifetime: float = 20.0, size: int = 3, shape: str = 'circle'):
|
|
||||||
"""
|
|
||||||
Emit a burst of particles.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
x, y: Emission position
|
|
||||||
count: Number of particles to emit
|
|
||||||
spread: Angle spread (radians)
|
|
||||||
speed: Initial speed
|
|
||||||
color: Particle color
|
|
||||||
lifetime: Particle lifetime in frames
|
|
||||||
size: Particle size
|
|
||||||
shape: Particle shape
|
|
||||||
"""
|
|
||||||
for _ in range(count):
|
|
||||||
# Random angle and speed
|
|
||||||
angle = random.uniform(0, 2 * math.pi)
|
|
||||||
vel_mag = random.uniform(speed * 0.5, speed * 1.5)
|
|
||||||
vx = math.cos(angle) * vel_mag
|
|
||||||
vy = math.sin(angle) * vel_mag
|
|
||||||
|
|
||||||
# Random lifetime variation
|
|
||||||
life = random.uniform(lifetime * 0.7, lifetime * 1.3)
|
|
||||||
|
|
||||||
particle = Particle(x, y, vx, vy, life, color, size, shape)
|
|
||||||
self.particles.append(particle)
|
|
||||||
|
|
||||||
def emit_confetti(self, x: int, y: int, count: int = 20,
|
|
||||||
colors: Optional[list[tuple[int, int, int]]] = None):
|
|
||||||
"""
|
|
||||||
Emit confetti particles (colorful, falling).
|
|
||||||
|
|
||||||
Args:
|
|
||||||
x, y: Emission position
|
|
||||||
count: Number of confetti pieces
|
|
||||||
colors: List of colors (random if None)
|
|
||||||
"""
|
|
||||||
if colors is None:
|
|
||||||
colors = [
|
|
||||||
(255, 107, 107), (255, 159, 64), (255, 218, 121),
|
|
||||||
(107, 185, 240), (162, 155, 254), (255, 182, 193)
|
|
||||||
]
|
|
||||||
|
|
||||||
for _ in range(count):
|
|
||||||
color = random.choice(colors)
|
|
||||||
vx = random.uniform(-3, 3)
|
|
||||||
vy = random.uniform(-8, -2)
|
|
||||||
shape = random.choice(['square', 'circle'])
|
|
||||||
size = random.randint(2, 4)
|
|
||||||
lifetime = random.uniform(40, 60)
|
|
||||||
|
|
||||||
particle = Particle(x, y, vx, vy, lifetime, color, size, shape)
|
|
||||||
particle.gravity = 0.3 # Lighter gravity for confetti
|
|
||||||
self.particles.append(particle)
|
|
||||||
|
|
||||||
def emit_sparkles(self, x: int, y: int, count: int = 15):
|
|
||||||
"""
|
|
||||||
Emit sparkle particles (twinkling stars).
|
|
||||||
|
|
||||||
Args:
|
|
||||||
x, y: Emission position
|
|
||||||
count: Number of sparkles
|
|
||||||
"""
|
|
||||||
colors = [(255, 255, 200), (255, 255, 255), (255, 255, 150)]
|
|
||||||
|
|
||||||
for _ in range(count):
|
|
||||||
color = random.choice(colors)
|
|
||||||
angle = random.uniform(0, 2 * math.pi)
|
|
||||||
speed = random.uniform(1, 3)
|
|
||||||
vx = math.cos(angle) * speed
|
|
||||||
vy = math.sin(angle) * speed
|
|
||||||
lifetime = random.uniform(15, 30)
|
|
||||||
|
|
||||||
particle = Particle(x, y, vx, vy, lifetime, color, 2, 'star')
|
|
||||||
particle.gravity = 0
|
|
||||||
particle.drag = 0.95
|
|
||||||
self.particles.append(particle)
|
|
||||||
|
|
||||||
def update(self):
|
|
||||||
"""Update all particles."""
|
|
||||||
# Update alive particles
|
|
||||||
for particle in self.particles:
|
|
||||||
particle.update()
|
|
||||||
|
|
||||||
# Remove dead particles
|
|
||||||
self.particles = [p for p in self.particles if p.is_alive()]
|
|
||||||
|
|
||||||
def render(self, frame: Image.Image):
|
|
||||||
"""Render all particles to frame."""
|
|
||||||
for particle in self.particles:
|
|
||||||
particle.render(frame)
|
|
||||||
|
|
||||||
def get_particle_count(self) -> int:
|
|
||||||
"""Get number of active particles."""
|
|
||||||
return len(self.particles)
|
|
||||||
|
|
||||||
|
|
||||||
def add_motion_blur(frame: Image.Image, prev_frame: Optional[Image.Image],
|
|
||||||
blur_amount: float = 0.5) -> Image.Image:
|
|
||||||
"""
|
|
||||||
Add motion blur by blending with previous frame.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
frame: Current frame
|
|
||||||
prev_frame: Previous frame (None for first frame)
|
|
||||||
blur_amount: Amount of blur (0.0-1.0)
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
Frame with motion blur applied
|
|
||||||
"""
|
|
||||||
if prev_frame is None:
|
|
||||||
return frame
|
|
||||||
|
|
||||||
# Blend current frame with previous frame
|
|
||||||
frame_array = np.array(frame, dtype=np.float32)
|
|
||||||
prev_array = np.array(prev_frame, dtype=np.float32)
|
|
||||||
|
|
||||||
blended = frame_array * (1 - blur_amount) + prev_array * blur_amount
|
|
||||||
blended = np.clip(blended, 0, 255).astype(np.uint8)
|
|
||||||
|
|
||||||
return Image.fromarray(blended)
|
|
||||||
|
|
||||||
|
|
||||||
def create_impact_flash(frame: Image.Image, position: tuple[int, int],
|
|
||||||
radius: int = 100, intensity: float = 0.7) -> Image.Image:
|
|
||||||
"""
|
|
||||||
Create a bright flash effect at impact point.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
frame: PIL Image to draw on
|
|
||||||
position: Center of flash
|
|
||||||
radius: Flash radius
|
|
||||||
intensity: Flash intensity (0.0-1.0)
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
Modified frame
|
|
||||||
"""
|
|
||||||
# Create overlay
|
|
||||||
overlay = Image.new('RGBA', frame.size, (0, 0, 0, 0))
|
|
||||||
draw = ImageDraw.Draw(overlay)
|
|
||||||
|
|
||||||
x, y = position
|
|
||||||
|
|
||||||
# Draw concentric circles with decreasing opacity
|
|
||||||
num_circles = 5
|
|
||||||
for i in range(num_circles):
|
|
||||||
alpha = int(255 * intensity * (1 - i / num_circles))
|
|
||||||
r = radius * (1 - i / num_circles)
|
|
||||||
color = (255, 255, 240, alpha) # Warm white
|
|
||||||
|
|
||||||
bbox = [x - r, y - r, x + r, y + r]
|
|
||||||
draw.ellipse(bbox, fill=color)
|
|
||||||
|
|
||||||
# Composite onto frame
|
|
||||||
frame_rgba = frame.convert('RGBA')
|
|
||||||
frame_rgba = Image.alpha_composite(frame_rgba, overlay)
|
|
||||||
return frame_rgba.convert('RGB')
|
|
||||||
|
|
||||||
|
|
||||||
def create_shockwave_rings(frame: Image.Image, position: tuple[int, int],
|
|
||||||
radii: list[int], color: tuple[int, int, int] = (255, 200, 0),
|
|
||||||
width: int = 3) -> Image.Image:
|
|
||||||
"""
|
|
||||||
Create expanding ring effects.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
frame: PIL Image to draw on
|
|
||||||
position: Center of rings
|
|
||||||
radii: List of ring radii
|
|
||||||
color: Ring color
|
|
||||||
width: Ring width
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
Modified frame
|
|
||||||
"""
|
|
||||||
draw = ImageDraw.Draw(frame)
|
|
||||||
x, y = position
|
|
||||||
|
|
||||||
for radius in radii:
|
|
||||||
bbox = [x - radius, y - radius, x + radius, y + radius]
|
|
||||||
draw.ellipse(bbox, outline=color, width=width)
|
|
||||||
|
|
||||||
return frame
|
|
||||||
|
|
||||||
|
|
||||||
def create_explosion_effect(frame: Image.Image, position: tuple[int, int],
|
|
||||||
radius: int, progress: float,
|
|
||||||
color: tuple[int, int, int] = (255, 150, 0)) -> Image.Image:
|
|
||||||
"""
|
|
||||||
Create an explosion effect that expands and fades.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
frame: PIL Image to draw on
|
|
||||||
position: Explosion center
|
|
||||||
radius: Maximum radius
|
|
||||||
progress: Animation progress (0.0-1.0)
|
|
||||||
color: Explosion color
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
Modified frame
|
|
||||||
"""
|
|
||||||
current_radius = int(radius * progress)
|
|
||||||
fade = 1 - progress
|
|
||||||
|
|
||||||
# Create overlay
|
|
||||||
overlay = Image.new('RGBA', frame.size, (0, 0, 0, 0))
|
|
||||||
draw = ImageDraw.Draw(overlay)
|
|
||||||
|
|
||||||
x, y = position
|
|
||||||
|
|
||||||
# Draw expanding circle with fade
|
|
||||||
alpha = int(255 * fade)
|
|
||||||
r, g, b = color
|
|
||||||
circle_color = (r, g, b, alpha)
|
|
||||||
|
|
||||||
bbox = [x - current_radius, y - current_radius, x + current_radius, y + current_radius]
|
|
||||||
draw.ellipse(bbox, fill=circle_color)
|
|
||||||
|
|
||||||
# Composite
|
|
||||||
frame_rgba = frame.convert('RGBA')
|
|
||||||
frame_rgba = Image.alpha_composite(frame_rgba, overlay)
|
|
||||||
return frame_rgba.convert('RGB')
|
|
||||||
|
|
||||||
|
|
||||||
def add_glow_effect(frame: Image.Image, mask_color: tuple[int, int, int],
|
|
||||||
glow_color: tuple[int, int, int],
|
|
||||||
blur_radius: int = 10) -> Image.Image:
|
|
||||||
"""
|
|
||||||
Add a glow effect to areas of a specific color.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
frame: PIL Image
|
|
||||||
mask_color: Color to create glow around
|
|
||||||
glow_color: Color of glow
|
|
||||||
blur_radius: Blur amount
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
Frame with glow
|
|
||||||
"""
|
|
||||||
# Create mask of target color
|
|
||||||
frame_array = np.array(frame)
|
|
||||||
mask = np.all(frame_array == mask_color, axis=-1)
|
|
||||||
|
|
||||||
# Create glow layer
|
|
||||||
glow = Image.new('RGB', frame.size, (0, 0, 0))
|
|
||||||
glow_array = np.array(glow)
|
|
||||||
glow_array[mask] = glow_color
|
|
||||||
glow = Image.fromarray(glow_array)
|
|
||||||
|
|
||||||
# Blur the glow
|
|
||||||
glow = glow.filter(ImageFilter.GaussianBlur(blur_radius))
|
|
||||||
|
|
||||||
# Blend with original
|
|
||||||
blended = Image.blend(frame, glow, 0.5)
|
|
||||||
return blended
|
|
||||||
|
|
||||||
|
|
||||||
def add_drop_shadow(frame: Image.Image, object_bounds: tuple[int, int, int, int],
|
|
||||||
shadow_offset: tuple[int, int] = (5, 5),
|
|
||||||
shadow_color: tuple[int, int, int] = (0, 0, 0),
|
|
||||||
blur: int = 5) -> Image.Image:
|
|
||||||
"""
|
|
||||||
Add drop shadow to an object.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
frame: PIL Image
|
|
||||||
object_bounds: (x1, y1, x2, y2) bounds of object
|
|
||||||
shadow_offset: (x, y) offset of shadow
|
|
||||||
shadow_color: Shadow color
|
|
||||||
blur: Shadow blur amount
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
Frame with shadow
|
|
||||||
"""
|
|
||||||
# Extract object
|
|
||||||
x1, y1, x2, y2 = object_bounds
|
|
||||||
obj = frame.crop((x1, y1, x2, y2))
|
|
||||||
|
|
||||||
# Create shadow
|
|
||||||
shadow = Image.new('RGBA', obj.size, (*shadow_color, 180))
|
|
||||||
|
|
||||||
# Create frame with alpha
|
|
||||||
frame_rgba = frame.convert('RGBA')
|
|
||||||
|
|
||||||
# Paste shadow
|
|
||||||
shadow_pos = (x1 + shadow_offset[0], y1 + shadow_offset[1])
|
|
||||||
frame_rgba.paste(shadow, shadow_pos, shadow)
|
|
||||||
|
|
||||||
# Paste object on top
|
|
||||||
frame_rgba.paste(obj, (x1, y1))
|
|
||||||
|
|
||||||
return frame_rgba.convert('RGB')
|
|
||||||
|
|
||||||
|
|
||||||
def create_speed_lines(frame: Image.Image, position: tuple[int, int],
|
|
||||||
direction: float, length: int = 50,
|
|
||||||
count: int = 5, color: tuple[int, int, int] = (200, 200, 200)) -> Image.Image:
|
|
||||||
"""
|
|
||||||
Create speed lines for motion effect.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
frame: PIL Image to draw on
|
|
||||||
position: Center position
|
|
||||||
direction: Angle in radians (0 = right, pi/2 = down)
|
|
||||||
length: Line length
|
|
||||||
count: Number of lines
|
|
||||||
color: Line color
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
Modified frame
|
|
||||||
"""
|
|
||||||
draw = ImageDraw.Draw(frame)
|
|
||||||
x, y = position
|
|
||||||
|
|
||||||
# Opposite direction (lines trail behind)
|
|
||||||
trail_angle = direction + math.pi
|
|
||||||
|
|
||||||
for i in range(count):
|
|
||||||
# Offset from center
|
|
||||||
offset_angle = trail_angle + random.uniform(-0.3, 0.3)
|
|
||||||
offset_dist = random.uniform(10, 30)
|
|
||||||
start_x = x + math.cos(offset_angle) * offset_dist
|
|
||||||
start_y = y + math.sin(offset_angle) * offset_dist
|
|
||||||
|
|
||||||
# End point
|
|
||||||
line_length = random.uniform(length * 0.7, length * 1.3)
|
|
||||||
end_x = start_x + math.cos(trail_angle) * line_length
|
|
||||||
end_y = start_y + math.sin(trail_angle) * line_length
|
|
||||||
|
|
||||||
# Draw line with varying opacity
|
|
||||||
alpha = random.randint(100, 200)
|
|
||||||
width = random.randint(1, 3)
|
|
||||||
|
|
||||||
# Simple line (full opacity simulation)
|
|
||||||
draw.line([(start_x, start_y), (end_x, end_y)], fill=color, width=width)
|
|
||||||
|
|
||||||
return frame
|
|
||||||
|
|
||||||
|
|
||||||
def create_screen_shake_offset(intensity: int, frame_index: int) -> tuple[int, int]:
|
|
||||||
"""
|
|
||||||
Calculate screen shake offset for a frame.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
intensity: Shake intensity in pixels
|
|
||||||
frame_index: Current frame number
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
(x, y) offset tuple
|
|
||||||
"""
|
|
||||||
# Use frame index for deterministic but random-looking shake
|
|
||||||
random.seed(frame_index)
|
|
||||||
offset_x = random.randint(-intensity, intensity)
|
|
||||||
offset_y = random.randint(-intensity, intensity)
|
|
||||||
random.seed() # Reset seed
|
|
||||||
return (offset_x, offset_y)
|
|
||||||
|
|
||||||
|
|
||||||
def apply_screen_shake(frame: Image.Image, intensity: int, frame_index: int) -> Image.Image:
|
|
||||||
"""
|
|
||||||
Apply screen shake effect to entire frame.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
frame: PIL Image
|
|
||||||
intensity: Shake intensity
|
|
||||||
frame_index: Current frame number
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
Shaken frame
|
|
||||||
"""
|
|
||||||
offset_x, offset_y = create_screen_shake_offset(intensity, frame_index)
|
|
||||||
|
|
||||||
# Create new frame with background
|
|
||||||
shaken = Image.new('RGB', frame.size, (0, 0, 0))
|
|
||||||
|
|
||||||
# Paste original frame with offset
|
|
||||||
shaken.paste(frame, (offset_x, offset_y))
|
|
||||||
|
|
||||||
return shaken
|
|
||||||
@@ -1,106 +0,0 @@
|
|||||||
#!/usr/bin/env python3
|
|
||||||
"""
|
|
||||||
Bounce Animation Template - Creates bouncing motion for objects.
|
|
||||||
|
|
||||||
Use this to make objects bounce up and down or horizontally with realistic physics.
|
|
||||||
"""
|
|
||||||
|
|
||||||
import sys
|
|
||||||
from pathlib import Path
|
|
||||||
|
|
||||||
# Add parent directory to path
|
|
||||||
sys.path.append(str(Path(__file__).parent.parent))
|
|
||||||
|
|
||||||
from core.gif_builder import GIFBuilder
|
|
||||||
from core.frame_composer import create_blank_frame, draw_circle, draw_emoji
|
|
||||||
from core.easing import ease_out_bounce, interpolate
|
|
||||||
|
|
||||||
|
|
||||||
def create_bounce_animation(
|
|
||||||
object_type: str = 'circle',
|
|
||||||
object_data: dict = None,
|
|
||||||
num_frames: int = 30,
|
|
||||||
bounce_height: int = 150,
|
|
||||||
ground_y: int = 350,
|
|
||||||
start_x: int = 240,
|
|
||||||
frame_width: int = 480,
|
|
||||||
frame_height: int = 480,
|
|
||||||
bg_color: tuple[int, int, int] = (255, 255, 255)
|
|
||||||
) -> list:
|
|
||||||
"""
|
|
||||||
Create frames for a bouncing animation.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
object_type: 'circle', 'emoji', or 'custom'
|
|
||||||
object_data: Data for the object (e.g., {'radius': 30, 'color': (255, 0, 0)})
|
|
||||||
num_frames: Number of frames in the animation
|
|
||||||
bounce_height: Maximum height of bounce
|
|
||||||
ground_y: Y position of ground
|
|
||||||
start_x: X position (or starting X if moving horizontally)
|
|
||||||
frame_width: Frame width
|
|
||||||
frame_height: Frame height
|
|
||||||
bg_color: Background color
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
List of frames
|
|
||||||
"""
|
|
||||||
frames = []
|
|
||||||
|
|
||||||
# Default object data
|
|
||||||
if object_data is None:
|
|
||||||
if object_type == 'circle':
|
|
||||||
object_data = {'radius': 30, 'color': (255, 100, 100)}
|
|
||||||
elif object_type == 'emoji':
|
|
||||||
object_data = {'emoji': '⚽', 'size': 60}
|
|
||||||
|
|
||||||
for i in range(num_frames):
|
|
||||||
# Create blank frame
|
|
||||||
frame = create_blank_frame(frame_width, frame_height, bg_color)
|
|
||||||
|
|
||||||
# Calculate progress (0.0 to 1.0)
|
|
||||||
t = i / (num_frames - 1) if num_frames > 1 else 0
|
|
||||||
|
|
||||||
# Calculate Y position using bounce easing
|
|
||||||
y = ground_y - int(ease_out_bounce(t) * bounce_height)
|
|
||||||
|
|
||||||
# Draw object
|
|
||||||
if object_type == 'circle':
|
|
||||||
draw_circle(
|
|
||||||
frame,
|
|
||||||
center=(start_x, y),
|
|
||||||
radius=object_data['radius'],
|
|
||||||
fill_color=object_data['color']
|
|
||||||
)
|
|
||||||
elif object_type == 'emoji':
|
|
||||||
draw_emoji(
|
|
||||||
frame,
|
|
||||||
emoji=object_data['emoji'],
|
|
||||||
position=(start_x - object_data['size'] // 2, y - object_data['size'] // 2),
|
|
||||||
size=object_data['size']
|
|
||||||
)
|
|
||||||
|
|
||||||
frames.append(frame)
|
|
||||||
|
|
||||||
return frames
|
|
||||||
|
|
||||||
|
|
||||||
# Example usage
|
|
||||||
if __name__ == '__main__':
|
|
||||||
print("Creating bouncing ball GIF...")
|
|
||||||
|
|
||||||
# Create GIF builder
|
|
||||||
builder = GIFBuilder(width=480, height=480, fps=20)
|
|
||||||
|
|
||||||
# Generate bounce animation
|
|
||||||
frames = create_bounce_animation(
|
|
||||||
object_type='circle',
|
|
||||||
object_data={'radius': 40, 'color': (255, 100, 100)},
|
|
||||||
num_frames=40,
|
|
||||||
bounce_height=200
|
|
||||||
)
|
|
||||||
|
|
||||||
# Add frames to builder
|
|
||||||
builder.add_frames(frames)
|
|
||||||
|
|
||||||
# Save GIF
|
|
||||||
builder.save('bounce_test.gif', num_colors=64)
|
|
||||||
@@ -1,331 +0,0 @@
|
|||||||
#!/usr/bin/env python3
|
|
||||||
"""
|
|
||||||
Explode Animation - Break objects into pieces that fly outward.
|
|
||||||
|
|
||||||
Creates explosion, shatter, and particle burst effects.
|
|
||||||
"""
|
|
||||||
|
|
||||||
import sys
|
|
||||||
from pathlib import Path
|
|
||||||
import math
|
|
||||||
import random
|
|
||||||
|
|
||||||
sys.path.append(str(Path(__file__).parent.parent))
|
|
||||||
|
|
||||||
from PIL import Image, ImageDraw
|
|
||||||
import numpy as np
|
|
||||||
from core.gif_builder import GIFBuilder
|
|
||||||
from core.frame_composer import create_blank_frame, draw_emoji_enhanced
|
|
||||||
from core.visual_effects import ParticleSystem
|
|
||||||
from core.easing import interpolate
|
|
||||||
|
|
||||||
|
|
||||||
def create_explode_animation(
|
|
||||||
object_type: str = 'emoji',
|
|
||||||
object_data: dict | None = None,
|
|
||||||
num_frames: int = 30,
|
|
||||||
explode_type: str = 'burst', # 'burst', 'shatter', 'dissolve', 'implode'
|
|
||||||
num_pieces: int = 20,
|
|
||||||
explosion_speed: float = 5.0,
|
|
||||||
center_pos: tuple[int, int] = (240, 240),
|
|
||||||
frame_width: int = 480,
|
|
||||||
frame_height: int = 480,
|
|
||||||
bg_color: tuple[int, int, int] = (255, 255, 255)
|
|
||||||
) -> list[Image.Image]:
|
|
||||||
"""
|
|
||||||
Create explosion animation.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
object_type: 'emoji', 'circle', 'text'
|
|
||||||
object_data: Object configuration
|
|
||||||
num_frames: Number of frames
|
|
||||||
explode_type: Type of explosion
|
|
||||||
num_pieces: Number of pieces/particles
|
|
||||||
explosion_speed: Speed of explosion
|
|
||||||
center_pos: Center position
|
|
||||||
frame_width: Frame width
|
|
||||||
frame_height: Frame height
|
|
||||||
bg_color: Background color
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
List of frames
|
|
||||||
"""
|
|
||||||
frames = []
|
|
||||||
|
|
||||||
# Default object data
|
|
||||||
if object_data is None:
|
|
||||||
if object_type == 'emoji':
|
|
||||||
object_data = {'emoji': '💣', 'size': 100}
|
|
||||||
|
|
||||||
# Generate pieces/particles
|
|
||||||
pieces = []
|
|
||||||
for _ in range(num_pieces):
|
|
||||||
angle = random.uniform(0, 2 * math.pi)
|
|
||||||
speed = random.uniform(explosion_speed * 0.5, explosion_speed * 1.5)
|
|
||||||
vx = math.cos(angle) * speed
|
|
||||||
vy = math.sin(angle) * speed
|
|
||||||
size = random.randint(3, 12)
|
|
||||||
color = (
|
|
||||||
random.randint(100, 255),
|
|
||||||
random.randint(100, 255),
|
|
||||||
random.randint(100, 255)
|
|
||||||
)
|
|
||||||
rotation_speed = random.uniform(-20, 20)
|
|
||||||
|
|
||||||
pieces.append({
|
|
||||||
'vx': vx,
|
|
||||||
'vy': vy,
|
|
||||||
'size': size,
|
|
||||||
'color': color,
|
|
||||||
'rotation': 0,
|
|
||||||
'rotation_speed': rotation_speed
|
|
||||||
})
|
|
||||||
|
|
||||||
for i in range(num_frames):
|
|
||||||
t = i / (num_frames - 1) if num_frames > 1 else 0
|
|
||||||
frame = create_blank_frame(frame_width, frame_height, bg_color)
|
|
||||||
draw = ImageDraw.Draw(frame)
|
|
||||||
|
|
||||||
if explode_type == 'burst':
|
|
||||||
# Show object at start, then explode
|
|
||||||
if t < 0.2:
|
|
||||||
# Object still intact
|
|
||||||
scale = interpolate(1.0, 1.2, t / 0.2, 'ease_out')
|
|
||||||
if object_type == 'emoji':
|
|
||||||
size = int(object_data['size'] * scale)
|
|
||||||
draw_emoji_enhanced(
|
|
||||||
frame,
|
|
||||||
emoji=object_data['emoji'],
|
|
||||||
position=(center_pos[0] - size // 2, center_pos[1] - size // 2),
|
|
||||||
size=size,
|
|
||||||
shadow=False
|
|
||||||
)
|
|
||||||
else:
|
|
||||||
# Exploded - draw pieces
|
|
||||||
explosion_t = (t - 0.2) / 0.8
|
|
||||||
for piece in pieces:
|
|
||||||
# Update position
|
|
||||||
x = center_pos[0] + piece['vx'] * explosion_t * 50
|
|
||||||
y = center_pos[1] + piece['vy'] * explosion_t * 50 + 0.5 * 300 * explosion_t ** 2 # Gravity
|
|
||||||
|
|
||||||
# Fade out
|
|
||||||
alpha = 1.0 - explosion_t
|
|
||||||
if alpha > 0:
|
|
||||||
color = tuple(int(c * alpha) for c in piece['color'])
|
|
||||||
size = int(piece['size'] * (1 - explosion_t * 0.5))
|
|
||||||
|
|
||||||
draw.ellipse(
|
|
||||||
[x - size, y - size, x + size, y + size],
|
|
||||||
fill=color
|
|
||||||
)
|
|
||||||
|
|
||||||
elif explode_type == 'shatter':
|
|
||||||
# Break into geometric pieces
|
|
||||||
if t < 0.15:
|
|
||||||
# Object intact
|
|
||||||
if object_type == 'emoji':
|
|
||||||
draw_emoji_enhanced(
|
|
||||||
frame,
|
|
||||||
emoji=object_data['emoji'],
|
|
||||||
position=(center_pos[0] - object_data['size'] // 2,
|
|
||||||
center_pos[1] - object_data['size'] // 2),
|
|
||||||
size=object_data['size'],
|
|
||||||
shadow=False
|
|
||||||
)
|
|
||||||
else:
|
|
||||||
# Shattered
|
|
||||||
shatter_t = (t - 0.15) / 0.85
|
|
||||||
|
|
||||||
# Draw triangular shards
|
|
||||||
for piece in pieces[:min(10, len(pieces))]:
|
|
||||||
x = center_pos[0] + piece['vx'] * shatter_t * 30
|
|
||||||
y = center_pos[1] + piece['vy'] * shatter_t * 30 + 0.5 * 200 * shatter_t ** 2
|
|
||||||
|
|
||||||
# Update rotation
|
|
||||||
rotation = piece['rotation_speed'] * shatter_t * 100
|
|
||||||
|
|
||||||
# Draw triangle shard
|
|
||||||
shard_size = piece['size'] * 2
|
|
||||||
points = []
|
|
||||||
for j in range(3):
|
|
||||||
angle = (rotation + j * 120) * math.pi / 180
|
|
||||||
px = x + shard_size * math.cos(angle)
|
|
||||||
py = y + shard_size * math.sin(angle)
|
|
||||||
points.append((px, py))
|
|
||||||
|
|
||||||
alpha = 1.0 - shatter_t
|
|
||||||
if alpha > 0:
|
|
||||||
color = tuple(int(c * alpha) for c in piece['color'])
|
|
||||||
draw.polygon(points, fill=color)
|
|
||||||
|
|
||||||
elif explode_type == 'dissolve':
|
|
||||||
# Dissolve into particles
|
|
||||||
dissolve_scale = interpolate(1.0, 0.0, t, 'ease_in')
|
|
||||||
|
|
||||||
if dissolve_scale > 0.1:
|
|
||||||
# Draw fading object
|
|
||||||
if object_type == 'emoji':
|
|
||||||
size = int(object_data['size'] * dissolve_scale)
|
|
||||||
size = max(12, size)
|
|
||||||
|
|
||||||
emoji_canvas = Image.new('RGBA', (frame_width, frame_height), (0, 0, 0, 0))
|
|
||||||
draw_emoji_enhanced(
|
|
||||||
emoji_canvas,
|
|
||||||
emoji=object_data['emoji'],
|
|
||||||
position=(center_pos[0] - size // 2, center_pos[1] - size // 2),
|
|
||||||
size=size,
|
|
||||||
shadow=False
|
|
||||||
)
|
|
||||||
|
|
||||||
# Apply opacity
|
|
||||||
from templates.fade import apply_opacity
|
|
||||||
emoji_canvas = apply_opacity(emoji_canvas, dissolve_scale)
|
|
||||||
|
|
||||||
frame_rgba = frame.convert('RGBA')
|
|
||||||
frame = Image.alpha_composite(frame_rgba, emoji_canvas)
|
|
||||||
frame = frame.convert('RGB')
|
|
||||||
draw = ImageDraw.Draw(frame)
|
|
||||||
|
|
||||||
# Draw outward-moving particles
|
|
||||||
for piece in pieces:
|
|
||||||
x = center_pos[0] + piece['vx'] * t * 40
|
|
||||||
y = center_pos[1] + piece['vy'] * t * 40
|
|
||||||
|
|
||||||
alpha = 1.0 - t
|
|
||||||
if alpha > 0:
|
|
||||||
color = tuple(int(c * alpha) for c in piece['color'])
|
|
||||||
size = int(piece['size'] * (1 - t * 0.5))
|
|
||||||
draw.ellipse(
|
|
||||||
[x - size, y - size, x + size, y + size],
|
|
||||||
fill=color
|
|
||||||
)
|
|
||||||
|
|
||||||
elif explode_type == 'implode':
|
|
||||||
# Reverse explosion - pieces fly inward
|
|
||||||
if t < 0.7:
|
|
||||||
# Pieces converging
|
|
||||||
implode_t = 1.0 - (t / 0.7)
|
|
||||||
for piece in pieces:
|
|
||||||
x = center_pos[0] + piece['vx'] * implode_t * 50
|
|
||||||
y = center_pos[1] + piece['vy'] * implode_t * 50
|
|
||||||
|
|
||||||
alpha = 1.0 - (1.0 - implode_t) * 0.5
|
|
||||||
color = tuple(int(c * alpha) for c in piece['color'])
|
|
||||||
size = int(piece['size'] * alpha)
|
|
||||||
|
|
||||||
draw.ellipse(
|
|
||||||
[x - size, y - size, x + size, y + size],
|
|
||||||
fill=color
|
|
||||||
)
|
|
||||||
else:
|
|
||||||
# Object reforms
|
|
||||||
reform_t = (t - 0.7) / 0.3
|
|
||||||
scale = interpolate(0.5, 1.0, reform_t, 'elastic_out')
|
|
||||||
|
|
||||||
if object_type == 'emoji':
|
|
||||||
size = int(object_data['size'] * scale)
|
|
||||||
draw_emoji_enhanced(
|
|
||||||
frame,
|
|
||||||
emoji=object_data['emoji'],
|
|
||||||
position=(center_pos[0] - size // 2, center_pos[1] - size // 2),
|
|
||||||
size=size,
|
|
||||||
shadow=False
|
|
||||||
)
|
|
||||||
|
|
||||||
frames.append(frame)
|
|
||||||
|
|
||||||
return frames
|
|
||||||
|
|
||||||
|
|
||||||
def create_particle_burst(
|
|
||||||
num_frames: int = 25,
|
|
||||||
particle_count: int = 30,
|
|
||||||
center_pos: tuple[int, int] = (240, 240),
|
|
||||||
colors: list[tuple[int, int, int]] | None = None,
|
|
||||||
frame_width: int = 480,
|
|
||||||
frame_height: int = 480,
|
|
||||||
bg_color: tuple[int, int, int] = (255, 255, 255)
|
|
||||||
) -> list[Image.Image]:
|
|
||||||
"""
|
|
||||||
Create simple particle burst effect.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
num_frames: Number of frames
|
|
||||||
particle_count: Number of particles
|
|
||||||
center_pos: Burst center
|
|
||||||
colors: Particle colors (None for random)
|
|
||||||
frame_width: Frame width
|
|
||||||
frame_height: Frame height
|
|
||||||
bg_color: Background color
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
List of frames
|
|
||||||
"""
|
|
||||||
particles = ParticleSystem()
|
|
||||||
|
|
||||||
# Emit particles
|
|
||||||
if colors is None:
|
|
||||||
from core.color_palettes import get_palette
|
|
||||||
palette = get_palette('vibrant')
|
|
||||||
colors = [palette['primary'], palette['secondary'], palette['accent']]
|
|
||||||
|
|
||||||
for _ in range(particle_count):
|
|
||||||
color = random.choice(colors)
|
|
||||||
particles.emit(
|
|
||||||
center_pos[0], center_pos[1],
|
|
||||||
count=1,
|
|
||||||
speed=random.uniform(3, 8),
|
|
||||||
color=color,
|
|
||||||
lifetime=random.uniform(20, 30),
|
|
||||||
size=random.randint(3, 8),
|
|
||||||
shape='star'
|
|
||||||
)
|
|
||||||
|
|
||||||
frames = []
|
|
||||||
for _ in range(num_frames):
|
|
||||||
frame = create_blank_frame(frame_width, frame_height, bg_color)
|
|
||||||
|
|
||||||
particles.update()
|
|
||||||
particles.render(frame)
|
|
||||||
|
|
||||||
frames.append(frame)
|
|
||||||
|
|
||||||
return frames
|
|
||||||
|
|
||||||
|
|
||||||
# Example usage
|
|
||||||
if __name__ == '__main__':
|
|
||||||
print("Creating explode animations...")
|
|
||||||
|
|
||||||
builder = GIFBuilder(width=480, height=480, fps=20)
|
|
||||||
|
|
||||||
# Example 1: Burst
|
|
||||||
frames = create_explode_animation(
|
|
||||||
object_type='emoji',
|
|
||||||
object_data={'emoji': '💣', 'size': 100},
|
|
||||||
num_frames=30,
|
|
||||||
explode_type='burst',
|
|
||||||
num_pieces=25
|
|
||||||
)
|
|
||||||
builder.add_frames(frames)
|
|
||||||
builder.save('explode_burst.gif', num_colors=128)
|
|
||||||
|
|
||||||
# Example 2: Shatter
|
|
||||||
builder.clear()
|
|
||||||
frames = create_explode_animation(
|
|
||||||
object_type='emoji',
|
|
||||||
object_data={'emoji': '🪟', 'size': 100},
|
|
||||||
num_frames=30,
|
|
||||||
explode_type='shatter',
|
|
||||||
num_pieces=12
|
|
||||||
)
|
|
||||||
builder.add_frames(frames)
|
|
||||||
builder.save('explode_shatter.gif', num_colors=128)
|
|
||||||
|
|
||||||
# Example 3: Particle burst
|
|
||||||
builder.clear()
|
|
||||||
frames = create_particle_burst(num_frames=25, particle_count=40)
|
|
||||||
builder.add_frames(frames)
|
|
||||||
builder.save('explode_particles.gif', num_colors=128)
|
|
||||||
|
|
||||||
print("Created explode animations!")
|
|
||||||
@@ -1,329 +0,0 @@
|
|||||||
#!/usr/bin/env python3
|
|
||||||
"""
|
|
||||||
Fade Animation - Fade in, fade out, and crossfade effects.
|
|
||||||
|
|
||||||
Creates smooth opacity transitions for appearing, disappearing, and transitioning.
|
|
||||||
"""
|
|
||||||
|
|
||||||
import sys
|
|
||||||
from pathlib import Path
|
|
||||||
|
|
||||||
sys.path.append(str(Path(__file__).parent.parent))
|
|
||||||
|
|
||||||
from PIL import Image, ImageDraw
|
|
||||||
import numpy as np
|
|
||||||
from core.gif_builder import GIFBuilder
|
|
||||||
from core.frame_composer import create_blank_frame, draw_emoji_enhanced
|
|
||||||
from core.easing import interpolate
|
|
||||||
|
|
||||||
|
|
||||||
def create_fade_animation(
|
|
||||||
object_type: str = 'emoji',
|
|
||||||
object_data: dict | None = None,
|
|
||||||
num_frames: int = 30,
|
|
||||||
fade_type: str = 'in', # 'in', 'out', 'in_out', 'blink'
|
|
||||||
easing: str = 'ease_in_out',
|
|
||||||
center_pos: tuple[int, int] = (240, 240),
|
|
||||||
frame_width: int = 480,
|
|
||||||
frame_height: int = 480,
|
|
||||||
bg_color: tuple[int, int, int] = (255, 255, 255)
|
|
||||||
) -> list[Image.Image]:
|
|
||||||
"""
|
|
||||||
Create fade animation.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
object_type: 'emoji', 'text', 'image'
|
|
||||||
object_data: Object configuration
|
|
||||||
num_frames: Number of frames
|
|
||||||
fade_type: Type of fade effect
|
|
||||||
easing: Easing function
|
|
||||||
center_pos: Center position
|
|
||||||
frame_width: Frame width
|
|
||||||
frame_height: Frame height
|
|
||||||
bg_color: Background color
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
List of frames
|
|
||||||
"""
|
|
||||||
frames = []
|
|
||||||
|
|
||||||
# Default object data
|
|
||||||
if object_data is None:
|
|
||||||
if object_type == 'emoji':
|
|
||||||
object_data = {'emoji': '✨', 'size': 100}
|
|
||||||
|
|
||||||
for i in range(num_frames):
|
|
||||||
t = i / (num_frames - 1) if num_frames > 1 else 0
|
|
||||||
|
|
||||||
# Calculate opacity based on fade type
|
|
||||||
if fade_type == 'in':
|
|
||||||
opacity = interpolate(0, 1, t, easing)
|
|
||||||
elif fade_type == 'out':
|
|
||||||
opacity = interpolate(1, 0, t, easing)
|
|
||||||
elif fade_type == 'in_out':
|
|
||||||
if t < 0.5:
|
|
||||||
opacity = interpolate(0, 1, t * 2, easing)
|
|
||||||
else:
|
|
||||||
opacity = interpolate(1, 0, (t - 0.5) * 2, easing)
|
|
||||||
elif fade_type == 'blink':
|
|
||||||
# Quick fade out and back in
|
|
||||||
if t < 0.2:
|
|
||||||
opacity = interpolate(1, 0, t / 0.2, 'ease_in')
|
|
||||||
elif t < 0.4:
|
|
||||||
opacity = interpolate(0, 1, (t - 0.2) / 0.2, 'ease_out')
|
|
||||||
else:
|
|
||||||
opacity = 1.0
|
|
||||||
else:
|
|
||||||
opacity = interpolate(0, 1, t, easing)
|
|
||||||
|
|
||||||
# Create background
|
|
||||||
frame_bg = create_blank_frame(frame_width, frame_height, bg_color)
|
|
||||||
|
|
||||||
# Create object layer with transparency
|
|
||||||
if object_type == 'emoji':
|
|
||||||
# Create RGBA canvas for emoji
|
|
||||||
emoji_canvas = Image.new('RGBA', (frame_width, frame_height), (0, 0, 0, 0))
|
|
||||||
emoji_size = object_data['size']
|
|
||||||
draw_emoji_enhanced(
|
|
||||||
emoji_canvas,
|
|
||||||
emoji=object_data['emoji'],
|
|
||||||
position=(center_pos[0] - emoji_size // 2, center_pos[1] - emoji_size // 2),
|
|
||||||
size=emoji_size,
|
|
||||||
shadow=object_data.get('shadow', False)
|
|
||||||
)
|
|
||||||
|
|
||||||
# Apply opacity
|
|
||||||
emoji_canvas = apply_opacity(emoji_canvas, opacity)
|
|
||||||
|
|
||||||
# Composite onto background
|
|
||||||
frame_bg_rgba = frame_bg.convert('RGBA')
|
|
||||||
frame = Image.alpha_composite(frame_bg_rgba, emoji_canvas)
|
|
||||||
frame = frame.convert('RGB')
|
|
||||||
|
|
||||||
elif object_type == 'text':
|
|
||||||
from core.typography import draw_text_with_outline
|
|
||||||
|
|
||||||
# Create text on separate layer
|
|
||||||
text_canvas = Image.new('RGBA', (frame_width, frame_height), (0, 0, 0, 0))
|
|
||||||
text_canvas_rgb = text_canvas.convert('RGB')
|
|
||||||
text_canvas_rgb.paste(bg_color, (0, 0, frame_width, frame_height))
|
|
||||||
|
|
||||||
draw_text_with_outline(
|
|
||||||
text_canvas_rgb,
|
|
||||||
text=object_data.get('text', 'FADE'),
|
|
||||||
position=center_pos,
|
|
||||||
font_size=object_data.get('font_size', 60),
|
|
||||||
text_color=object_data.get('text_color', (0, 0, 0)),
|
|
||||||
outline_color=object_data.get('outline_color', (255, 255, 255)),
|
|
||||||
outline_width=3,
|
|
||||||
centered=True
|
|
||||||
)
|
|
||||||
|
|
||||||
# Convert to RGBA and make background transparent
|
|
||||||
text_canvas = text_canvas_rgb.convert('RGBA')
|
|
||||||
data = text_canvas.getdata()
|
|
||||||
new_data = []
|
|
||||||
for item in data:
|
|
||||||
if item[:3] == bg_color:
|
|
||||||
new_data.append((255, 255, 255, 0))
|
|
||||||
else:
|
|
||||||
new_data.append(item)
|
|
||||||
text_canvas.putdata(new_data)
|
|
||||||
|
|
||||||
# Apply opacity
|
|
||||||
text_canvas = apply_opacity(text_canvas, opacity)
|
|
||||||
|
|
||||||
# Composite
|
|
||||||
frame_bg_rgba = frame_bg.convert('RGBA')
|
|
||||||
frame = Image.alpha_composite(frame_bg_rgba, text_canvas)
|
|
||||||
frame = frame.convert('RGB')
|
|
||||||
|
|
||||||
else:
|
|
||||||
frame = frame_bg
|
|
||||||
|
|
||||||
frames.append(frame)
|
|
||||||
|
|
||||||
return frames
|
|
||||||
|
|
||||||
|
|
||||||
def apply_opacity(image: Image.Image, opacity: float) -> Image.Image:
|
|
||||||
"""
|
|
||||||
Apply opacity to an RGBA image.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
image: RGBA image
|
|
||||||
opacity: Opacity value (0.0 to 1.0)
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
Image with adjusted opacity
|
|
||||||
"""
|
|
||||||
if image.mode != 'RGBA':
|
|
||||||
image = image.convert('RGBA')
|
|
||||||
|
|
||||||
# Get alpha channel
|
|
||||||
r, g, b, a = image.split()
|
|
||||||
|
|
||||||
# Multiply alpha by opacity
|
|
||||||
a_array = np.array(a, dtype=np.float32)
|
|
||||||
a_array = a_array * opacity
|
|
||||||
a = Image.fromarray(a_array.astype(np.uint8))
|
|
||||||
|
|
||||||
# Merge back
|
|
||||||
return Image.merge('RGBA', (r, g, b, a))
|
|
||||||
|
|
||||||
|
|
||||||
def create_crossfade(
|
|
||||||
object1_data: dict,
|
|
||||||
object2_data: dict,
|
|
||||||
num_frames: int = 30,
|
|
||||||
easing: str = 'ease_in_out',
|
|
||||||
object_type: str = 'emoji',
|
|
||||||
center_pos: tuple[int, int] = (240, 240),
|
|
||||||
frame_width: int = 480,
|
|
||||||
frame_height: int = 480,
|
|
||||||
bg_color: tuple[int, int, int] = (255, 255, 255)
|
|
||||||
) -> list[Image.Image]:
|
|
||||||
"""
|
|
||||||
Crossfade between two objects.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
object1_data: First object configuration
|
|
||||||
object2_data: Second object configuration
|
|
||||||
num_frames: Number of frames
|
|
||||||
easing: Easing function
|
|
||||||
object_type: Type of objects
|
|
||||||
center_pos: Center position
|
|
||||||
frame_width: Frame width
|
|
||||||
frame_height: Frame height
|
|
||||||
bg_color: Background color
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
List of frames
|
|
||||||
"""
|
|
||||||
frames = []
|
|
||||||
|
|
||||||
for i in range(num_frames):
|
|
||||||
t = i / (num_frames - 1) if num_frames > 1 else 0
|
|
||||||
|
|
||||||
# Calculate opacities
|
|
||||||
opacity1 = interpolate(1, 0, t, easing)
|
|
||||||
opacity2 = interpolate(0, 1, t, easing)
|
|
||||||
|
|
||||||
# Create background
|
|
||||||
frame = create_blank_frame(frame_width, frame_height, bg_color)
|
|
||||||
|
|
||||||
if object_type == 'emoji':
|
|
||||||
# Create first emoji
|
|
||||||
emoji1_canvas = Image.new('RGBA', (frame_width, frame_height), (0, 0, 0, 0))
|
|
||||||
size1 = object1_data['size']
|
|
||||||
draw_emoji_enhanced(
|
|
||||||
emoji1_canvas,
|
|
||||||
emoji=object1_data['emoji'],
|
|
||||||
position=(center_pos[0] - size1 // 2, center_pos[1] - size1 // 2),
|
|
||||||
size=size1,
|
|
||||||
shadow=False
|
|
||||||
)
|
|
||||||
emoji1_canvas = apply_opacity(emoji1_canvas, opacity1)
|
|
||||||
|
|
||||||
# Create second emoji
|
|
||||||
emoji2_canvas = Image.new('RGBA', (frame_width, frame_height), (0, 0, 0, 0))
|
|
||||||
size2 = object2_data['size']
|
|
||||||
draw_emoji_enhanced(
|
|
||||||
emoji2_canvas,
|
|
||||||
emoji=object2_data['emoji'],
|
|
||||||
position=(center_pos[0] - size2 // 2, center_pos[1] - size2 // 2),
|
|
||||||
size=size2,
|
|
||||||
shadow=False
|
|
||||||
)
|
|
||||||
emoji2_canvas = apply_opacity(emoji2_canvas, opacity2)
|
|
||||||
|
|
||||||
# Composite both
|
|
||||||
frame_rgba = frame.convert('RGBA')
|
|
||||||
frame_rgba = Image.alpha_composite(frame_rgba, emoji1_canvas)
|
|
||||||
frame_rgba = Image.alpha_composite(frame_rgba, emoji2_canvas)
|
|
||||||
frame = frame_rgba.convert('RGB')
|
|
||||||
|
|
||||||
frames.append(frame)
|
|
||||||
|
|
||||||
return frames
|
|
||||||
|
|
||||||
|
|
||||||
def create_fade_to_color(
|
|
||||||
start_color: tuple[int, int, int],
|
|
||||||
end_color: tuple[int, int, int],
|
|
||||||
num_frames: int = 20,
|
|
||||||
easing: str = 'linear',
|
|
||||||
frame_width: int = 480,
|
|
||||||
frame_height: int = 480
|
|
||||||
) -> list[Image.Image]:
|
|
||||||
"""
|
|
||||||
Fade from one solid color to another.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
start_color: Starting RGB color
|
|
||||||
end_color: Ending RGB color
|
|
||||||
num_frames: Number of frames
|
|
||||||
easing: Easing function
|
|
||||||
frame_width: Frame width
|
|
||||||
frame_height: Frame height
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
List of frames
|
|
||||||
"""
|
|
||||||
frames = []
|
|
||||||
|
|
||||||
for i in range(num_frames):
|
|
||||||
t = i / (num_frames - 1) if num_frames > 1 else 0
|
|
||||||
|
|
||||||
# Interpolate each color channel
|
|
||||||
r = int(interpolate(start_color[0], end_color[0], t, easing))
|
|
||||||
g = int(interpolate(start_color[1], end_color[1], t, easing))
|
|
||||||
b = int(interpolate(start_color[2], end_color[2], t, easing))
|
|
||||||
|
|
||||||
color = (r, g, b)
|
|
||||||
frame = create_blank_frame(frame_width, frame_height, color)
|
|
||||||
frames.append(frame)
|
|
||||||
|
|
||||||
return frames
|
|
||||||
|
|
||||||
|
|
||||||
# Example usage
|
|
||||||
if __name__ == '__main__':
|
|
||||||
print("Creating fade animations...")
|
|
||||||
|
|
||||||
builder = GIFBuilder(width=480, height=480, fps=20)
|
|
||||||
|
|
||||||
# Example 1: Fade in
|
|
||||||
frames = create_fade_animation(
|
|
||||||
object_type='emoji',
|
|
||||||
object_data={'emoji': '✨', 'size': 120},
|
|
||||||
num_frames=30,
|
|
||||||
fade_type='in',
|
|
||||||
easing='ease_out'
|
|
||||||
)
|
|
||||||
builder.add_frames(frames)
|
|
||||||
builder.save('fade_in.gif', num_colors=128)
|
|
||||||
|
|
||||||
# Example 2: Crossfade
|
|
||||||
builder.clear()
|
|
||||||
frames = create_crossfade(
|
|
||||||
object1_data={'emoji': '😊', 'size': 100},
|
|
||||||
object2_data={'emoji': '😂', 'size': 100},
|
|
||||||
num_frames=30,
|
|
||||||
object_type='emoji'
|
|
||||||
)
|
|
||||||
builder.add_frames(frames)
|
|
||||||
builder.save('fade_crossfade.gif', num_colors=128)
|
|
||||||
|
|
||||||
# Example 3: Blink
|
|
||||||
builder.clear()
|
|
||||||
frames = create_fade_animation(
|
|
||||||
object_type='emoji',
|
|
||||||
object_data={'emoji': '👀', 'size': 100},
|
|
||||||
num_frames=20,
|
|
||||||
fade_type='blink'
|
|
||||||
)
|
|
||||||
builder.add_frames(frames)
|
|
||||||
builder.save('fade_blink.gif', num_colors=128)
|
|
||||||
|
|
||||||
print("Created fade animations!")
|
|
||||||
@@ -1,291 +0,0 @@
|
|||||||
#!/usr/bin/env python3
|
|
||||||
"""
|
|
||||||
Flip Animation - 3D-style card flip and rotation effects.
|
|
||||||
|
|
||||||
Creates horizontal and vertical flips with perspective.
|
|
||||||
"""
|
|
||||||
|
|
||||||
import sys
|
|
||||||
from pathlib import Path
|
|
||||||
import math
|
|
||||||
|
|
||||||
sys.path.append(str(Path(__file__).parent.parent))
|
|
||||||
|
|
||||||
from PIL import Image
|
|
||||||
from core.gif_builder import GIFBuilder
|
|
||||||
from core.frame_composer import create_blank_frame, draw_emoji_enhanced
|
|
||||||
from core.easing import interpolate
|
|
||||||
|
|
||||||
|
|
||||||
def create_flip_animation(
|
|
||||||
object1_data: dict,
|
|
||||||
object2_data: dict | None = None,
|
|
||||||
num_frames: int = 30,
|
|
||||||
flip_axis: str = 'horizontal', # 'horizontal', 'vertical'
|
|
||||||
easing: str = 'ease_in_out',
|
|
||||||
object_type: str = 'emoji',
|
|
||||||
center_pos: tuple[int, int] = (240, 240),
|
|
||||||
frame_width: int = 480,
|
|
||||||
frame_height: int = 480,
|
|
||||||
bg_color: tuple[int, int, int] = (255, 255, 255)
|
|
||||||
) -> list[Image.Image]:
|
|
||||||
"""
|
|
||||||
Create 3D-style flip animation.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
object1_data: First object (front side)
|
|
||||||
object2_data: Second object (back side, None = same as front)
|
|
||||||
num_frames: Number of frames
|
|
||||||
flip_axis: Axis to flip around
|
|
||||||
easing: Easing function
|
|
||||||
object_type: Type of objects
|
|
||||||
center_pos: Center position
|
|
||||||
frame_width: Frame width
|
|
||||||
frame_height: Frame height
|
|
||||||
bg_color: Background color
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
List of frames
|
|
||||||
"""
|
|
||||||
frames = []
|
|
||||||
|
|
||||||
if object2_data is None:
|
|
||||||
object2_data = object1_data
|
|
||||||
|
|
||||||
for i in range(num_frames):
|
|
||||||
t = i / (num_frames - 1) if num_frames > 1 else 0
|
|
||||||
frame = create_blank_frame(frame_width, frame_height, bg_color)
|
|
||||||
|
|
||||||
# Calculate rotation angle (0 to 180 degrees)
|
|
||||||
angle = interpolate(0, 180, t, easing)
|
|
||||||
|
|
||||||
# Determine which side is visible and calculate scale
|
|
||||||
if angle < 90:
|
|
||||||
# Front side visible
|
|
||||||
current_object = object1_data
|
|
||||||
scale_factor = math.cos(math.radians(angle))
|
|
||||||
else:
|
|
||||||
# Back side visible
|
|
||||||
current_object = object2_data
|
|
||||||
scale_factor = abs(math.cos(math.radians(angle)))
|
|
||||||
|
|
||||||
# Don't draw when edge-on (very thin)
|
|
||||||
if scale_factor < 0.05:
|
|
||||||
frames.append(frame)
|
|
||||||
continue
|
|
||||||
|
|
||||||
if object_type == 'emoji':
|
|
||||||
size = current_object['size']
|
|
||||||
|
|
||||||
# Create emoji on canvas
|
|
||||||
canvas_size = size * 2
|
|
||||||
emoji_canvas = Image.new('RGBA', (canvas_size, canvas_size), (0, 0, 0, 0))
|
|
||||||
|
|
||||||
draw_emoji_enhanced(
|
|
||||||
emoji_canvas,
|
|
||||||
emoji=current_object['emoji'],
|
|
||||||
position=(canvas_size // 2 - size // 2, canvas_size // 2 - size // 2),
|
|
||||||
size=size,
|
|
||||||
shadow=False
|
|
||||||
)
|
|
||||||
|
|
||||||
# Apply flip scaling
|
|
||||||
if flip_axis == 'horizontal':
|
|
||||||
# Scale horizontally for horizontal flip
|
|
||||||
new_width = max(1, int(canvas_size * scale_factor))
|
|
||||||
new_height = canvas_size
|
|
||||||
else:
|
|
||||||
# Scale vertically for vertical flip
|
|
||||||
new_width = canvas_size
|
|
||||||
new_height = max(1, int(canvas_size * scale_factor))
|
|
||||||
|
|
||||||
# Resize to simulate 3D rotation
|
|
||||||
emoji_scaled = emoji_canvas.resize((new_width, new_height), Image.LANCZOS)
|
|
||||||
|
|
||||||
# Position centered
|
|
||||||
paste_x = center_pos[0] - new_width // 2
|
|
||||||
paste_y = center_pos[1] - new_height // 2
|
|
||||||
|
|
||||||
# Composite onto frame
|
|
||||||
frame_rgba = frame.convert('RGBA')
|
|
||||||
frame_rgba.paste(emoji_scaled, (paste_x, paste_y), emoji_scaled)
|
|
||||||
frame = frame_rgba.convert('RGB')
|
|
||||||
|
|
||||||
elif object_type == 'text':
|
|
||||||
from core.typography import draw_text_with_outline
|
|
||||||
|
|
||||||
# Create text on canvas
|
|
||||||
text = current_object.get('text', 'FLIP')
|
|
||||||
font_size = current_object.get('font_size', 50)
|
|
||||||
|
|
||||||
canvas_size = max(frame_width, frame_height)
|
|
||||||
text_canvas = Image.new('RGBA', (canvas_size, canvas_size), (0, 0, 0, 0))
|
|
||||||
|
|
||||||
# Draw on RGB for text rendering
|
|
||||||
text_canvas_rgb = text_canvas.convert('RGB')
|
|
||||||
text_canvas_rgb.paste(bg_color, (0, 0, canvas_size, canvas_size))
|
|
||||||
|
|
||||||
draw_text_with_outline(
|
|
||||||
text_canvas_rgb,
|
|
||||||
text=text,
|
|
||||||
position=(canvas_size // 2, canvas_size // 2),
|
|
||||||
font_size=font_size,
|
|
||||||
text_color=current_object.get('text_color', (0, 0, 0)),
|
|
||||||
outline_color=current_object.get('outline_color', (255, 255, 255)),
|
|
||||||
outline_width=3,
|
|
||||||
centered=True
|
|
||||||
)
|
|
||||||
|
|
||||||
# Make background transparent
|
|
||||||
text_canvas = text_canvas_rgb.convert('RGBA')
|
|
||||||
data = text_canvas.getdata()
|
|
||||||
new_data = []
|
|
||||||
for item in data:
|
|
||||||
if item[:3] == bg_color:
|
|
||||||
new_data.append((255, 255, 255, 0))
|
|
||||||
else:
|
|
||||||
new_data.append(item)
|
|
||||||
text_canvas.putdata(new_data)
|
|
||||||
|
|
||||||
# Apply flip scaling
|
|
||||||
if flip_axis == 'horizontal':
|
|
||||||
new_width = max(1, int(canvas_size * scale_factor))
|
|
||||||
new_height = canvas_size
|
|
||||||
else:
|
|
||||||
new_width = canvas_size
|
|
||||||
new_height = max(1, int(canvas_size * scale_factor))
|
|
||||||
|
|
||||||
text_scaled = text_canvas.resize((new_width, new_height), Image.LANCZOS)
|
|
||||||
|
|
||||||
# Center and crop
|
|
||||||
if flip_axis == 'horizontal':
|
|
||||||
left = (new_width - frame_width) // 2 if new_width > frame_width else 0
|
|
||||||
top = (canvas_size - frame_height) // 2
|
|
||||||
paste_x = center_pos[0] - min(new_width, frame_width) // 2
|
|
||||||
paste_y = 0
|
|
||||||
|
|
||||||
text_cropped = text_scaled.crop((
|
|
||||||
left,
|
|
||||||
top,
|
|
||||||
left + min(new_width, frame_width),
|
|
||||||
top + frame_height
|
|
||||||
))
|
|
||||||
else:
|
|
||||||
left = (canvas_size - frame_width) // 2
|
|
||||||
top = (new_height - frame_height) // 2 if new_height > frame_height else 0
|
|
||||||
paste_x = 0
|
|
||||||
paste_y = center_pos[1] - min(new_height, frame_height) // 2
|
|
||||||
|
|
||||||
text_cropped = text_scaled.crop((
|
|
||||||
left,
|
|
||||||
top,
|
|
||||||
left + frame_width,
|
|
||||||
top + min(new_height, frame_height)
|
|
||||||
))
|
|
||||||
|
|
||||||
frame_rgba = frame.convert('RGBA')
|
|
||||||
frame_rgba.paste(text_cropped, (paste_x, paste_y), text_cropped)
|
|
||||||
frame = frame_rgba.convert('RGB')
|
|
||||||
|
|
||||||
frames.append(frame)
|
|
||||||
|
|
||||||
return frames
|
|
||||||
|
|
||||||
|
|
||||||
def create_quick_flip(
|
|
||||||
emoji_front: str,
|
|
||||||
emoji_back: str,
|
|
||||||
num_frames: int = 20,
|
|
||||||
frame_size: int = 128
|
|
||||||
) -> list[Image.Image]:
|
|
||||||
"""
|
|
||||||
Create quick flip for emoji GIFs.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
emoji_front: Front emoji
|
|
||||||
emoji_back: Back emoji
|
|
||||||
num_frames: Number of frames
|
|
||||||
frame_size: Frame size (square)
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
List of frames
|
|
||||||
"""
|
|
||||||
return create_flip_animation(
|
|
||||||
object1_data={'emoji': emoji_front, 'size': 80},
|
|
||||||
object2_data={'emoji': emoji_back, 'size': 80},
|
|
||||||
num_frames=num_frames,
|
|
||||||
flip_axis='horizontal',
|
|
||||||
easing='ease_in_out',
|
|
||||||
object_type='emoji',
|
|
||||||
center_pos=(frame_size // 2, frame_size // 2),
|
|
||||||
frame_width=frame_size,
|
|
||||||
frame_height=frame_size,
|
|
||||||
bg_color=(255, 255, 255)
|
|
||||||
)
|
|
||||||
|
|
||||||
|
|
||||||
def create_nope_flip(
|
|
||||||
num_frames: int = 25,
|
|
||||||
frame_width: int = 480,
|
|
||||||
frame_height: int = 480
|
|
||||||
) -> list[Image.Image]:
|
|
||||||
"""
|
|
||||||
Create "nope" reaction flip (like flipping table).
|
|
||||||
|
|
||||||
Args:
|
|
||||||
num_frames: Number of frames
|
|
||||||
frame_width: Frame width
|
|
||||||
frame_height: Frame height
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
List of frames
|
|
||||||
"""
|
|
||||||
return create_flip_animation(
|
|
||||||
object1_data={'text': 'NOPE', 'font_size': 80, 'text_color': (255, 50, 50)},
|
|
||||||
object2_data={'text': 'NOPE', 'font_size': 80, 'text_color': (255, 50, 50)},
|
|
||||||
num_frames=num_frames,
|
|
||||||
flip_axis='horizontal',
|
|
||||||
easing='ease_out',
|
|
||||||
object_type='text',
|
|
||||||
frame_width=frame_width,
|
|
||||||
frame_height=frame_height,
|
|
||||||
bg_color=(255, 255, 255)
|
|
||||||
)
|
|
||||||
|
|
||||||
|
|
||||||
# Example usage
|
|
||||||
if __name__ == '__main__':
|
|
||||||
print("Creating flip animations...")
|
|
||||||
|
|
||||||
builder = GIFBuilder(width=480, height=480, fps=20)
|
|
||||||
|
|
||||||
# Example 1: Emoji flip
|
|
||||||
frames = create_flip_animation(
|
|
||||||
object1_data={'emoji': '😊', 'size': 120},
|
|
||||||
object2_data={'emoji': '😂', 'size': 120},
|
|
||||||
num_frames=30,
|
|
||||||
flip_axis='horizontal',
|
|
||||||
object_type='emoji'
|
|
||||||
)
|
|
||||||
builder.add_frames(frames)
|
|
||||||
builder.save('flip_emoji.gif', num_colors=128)
|
|
||||||
|
|
||||||
# Example 2: Text flip
|
|
||||||
builder.clear()
|
|
||||||
frames = create_flip_animation(
|
|
||||||
object1_data={'text': 'YES', 'font_size': 80, 'text_color': (100, 200, 100)},
|
|
||||||
object2_data={'text': 'NO', 'font_size': 80, 'text_color': (200, 100, 100)},
|
|
||||||
num_frames=30,
|
|
||||||
flip_axis='vertical',
|
|
||||||
object_type='text'
|
|
||||||
)
|
|
||||||
builder.add_frames(frames)
|
|
||||||
builder.save('flip_text.gif', num_colors=128)
|
|
||||||
|
|
||||||
# Example 3: Quick flip (emoji size)
|
|
||||||
builder = GIFBuilder(width=128, height=128, fps=15)
|
|
||||||
frames = create_quick_flip('👍', '👎', num_frames=20)
|
|
||||||
builder.add_frames(frames)
|
|
||||||
builder.save('flip_quick.gif', num_colors=48, optimize_for_emoji=True)
|
|
||||||
|
|
||||||
print("Created flip animations!")
|
|
||||||
@@ -1,211 +0,0 @@
|
|||||||
#!/usr/bin/env python3
|
|
||||||
"""
|
|
||||||
Kaleidoscope Effect - Create mirror/rotation effects.
|
|
||||||
|
|
||||||
Apply kaleidoscope effects to frames or objects for psychedelic visuals.
|
|
||||||
"""
|
|
||||||
|
|
||||||
import sys
|
|
||||||
from pathlib import Path
|
|
||||||
import math
|
|
||||||
|
|
||||||
sys.path.append(str(Path(__file__).parent.parent))
|
|
||||||
|
|
||||||
from PIL import Image, ImageOps, ImageDraw
|
|
||||||
import numpy as np
|
|
||||||
|
|
||||||
|
|
||||||
def apply_kaleidoscope(frame: Image.Image, segments: int = 8,
|
|
||||||
center: tuple[int, int] | None = None) -> Image.Image:
|
|
||||||
"""
|
|
||||||
Apply kaleidoscope effect by mirroring/rotating frame sections.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
frame: Input frame
|
|
||||||
segments: Number of mirror segments (4, 6, 8, 12 work well)
|
|
||||||
center: Center point for effect (None = frame center)
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
Frame with kaleidoscope effect
|
|
||||||
"""
|
|
||||||
width, height = frame.size
|
|
||||||
|
|
||||||
if center is None:
|
|
||||||
center = (width // 2, height // 2)
|
|
||||||
|
|
||||||
# Create output frame
|
|
||||||
output = Image.new('RGB', (width, height))
|
|
||||||
|
|
||||||
# Calculate angle per segment
|
|
||||||
angle_per_segment = 360 / segments
|
|
||||||
|
|
||||||
# For simplicity, we'll create a radial mirror effect
|
|
||||||
# A full implementation would rotate and mirror properly
|
|
||||||
# This is a simplified version that creates interesting patterns
|
|
||||||
|
|
||||||
# Convert to numpy for easier manipulation
|
|
||||||
frame_array = np.array(frame)
|
|
||||||
output_array = np.zeros_like(frame_array)
|
|
||||||
|
|
||||||
center_x, center_y = center
|
|
||||||
|
|
||||||
# Create wedge mask and mirror it
|
|
||||||
for y in range(height):
|
|
||||||
for x in range(width):
|
|
||||||
# Calculate angle from center
|
|
||||||
dx = x - center_x
|
|
||||||
dy = y - center_y
|
|
||||||
|
|
||||||
angle = (math.degrees(math.atan2(dy, dx)) + 180) % 360
|
|
||||||
distance = math.sqrt(dx * dx + dy * dy)
|
|
||||||
|
|
||||||
# Which segment does this pixel belong to?
|
|
||||||
segment = int(angle / angle_per_segment)
|
|
||||||
|
|
||||||
# Mirror angle within segment
|
|
||||||
segment_angle = angle % angle_per_segment
|
|
||||||
if segment % 2 == 1: # Mirror every other segment
|
|
||||||
segment_angle = angle_per_segment - segment_angle
|
|
||||||
|
|
||||||
# Calculate source position
|
|
||||||
source_angle = segment_angle + (segment // 2) * angle_per_segment * 2
|
|
||||||
source_angle_rad = math.radians(source_angle - 180)
|
|
||||||
|
|
||||||
source_x = int(center_x + distance * math.cos(source_angle_rad))
|
|
||||||
source_y = int(center_y + distance * math.sin(source_angle_rad))
|
|
||||||
|
|
||||||
# Bounds check
|
|
||||||
if 0 <= source_x < width and 0 <= source_y < height:
|
|
||||||
output_array[y, x] = frame_array[source_y, source_x]
|
|
||||||
else:
|
|
||||||
output_array[y, x] = frame_array[y, x]
|
|
||||||
|
|
||||||
return Image.fromarray(output_array)
|
|
||||||
|
|
||||||
|
|
||||||
def apply_simple_mirror(frame: Image.Image, mode: str = 'quad') -> Image.Image:
|
|
||||||
"""
|
|
||||||
Apply simple mirror effect (faster than full kaleidoscope).
|
|
||||||
|
|
||||||
Args:
|
|
||||||
frame: Input frame
|
|
||||||
mode: 'horizontal', 'vertical', 'quad' (4-way), 'radial'
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
Mirrored frame
|
|
||||||
"""
|
|
||||||
width, height = frame.size
|
|
||||||
center_x, center_y = width // 2, height // 2
|
|
||||||
|
|
||||||
if mode == 'horizontal':
|
|
||||||
# Mirror left half to right
|
|
||||||
left_half = frame.crop((0, 0, center_x, height))
|
|
||||||
left_flipped = ImageOps.mirror(left_half)
|
|
||||||
result = frame.copy()
|
|
||||||
result.paste(left_flipped, (center_x, 0))
|
|
||||||
return result
|
|
||||||
|
|
||||||
elif mode == 'vertical':
|
|
||||||
# Mirror top half to bottom
|
|
||||||
top_half = frame.crop((0, 0, width, center_y))
|
|
||||||
top_flipped = ImageOps.flip(top_half)
|
|
||||||
result = frame.copy()
|
|
||||||
result.paste(top_flipped, (0, center_y))
|
|
||||||
return result
|
|
||||||
|
|
||||||
elif mode == 'quad':
|
|
||||||
# 4-way mirror (top-left quadrant mirrored to all)
|
|
||||||
quad = frame.crop((0, 0, center_x, center_y))
|
|
||||||
|
|
||||||
result = Image.new('RGB', (width, height))
|
|
||||||
|
|
||||||
# Top-left (original)
|
|
||||||
result.paste(quad, (0, 0))
|
|
||||||
|
|
||||||
# Top-right (horizontal mirror)
|
|
||||||
result.paste(ImageOps.mirror(quad), (center_x, 0))
|
|
||||||
|
|
||||||
# Bottom-left (vertical mirror)
|
|
||||||
result.paste(ImageOps.flip(quad), (0, center_y))
|
|
||||||
|
|
||||||
# Bottom-right (both mirrors)
|
|
||||||
result.paste(ImageOps.flip(ImageOps.mirror(quad)), (center_x, center_y))
|
|
||||||
|
|
||||||
return result
|
|
||||||
|
|
||||||
else:
|
|
||||||
return frame
|
|
||||||
|
|
||||||
|
|
||||||
def create_kaleidoscope_animation(
|
|
||||||
base_frame: Image.Image | None = None,
|
|
||||||
num_frames: int = 30,
|
|
||||||
segments: int = 8,
|
|
||||||
rotation_speed: float = 1.0,
|
|
||||||
width: int = 480,
|
|
||||||
height: int = 480
|
|
||||||
) -> list[Image.Image]:
|
|
||||||
"""
|
|
||||||
Create animated kaleidoscope effect.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
base_frame: Frame to apply effect to (or None for demo pattern)
|
|
||||||
num_frames: Number of frames
|
|
||||||
segments: Kaleidoscope segments
|
|
||||||
rotation_speed: How fast pattern rotates (0.5-2.0)
|
|
||||||
width: Frame width if generating demo
|
|
||||||
height: Frame height if generating demo
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
List of frames with kaleidoscope effect
|
|
||||||
"""
|
|
||||||
frames = []
|
|
||||||
|
|
||||||
# Create demo pattern if no base frame
|
|
||||||
if base_frame is None:
|
|
||||||
base_frame = Image.new('RGB', (width, height), (255, 255, 255))
|
|
||||||
draw = ImageDraw.Draw(base_frame)
|
|
||||||
|
|
||||||
# Draw some colored shapes
|
|
||||||
from core.color_palettes import get_palette
|
|
||||||
palette = get_palette('vibrant')
|
|
||||||
|
|
||||||
colors = [palette['primary'], palette['secondary'], palette['accent']]
|
|
||||||
|
|
||||||
for i, color in enumerate(colors):
|
|
||||||
x = width // 2 + int(100 * math.cos(i * 2 * math.pi / 3))
|
|
||||||
y = height // 2 + int(100 * math.sin(i * 2 * math.pi / 3))
|
|
||||||
draw.ellipse([x - 40, y - 40, x + 40, y + 40], fill=color)
|
|
||||||
|
|
||||||
# Rotate base frame and apply kaleidoscope
|
|
||||||
for i in range(num_frames):
|
|
||||||
angle = (i / num_frames) * 360 * rotation_speed
|
|
||||||
|
|
||||||
# Rotate base frame
|
|
||||||
rotated = base_frame.rotate(angle, resample=Image.BICUBIC)
|
|
||||||
|
|
||||||
# Apply kaleidoscope
|
|
||||||
kaleido_frame = apply_kaleidoscope(rotated, segments=segments)
|
|
||||||
|
|
||||||
frames.append(kaleido_frame)
|
|
||||||
|
|
||||||
return frames
|
|
||||||
|
|
||||||
|
|
||||||
# Example usage
|
|
||||||
if __name__ == '__main__':
|
|
||||||
from core.gif_builder import GIFBuilder
|
|
||||||
|
|
||||||
print("Creating kaleidoscope GIF...")
|
|
||||||
|
|
||||||
builder = GIFBuilder(width=480, height=480, fps=20)
|
|
||||||
|
|
||||||
# Create kaleidoscope animation
|
|
||||||
frames = create_kaleidoscope_animation(
|
|
||||||
num_frames=40,
|
|
||||||
segments=8,
|
|
||||||
rotation_speed=0.5
|
|
||||||
)
|
|
||||||
|
|
||||||
builder.add_frames(frames)
|
|
||||||
builder.save('kaleidoscope_test.gif', num_colors=128)
|
|
||||||
@@ -1,329 +0,0 @@
|
|||||||
#!/usr/bin/env python3
|
|
||||||
"""
|
|
||||||
Morph Animation - Transform between different emojis or shapes.
|
|
||||||
|
|
||||||
Creates smooth transitions and transformations.
|
|
||||||
"""
|
|
||||||
|
|
||||||
import sys
|
|
||||||
from pathlib import Path
|
|
||||||
|
|
||||||
sys.path.append(str(Path(__file__).parent.parent))
|
|
||||||
|
|
||||||
from PIL import Image
|
|
||||||
import numpy as np
|
|
||||||
from core.gif_builder import GIFBuilder
|
|
||||||
from core.frame_composer import create_blank_frame, draw_emoji_enhanced, draw_circle
|
|
||||||
from core.easing import interpolate
|
|
||||||
|
|
||||||
|
|
||||||
def create_morph_animation(
|
|
||||||
object1_data: dict,
|
|
||||||
object2_data: dict,
|
|
||||||
num_frames: int = 30,
|
|
||||||
morph_type: str = 'crossfade', # 'crossfade', 'scale', 'spin_morph'
|
|
||||||
easing: str = 'ease_in_out',
|
|
||||||
object_type: str = 'emoji',
|
|
||||||
center_pos: tuple[int, int] = (240, 240),
|
|
||||||
frame_width: int = 480,
|
|
||||||
frame_height: int = 480,
|
|
||||||
bg_color: tuple[int, int, int] = (255, 255, 255)
|
|
||||||
) -> list[Image.Image]:
|
|
||||||
"""
|
|
||||||
Create morphing animation between two objects.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
object1_data: First object configuration
|
|
||||||
object2_data: Second object configuration
|
|
||||||
num_frames: Number of frames
|
|
||||||
morph_type: Type of morph effect
|
|
||||||
easing: Easing function
|
|
||||||
object_type: Type of objects
|
|
||||||
center_pos: Center position
|
|
||||||
frame_width: Frame width
|
|
||||||
frame_height: Frame height
|
|
||||||
bg_color: Background color
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
List of frames
|
|
||||||
"""
|
|
||||||
frames = []
|
|
||||||
|
|
||||||
for i in range(num_frames):
|
|
||||||
t = i / (num_frames - 1) if num_frames > 1 else 0
|
|
||||||
frame = create_blank_frame(frame_width, frame_height, bg_color)
|
|
||||||
|
|
||||||
if morph_type == 'crossfade':
|
|
||||||
# Simple crossfade between two objects
|
|
||||||
opacity1 = interpolate(1, 0, t, easing)
|
|
||||||
opacity2 = interpolate(0, 1, t, easing)
|
|
||||||
|
|
||||||
if object_type == 'emoji':
|
|
||||||
# Create first emoji
|
|
||||||
emoji1_canvas = Image.new('RGBA', (frame_width, frame_height), (0, 0, 0, 0))
|
|
||||||
size1 = object1_data['size']
|
|
||||||
draw_emoji_enhanced(
|
|
||||||
emoji1_canvas,
|
|
||||||
emoji=object1_data['emoji'],
|
|
||||||
position=(center_pos[0] - size1 // 2, center_pos[1] - size1 // 2),
|
|
||||||
size=size1,
|
|
||||||
shadow=False
|
|
||||||
)
|
|
||||||
|
|
||||||
# Apply opacity
|
|
||||||
from templates.fade import apply_opacity
|
|
||||||
emoji1_canvas = apply_opacity(emoji1_canvas, opacity1)
|
|
||||||
|
|
||||||
# Create second emoji
|
|
||||||
emoji2_canvas = Image.new('RGBA', (frame_width, frame_height), (0, 0, 0, 0))
|
|
||||||
size2 = object2_data['size']
|
|
||||||
draw_emoji_enhanced(
|
|
||||||
emoji2_canvas,
|
|
||||||
emoji=object2_data['emoji'],
|
|
||||||
position=(center_pos[0] - size2 // 2, center_pos[1] - size2 // 2),
|
|
||||||
size=size2,
|
|
||||||
shadow=False
|
|
||||||
)
|
|
||||||
|
|
||||||
emoji2_canvas = apply_opacity(emoji2_canvas, opacity2)
|
|
||||||
|
|
||||||
# Composite both
|
|
||||||
frame_rgba = frame.convert('RGBA')
|
|
||||||
frame_rgba = Image.alpha_composite(frame_rgba, emoji1_canvas)
|
|
||||||
frame_rgba = Image.alpha_composite(frame_rgba, emoji2_canvas)
|
|
||||||
frame = frame_rgba.convert('RGB')
|
|
||||||
|
|
||||||
elif object_type == 'circle':
|
|
||||||
# Morph between two circles
|
|
||||||
radius1 = object1_data['radius']
|
|
||||||
radius2 = object2_data['radius']
|
|
||||||
color1 = object1_data['color']
|
|
||||||
color2 = object2_data['color']
|
|
||||||
|
|
||||||
# Interpolate properties
|
|
||||||
current_radius = int(interpolate(radius1, radius2, t, easing))
|
|
||||||
current_color = tuple(
|
|
||||||
int(interpolate(color1[i], color2[i], t, easing))
|
|
||||||
for i in range(3)
|
|
||||||
)
|
|
||||||
|
|
||||||
draw_circle(frame, center_pos, current_radius, fill_color=current_color)
|
|
||||||
|
|
||||||
elif morph_type == 'scale':
|
|
||||||
# First object scales down as second scales up
|
|
||||||
if object_type == 'emoji':
|
|
||||||
scale1 = interpolate(1.0, 0.0, t, easing)
|
|
||||||
scale2 = interpolate(0.0, 1.0, t, easing)
|
|
||||||
|
|
||||||
# Draw first emoji (shrinking)
|
|
||||||
if scale1 > 0.05:
|
|
||||||
size1 = int(object1_data['size'] * scale1)
|
|
||||||
size1 = max(12, size1)
|
|
||||||
emoji1_canvas = Image.new('RGBA', (frame_width, frame_height), (0, 0, 0, 0))
|
|
||||||
draw_emoji_enhanced(
|
|
||||||
emoji1_canvas,
|
|
||||||
emoji=object1_data['emoji'],
|
|
||||||
position=(center_pos[0] - size1 // 2, center_pos[1] - size1 // 2),
|
|
||||||
size=size1,
|
|
||||||
shadow=False
|
|
||||||
)
|
|
||||||
|
|
||||||
frame_rgba = frame.convert('RGBA')
|
|
||||||
frame = Image.alpha_composite(frame_rgba, emoji1_canvas)
|
|
||||||
frame = frame.convert('RGB')
|
|
||||||
|
|
||||||
# Draw second emoji (growing)
|
|
||||||
if scale2 > 0.05:
|
|
||||||
size2 = int(object2_data['size'] * scale2)
|
|
||||||
size2 = max(12, size2)
|
|
||||||
emoji2_canvas = Image.new('RGBA', (frame_width, frame_height), (0, 0, 0, 0))
|
|
||||||
draw_emoji_enhanced(
|
|
||||||
emoji2_canvas,
|
|
||||||
emoji=object2_data['emoji'],
|
|
||||||
position=(center_pos[0] - size2 // 2, center_pos[1] - size2 // 2),
|
|
||||||
size=size2,
|
|
||||||
shadow=False
|
|
||||||
)
|
|
||||||
|
|
||||||
frame_rgba = frame.convert('RGBA')
|
|
||||||
frame = Image.alpha_composite(frame_rgba, emoji2_canvas)
|
|
||||||
frame = frame.convert('RGB')
|
|
||||||
|
|
||||||
elif morph_type == 'spin_morph':
|
|
||||||
# Spin while morphing (flip-like)
|
|
||||||
import math
|
|
||||||
|
|
||||||
# Calculate rotation (0 to 180 degrees)
|
|
||||||
angle = interpolate(0, 180, t, easing)
|
|
||||||
scale_factor = abs(math.cos(math.radians(angle)))
|
|
||||||
|
|
||||||
# Determine which object to show
|
|
||||||
if angle < 90:
|
|
||||||
current_object = object1_data
|
|
||||||
else:
|
|
||||||
current_object = object2_data
|
|
||||||
|
|
||||||
# Skip when edge-on
|
|
||||||
if scale_factor < 0.05:
|
|
||||||
frames.append(frame)
|
|
||||||
continue
|
|
||||||
|
|
||||||
if object_type == 'emoji':
|
|
||||||
size = current_object['size']
|
|
||||||
canvas_size = size * 2
|
|
||||||
emoji_canvas = Image.new('RGBA', (canvas_size, canvas_size), (0, 0, 0, 0))
|
|
||||||
|
|
||||||
draw_emoji_enhanced(
|
|
||||||
emoji_canvas,
|
|
||||||
emoji=current_object['emoji'],
|
|
||||||
position=(canvas_size // 2 - size // 2, canvas_size // 2 - size // 2),
|
|
||||||
size=size,
|
|
||||||
shadow=False
|
|
||||||
)
|
|
||||||
|
|
||||||
# Scale horizontally for spin effect
|
|
||||||
new_width = max(1, int(canvas_size * scale_factor))
|
|
||||||
emoji_scaled = emoji_canvas.resize((new_width, canvas_size), Image.LANCZOS)
|
|
||||||
|
|
||||||
paste_x = center_pos[0] - new_width // 2
|
|
||||||
paste_y = center_pos[1] - canvas_size // 2
|
|
||||||
|
|
||||||
frame_rgba = frame.convert('RGBA')
|
|
||||||
frame_rgba.paste(emoji_scaled, (paste_x, paste_y), emoji_scaled)
|
|
||||||
frame = frame_rgba.convert('RGB')
|
|
||||||
|
|
||||||
frames.append(frame)
|
|
||||||
|
|
||||||
return frames
|
|
||||||
|
|
||||||
|
|
||||||
def create_reaction_morph(
|
|
||||||
emoji_start: str,
|
|
||||||
emoji_end: str,
|
|
||||||
num_frames: int = 20,
|
|
||||||
frame_size: int = 128
|
|
||||||
) -> list[Image.Image]:
|
|
||||||
"""
|
|
||||||
Create quick emoji reaction morph (for emoji GIFs).
|
|
||||||
|
|
||||||
Args:
|
|
||||||
emoji_start: Starting emoji
|
|
||||||
emoji_end: Ending emoji
|
|
||||||
num_frames: Number of frames
|
|
||||||
frame_size: Frame size (square)
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
List of frames
|
|
||||||
"""
|
|
||||||
return create_morph_animation(
|
|
||||||
object1_data={'emoji': emoji_start, 'size': 80},
|
|
||||||
object2_data={'emoji': emoji_end, 'size': 80},
|
|
||||||
num_frames=num_frames,
|
|
||||||
morph_type='crossfade',
|
|
||||||
easing='ease_in_out',
|
|
||||||
object_type='emoji',
|
|
||||||
center_pos=(frame_size // 2, frame_size // 2),
|
|
||||||
frame_width=frame_size,
|
|
||||||
frame_height=frame_size,
|
|
||||||
bg_color=(255, 255, 255)
|
|
||||||
)
|
|
||||||
|
|
||||||
|
|
||||||
def create_shape_morph(
|
|
||||||
shapes: list[dict],
|
|
||||||
num_frames: int = 60,
|
|
||||||
frames_per_shape: int = 20,
|
|
||||||
frame_width: int = 480,
|
|
||||||
frame_height: int = 480,
|
|
||||||
bg_color: tuple[int, int, int] = (255, 255, 255)
|
|
||||||
) -> list[Image.Image]:
|
|
||||||
"""
|
|
||||||
Morph through a sequence of shapes.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
shapes: List of shape dicts with 'radius' and 'color'
|
|
||||||
num_frames: Total number of frames
|
|
||||||
frames_per_shape: Frames to spend on each morph
|
|
||||||
frame_width: Frame width
|
|
||||||
frame_height: Frame height
|
|
||||||
bg_color: Background color
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
List of frames
|
|
||||||
"""
|
|
||||||
frames = []
|
|
||||||
center = (frame_width // 2, frame_height // 2)
|
|
||||||
|
|
||||||
for i in range(num_frames):
|
|
||||||
# Determine which shapes we're morphing between
|
|
||||||
cycle_progress = (i % (frames_per_shape * len(shapes))) / frames_per_shape
|
|
||||||
shape_idx = int(cycle_progress) % len(shapes)
|
|
||||||
next_shape_idx = (shape_idx + 1) % len(shapes)
|
|
||||||
|
|
||||||
# Progress between these two shapes
|
|
||||||
t = cycle_progress - shape_idx
|
|
||||||
|
|
||||||
shape1 = shapes[shape_idx]
|
|
||||||
shape2 = shapes[next_shape_idx]
|
|
||||||
|
|
||||||
# Interpolate properties
|
|
||||||
radius = int(interpolate(shape1['radius'], shape2['radius'], t, 'ease_in_out'))
|
|
||||||
color = tuple(
|
|
||||||
int(interpolate(shape1['color'][j], shape2['color'][j], t, 'ease_in_out'))
|
|
||||||
for j in range(3)
|
|
||||||
)
|
|
||||||
|
|
||||||
# Draw frame
|
|
||||||
frame = create_blank_frame(frame_width, frame_height, bg_color)
|
|
||||||
draw_circle(frame, center, radius, fill_color=color)
|
|
||||||
|
|
||||||
frames.append(frame)
|
|
||||||
|
|
||||||
return frames
|
|
||||||
|
|
||||||
|
|
||||||
# Example usage
|
|
||||||
if __name__ == '__main__':
|
|
||||||
print("Creating morph animations...")
|
|
||||||
|
|
||||||
builder = GIFBuilder(width=480, height=480, fps=20)
|
|
||||||
|
|
||||||
# Example 1: Crossfade morph
|
|
||||||
frames = create_morph_animation(
|
|
||||||
object1_data={'emoji': '😊', 'size': 100},
|
|
||||||
object2_data={'emoji': '😂', 'size': 100},
|
|
||||||
num_frames=30,
|
|
||||||
morph_type='crossfade',
|
|
||||||
object_type='emoji'
|
|
||||||
)
|
|
||||||
builder.add_frames(frames)
|
|
||||||
builder.save('morph_crossfade.gif', num_colors=128)
|
|
||||||
|
|
||||||
# Example 2: Scale morph
|
|
||||||
builder.clear()
|
|
||||||
frames = create_morph_animation(
|
|
||||||
object1_data={'emoji': '🌙', 'size': 100},
|
|
||||||
object2_data={'emoji': '☀️', 'size': 100},
|
|
||||||
num_frames=40,
|
|
||||||
morph_type='scale',
|
|
||||||
object_type='emoji'
|
|
||||||
)
|
|
||||||
builder.add_frames(frames)
|
|
||||||
builder.save('morph_scale.gif', num_colors=128)
|
|
||||||
|
|
||||||
# Example 3: Shape morph cycle
|
|
||||||
builder.clear()
|
|
||||||
from core.color_palettes import get_palette
|
|
||||||
palette = get_palette('vibrant')
|
|
||||||
|
|
||||||
shapes = [
|
|
||||||
{'radius': 60, 'color': palette['primary']},
|
|
||||||
{'radius': 80, 'color': palette['secondary']},
|
|
||||||
{'radius': 50, 'color': palette['accent']},
|
|
||||||
{'radius': 70, 'color': palette['success']}
|
|
||||||
]
|
|
||||||
frames = create_shape_morph(shapes, num_frames=80, frames_per_shape=20)
|
|
||||||
builder.add_frames(frames)
|
|
||||||
builder.save('morph_shapes.gif', num_colors=64)
|
|
||||||
|
|
||||||
print("Created morph animations!")
|
|
||||||
@@ -1,293 +0,0 @@
|
|||||||
#!/usr/bin/env python3
|
|
||||||
"""
|
|
||||||
Move Animation - Move objects along paths with various motion types.
|
|
||||||
|
|
||||||
Provides flexible movement primitives for objects along linear, arc, or custom paths.
|
|
||||||
"""
|
|
||||||
|
|
||||||
import sys
|
|
||||||
from pathlib import Path
|
|
||||||
import math
|
|
||||||
|
|
||||||
sys.path.append(str(Path(__file__).parent.parent))
|
|
||||||
|
|
||||||
from core.gif_builder import GIFBuilder
|
|
||||||
from core.frame_composer import create_blank_frame, draw_circle, draw_emoji_enhanced
|
|
||||||
from core.easing import interpolate, calculate_arc_motion
|
|
||||||
|
|
||||||
|
|
||||||
def create_move_animation(
|
|
||||||
object_type: str = 'emoji',
|
|
||||||
object_data: dict | None = None,
|
|
||||||
start_pos: tuple[int, int] = (50, 240),
|
|
||||||
end_pos: tuple[int, int] = (430, 240),
|
|
||||||
num_frames: int = 30,
|
|
||||||
motion_type: str = 'linear', # 'linear', 'arc', 'bezier', 'circle', 'wave'
|
|
||||||
easing: str = 'ease_out',
|
|
||||||
motion_params: dict | None = None,
|
|
||||||
frame_width: int = 480,
|
|
||||||
frame_height: int = 480,
|
|
||||||
bg_color: tuple[int, int, int] = (255, 255, 255)
|
|
||||||
) -> list:
|
|
||||||
"""
|
|
||||||
Create frames showing object moving along a path.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
object_type: 'circle', 'emoji', or 'custom'
|
|
||||||
object_data: Data for the object
|
|
||||||
start_pos: Starting (x, y) position
|
|
||||||
end_pos: Ending (x, y) position
|
|
||||||
num_frames: Number of frames
|
|
||||||
motion_type: Type of motion path
|
|
||||||
easing: Easing function name
|
|
||||||
motion_params: Additional parameters for motion (e.g., {'arc_height': 100})
|
|
||||||
frame_width: Frame width
|
|
||||||
frame_height: Frame height
|
|
||||||
bg_color: Background color
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
List of frames
|
|
||||||
"""
|
|
||||||
frames = []
|
|
||||||
|
|
||||||
# Default object data
|
|
||||||
if object_data is None:
|
|
||||||
if object_type == 'circle':
|
|
||||||
object_data = {'radius': 30, 'color': (100, 150, 255)}
|
|
||||||
elif object_type == 'emoji':
|
|
||||||
object_data = {'emoji': '🚀', 'size': 60}
|
|
||||||
|
|
||||||
# Default motion params
|
|
||||||
if motion_params is None:
|
|
||||||
motion_params = {}
|
|
||||||
|
|
||||||
for i in range(num_frames):
|
|
||||||
frame = create_blank_frame(frame_width, frame_height, bg_color)
|
|
||||||
|
|
||||||
t = i / (num_frames - 1) if num_frames > 1 else 0
|
|
||||||
|
|
||||||
# Calculate position based on motion type
|
|
||||||
if motion_type == 'linear':
|
|
||||||
# Straight line with easing
|
|
||||||
x = interpolate(start_pos[0], end_pos[0], t, easing)
|
|
||||||
y = interpolate(start_pos[1], end_pos[1], t, easing)
|
|
||||||
|
|
||||||
elif motion_type == 'arc':
|
|
||||||
# Parabolic arc
|
|
||||||
arc_height = motion_params.get('arc_height', 100)
|
|
||||||
x, y = calculate_arc_motion(start_pos, end_pos, arc_height, t)
|
|
||||||
|
|
||||||
elif motion_type == 'circle':
|
|
||||||
# Circular motion around a center
|
|
||||||
center = motion_params.get('center', (frame_width // 2, frame_height // 2))
|
|
||||||
radius = motion_params.get('radius', 150)
|
|
||||||
start_angle = motion_params.get('start_angle', 0)
|
|
||||||
angle_range = motion_params.get('angle_range', 360) # Full circle
|
|
||||||
|
|
||||||
angle = start_angle + (angle_range * t)
|
|
||||||
angle_rad = math.radians(angle)
|
|
||||||
|
|
||||||
x = center[0] + radius * math.cos(angle_rad)
|
|
||||||
y = center[1] + radius * math.sin(angle_rad)
|
|
||||||
|
|
||||||
elif motion_type == 'wave':
|
|
||||||
# Move in straight line but add wave motion
|
|
||||||
wave_amplitude = motion_params.get('wave_amplitude', 50)
|
|
||||||
wave_frequency = motion_params.get('wave_frequency', 2)
|
|
||||||
|
|
||||||
# Base linear motion
|
|
||||||
base_x = interpolate(start_pos[0], end_pos[0], t, easing)
|
|
||||||
base_y = interpolate(start_pos[1], end_pos[1], t, easing)
|
|
||||||
|
|
||||||
# Add wave offset perpendicular to motion direction
|
|
||||||
dx = end_pos[0] - start_pos[0]
|
|
||||||
dy = end_pos[1] - start_pos[1]
|
|
||||||
length = math.sqrt(dx * dx + dy * dy)
|
|
||||||
|
|
||||||
if length > 0:
|
|
||||||
# Perpendicular direction
|
|
||||||
perp_x = -dy / length
|
|
||||||
perp_y = dx / length
|
|
||||||
|
|
||||||
# Wave offset
|
|
||||||
wave_offset = math.sin(t * wave_frequency * 2 * math.pi) * wave_amplitude
|
|
||||||
|
|
||||||
x = base_x + perp_x * wave_offset
|
|
||||||
y = base_y + perp_y * wave_offset
|
|
||||||
else:
|
|
||||||
x, y = base_x, base_y
|
|
||||||
|
|
||||||
elif motion_type == 'bezier':
|
|
||||||
# Quadratic bezier curve
|
|
||||||
control_point = motion_params.get('control_point', (
|
|
||||||
(start_pos[0] + end_pos[0]) // 2,
|
|
||||||
(start_pos[1] + end_pos[1]) // 2 - 100
|
|
||||||
))
|
|
||||||
|
|
||||||
# Quadratic Bezier formula: B(t) = (1-t)²P0 + 2(1-t)tP1 + t²P2
|
|
||||||
x = (1 - t) ** 2 * start_pos[0] + 2 * (1 - t) * t * control_point[0] + t ** 2 * end_pos[0]
|
|
||||||
y = (1 - t) ** 2 * start_pos[1] + 2 * (1 - t) * t * control_point[1] + t ** 2 * end_pos[1]
|
|
||||||
|
|
||||||
else:
|
|
||||||
# Default to linear
|
|
||||||
x = interpolate(start_pos[0], end_pos[0], t, easing)
|
|
||||||
y = interpolate(start_pos[1], end_pos[1], t, easing)
|
|
||||||
|
|
||||||
# Draw object at calculated position
|
|
||||||
x, y = int(x), int(y)
|
|
||||||
|
|
||||||
if object_type == 'circle':
|
|
||||||
draw_circle(
|
|
||||||
frame,
|
|
||||||
center=(x, y),
|
|
||||||
radius=object_data['radius'],
|
|
||||||
fill_color=object_data['color']
|
|
||||||
)
|
|
||||||
elif object_type == 'emoji':
|
|
||||||
draw_emoji_enhanced(
|
|
||||||
frame,
|
|
||||||
emoji=object_data['emoji'],
|
|
||||||
position=(x - object_data['size'] // 2, y - object_data['size'] // 2),
|
|
||||||
size=object_data['size'],
|
|
||||||
shadow=object_data.get('shadow', True)
|
|
||||||
)
|
|
||||||
|
|
||||||
frames.append(frame)
|
|
||||||
|
|
||||||
return frames
|
|
||||||
|
|
||||||
|
|
||||||
def create_path_from_points(points: list[tuple[int, int]],
|
|
||||||
num_frames: int = 60,
|
|
||||||
easing: str = 'ease_in_out') -> list[tuple[int, int]]:
|
|
||||||
"""
|
|
||||||
Create a smooth path through multiple points.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
points: List of (x, y) waypoints
|
|
||||||
num_frames: Total number of frames
|
|
||||||
easing: Easing between points
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
List of (x, y) positions for each frame
|
|
||||||
"""
|
|
||||||
if len(points) < 2:
|
|
||||||
return points * num_frames
|
|
||||||
|
|
||||||
path = []
|
|
||||||
frames_per_segment = num_frames // (len(points) - 1)
|
|
||||||
|
|
||||||
for i in range(len(points) - 1):
|
|
||||||
start = points[i]
|
|
||||||
end = points[i + 1]
|
|
||||||
|
|
||||||
# Last segment gets remaining frames
|
|
||||||
if i == len(points) - 2:
|
|
||||||
segment_frames = num_frames - len(path)
|
|
||||||
else:
|
|
||||||
segment_frames = frames_per_segment
|
|
||||||
|
|
||||||
for j in range(segment_frames):
|
|
||||||
t = j / segment_frames if segment_frames > 0 else 0
|
|
||||||
x = interpolate(start[0], end[0], t, easing)
|
|
||||||
y = interpolate(start[1], end[1], t, easing)
|
|
||||||
path.append((int(x), int(y)))
|
|
||||||
|
|
||||||
return path
|
|
||||||
|
|
||||||
|
|
||||||
def apply_trail_effect(frames: list, trail_length: int = 5,
|
|
||||||
fade_alpha: float = 0.3) -> list:
|
|
||||||
"""
|
|
||||||
Add motion trail effect to moving object.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
frames: List of frames with moving object
|
|
||||||
trail_length: Number of previous frames to blend
|
|
||||||
fade_alpha: Opacity of trail frames
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
List of frames with trail effect
|
|
||||||
"""
|
|
||||||
from PIL import Image, ImageChops
|
|
||||||
import numpy as np
|
|
||||||
|
|
||||||
trailed_frames = []
|
|
||||||
|
|
||||||
for i, frame in enumerate(frames):
|
|
||||||
# Start with current frame
|
|
||||||
result = frame.copy()
|
|
||||||
|
|
||||||
# Blend previous frames
|
|
||||||
for j in range(1, min(trail_length + 1, i + 1)):
|
|
||||||
prev_frame = frames[i - j]
|
|
||||||
|
|
||||||
# Calculate fade
|
|
||||||
alpha = fade_alpha ** j
|
|
||||||
|
|
||||||
# Blend
|
|
||||||
result_array = np.array(result, dtype=np.float32)
|
|
||||||
prev_array = np.array(prev_frame, dtype=np.float32)
|
|
||||||
|
|
||||||
blended = result_array * (1 - alpha) + prev_array * alpha
|
|
||||||
result = Image.fromarray(blended.astype(np.uint8))
|
|
||||||
|
|
||||||
trailed_frames.append(result)
|
|
||||||
|
|
||||||
return trailed_frames
|
|
||||||
|
|
||||||
|
|
||||||
# Example usage
|
|
||||||
if __name__ == '__main__':
|
|
||||||
print("Creating movement examples...")
|
|
||||||
|
|
||||||
# Example 1: Linear movement
|
|
||||||
builder = GIFBuilder(width=480, height=480, fps=20)
|
|
||||||
frames = create_move_animation(
|
|
||||||
object_type='emoji',
|
|
||||||
object_data={'emoji': '🚀', 'size': 60},
|
|
||||||
start_pos=(50, 240),
|
|
||||||
end_pos=(430, 240),
|
|
||||||
num_frames=30,
|
|
||||||
motion_type='linear',
|
|
||||||
easing='ease_out'
|
|
||||||
)
|
|
||||||
builder.add_frames(frames)
|
|
||||||
builder.save('move_linear.gif', num_colors=128)
|
|
||||||
|
|
||||||
# Example 2: Arc movement
|
|
||||||
builder.clear()
|
|
||||||
frames = create_move_animation(
|
|
||||||
object_type='emoji',
|
|
||||||
object_data={'emoji': '⚽', 'size': 60},
|
|
||||||
start_pos=(50, 350),
|
|
||||||
end_pos=(430, 350),
|
|
||||||
num_frames=30,
|
|
||||||
motion_type='arc',
|
|
||||||
motion_params={'arc_height': 150},
|
|
||||||
easing='linear'
|
|
||||||
)
|
|
||||||
builder.add_frames(frames)
|
|
||||||
builder.save('move_arc.gif', num_colors=128)
|
|
||||||
|
|
||||||
# Example 3: Circular movement
|
|
||||||
builder.clear()
|
|
||||||
frames = create_move_animation(
|
|
||||||
object_type='emoji',
|
|
||||||
object_data={'emoji': '🌍', 'size': 50},
|
|
||||||
start_pos=(0, 0), # Ignored for circle
|
|
||||||
end_pos=(0, 0), # Ignored for circle
|
|
||||||
num_frames=40,
|
|
||||||
motion_type='circle',
|
|
||||||
motion_params={
|
|
||||||
'center': (240, 240),
|
|
||||||
'radius': 120,
|
|
||||||
'start_angle': 0,
|
|
||||||
'angle_range': 360
|
|
||||||
},
|
|
||||||
easing='linear'
|
|
||||||
)
|
|
||||||
builder.add_frames(frames)
|
|
||||||
builder.save('move_circle.gif', num_colors=128)
|
|
||||||
|
|
||||||
print("Created movement examples!")
|
|
||||||
@@ -1,268 +0,0 @@
|
|||||||
#!/usr/bin/env python3
|
|
||||||
"""
|
|
||||||
Pulse Animation - Scale objects rhythmically for emphasis.
|
|
||||||
|
|
||||||
Creates pulsing, heartbeat, and throbbing effects.
|
|
||||||
"""
|
|
||||||
|
|
||||||
import sys
|
|
||||||
from pathlib import Path
|
|
||||||
import math
|
|
||||||
|
|
||||||
sys.path.append(str(Path(__file__).parent.parent))
|
|
||||||
|
|
||||||
from PIL import Image
|
|
||||||
from core.gif_builder import GIFBuilder
|
|
||||||
from core.frame_composer import create_blank_frame, draw_emoji_enhanced, draw_circle
|
|
||||||
from core.easing import interpolate
|
|
||||||
|
|
||||||
|
|
||||||
def create_pulse_animation(
|
|
||||||
object_type: str = 'emoji',
|
|
||||||
object_data: dict | None = None,
|
|
||||||
num_frames: int = 30,
|
|
||||||
pulse_type: str = 'smooth', # 'smooth', 'heartbeat', 'throb', 'pop'
|
|
||||||
scale_range: tuple[float, float] = (0.8, 1.2),
|
|
||||||
pulses: float = 2.0,
|
|
||||||
center_pos: tuple[int, int] = (240, 240),
|
|
||||||
frame_width: int = 480,
|
|
||||||
frame_height: int = 480,
|
|
||||||
bg_color: tuple[int, int, int] = (255, 255, 255)
|
|
||||||
) -> list[Image.Image]:
|
|
||||||
"""
|
|
||||||
Create pulsing/scaling animation.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
object_type: 'emoji', 'circle', 'text'
|
|
||||||
object_data: Object configuration
|
|
||||||
num_frames: Number of frames
|
|
||||||
pulse_type: Type of pulsing motion
|
|
||||||
scale_range: (min_scale, max_scale) tuple
|
|
||||||
pulses: Number of pulses in animation
|
|
||||||
center_pos: Center position
|
|
||||||
frame_width: Frame width
|
|
||||||
frame_height: Frame height
|
|
||||||
bg_color: Background color
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
List of frames
|
|
||||||
"""
|
|
||||||
frames = []
|
|
||||||
|
|
||||||
# Default object data
|
|
||||||
if object_data is None:
|
|
||||||
if object_type == 'emoji':
|
|
||||||
object_data = {'emoji': '❤️', 'size': 100}
|
|
||||||
elif object_type == 'circle':
|
|
||||||
object_data = {'radius': 50, 'color': (255, 100, 100)}
|
|
||||||
|
|
||||||
min_scale, max_scale = scale_range
|
|
||||||
|
|
||||||
for i in range(num_frames):
|
|
||||||
frame = create_blank_frame(frame_width, frame_height, bg_color)
|
|
||||||
t = i / (num_frames - 1) if num_frames > 1 else 0
|
|
||||||
|
|
||||||
# Calculate scale based on pulse type
|
|
||||||
if pulse_type == 'smooth':
|
|
||||||
# Simple sinusoidal pulse
|
|
||||||
scale = min_scale + (max_scale - min_scale) * (
|
|
||||||
0.5 + 0.5 * math.sin(t * pulses * 2 * math.pi - math.pi / 2)
|
|
||||||
)
|
|
||||||
|
|
||||||
elif pulse_type == 'heartbeat':
|
|
||||||
# Double pump like a heartbeat
|
|
||||||
phase = (t * pulses) % 1.0
|
|
||||||
if phase < 0.15:
|
|
||||||
# First pump
|
|
||||||
scale = interpolate(min_scale, max_scale, phase / 0.15, 'ease_out')
|
|
||||||
elif phase < 0.25:
|
|
||||||
# First release
|
|
||||||
scale = interpolate(max_scale, min_scale, (phase - 0.15) / 0.10, 'ease_in')
|
|
||||||
elif phase < 0.35:
|
|
||||||
# Second pump (smaller)
|
|
||||||
scale = interpolate(min_scale, (min_scale + max_scale) / 2, (phase - 0.25) / 0.10, 'ease_out')
|
|
||||||
elif phase < 0.45:
|
|
||||||
# Second release
|
|
||||||
scale = interpolate((min_scale + max_scale) / 2, min_scale, (phase - 0.35) / 0.10, 'ease_in')
|
|
||||||
else:
|
|
||||||
# Rest period
|
|
||||||
scale = min_scale
|
|
||||||
|
|
||||||
elif pulse_type == 'throb':
|
|
||||||
# Sharp pulse with quick return
|
|
||||||
phase = (t * pulses) % 1.0
|
|
||||||
if phase < 0.2:
|
|
||||||
scale = interpolate(min_scale, max_scale, phase / 0.2, 'ease_out')
|
|
||||||
else:
|
|
||||||
scale = interpolate(max_scale, min_scale, (phase - 0.2) / 0.8, 'ease_in')
|
|
||||||
|
|
||||||
elif pulse_type == 'pop':
|
|
||||||
# Pop out and back with overshoot
|
|
||||||
phase = (t * pulses) % 1.0
|
|
||||||
if phase < 0.3:
|
|
||||||
# Pop out with overshoot
|
|
||||||
scale = interpolate(min_scale, max_scale * 1.1, phase / 0.3, 'elastic_out')
|
|
||||||
else:
|
|
||||||
# Settle back
|
|
||||||
scale = interpolate(max_scale * 1.1, min_scale, (phase - 0.3) / 0.7, 'ease_out')
|
|
||||||
|
|
||||||
else:
|
|
||||||
scale = min_scale + (max_scale - min_scale) * (
|
|
||||||
0.5 + 0.5 * math.sin(t * pulses * 2 * math.pi)
|
|
||||||
)
|
|
||||||
|
|
||||||
# Draw object at calculated scale
|
|
||||||
if object_type == 'emoji':
|
|
||||||
base_size = object_data['size']
|
|
||||||
current_size = int(base_size * scale)
|
|
||||||
draw_emoji_enhanced(
|
|
||||||
frame,
|
|
||||||
emoji=object_data['emoji'],
|
|
||||||
position=(center_pos[0] - current_size // 2, center_pos[1] - current_size // 2),
|
|
||||||
size=current_size,
|
|
||||||
shadow=object_data.get('shadow', True)
|
|
||||||
)
|
|
||||||
|
|
||||||
elif object_type == 'circle':
|
|
||||||
base_radius = object_data['radius']
|
|
||||||
current_radius = int(base_radius * scale)
|
|
||||||
draw_circle(
|
|
||||||
frame,
|
|
||||||
center=center_pos,
|
|
||||||
radius=current_radius,
|
|
||||||
fill_color=object_data['color']
|
|
||||||
)
|
|
||||||
|
|
||||||
elif object_type == 'text':
|
|
||||||
from core.typography import draw_text_with_outline
|
|
||||||
base_size = object_data.get('font_size', 50)
|
|
||||||
current_size = int(base_size * scale)
|
|
||||||
draw_text_with_outline(
|
|
||||||
frame,
|
|
||||||
text=object_data.get('text', 'PULSE'),
|
|
||||||
position=center_pos,
|
|
||||||
font_size=current_size,
|
|
||||||
text_color=object_data.get('text_color', (255, 100, 100)),
|
|
||||||
outline_color=object_data.get('outline_color', (0, 0, 0)),
|
|
||||||
outline_width=3,
|
|
||||||
centered=True
|
|
||||||
)
|
|
||||||
|
|
||||||
frames.append(frame)
|
|
||||||
|
|
||||||
return frames
|
|
||||||
|
|
||||||
|
|
||||||
def create_attention_pulse(
|
|
||||||
emoji: str = '⚠️',
|
|
||||||
num_frames: int = 20,
|
|
||||||
frame_size: int = 128,
|
|
||||||
bg_color: tuple[int, int, int] = (255, 255, 255)
|
|
||||||
) -> list[Image.Image]:
|
|
||||||
"""
|
|
||||||
Create attention-grabbing pulse (good for emoji GIFs).
|
|
||||||
|
|
||||||
Args:
|
|
||||||
emoji: Emoji to pulse
|
|
||||||
num_frames: Number of frames
|
|
||||||
frame_size: Frame size (square)
|
|
||||||
bg_color: Background color
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
List of frames optimized for emoji size
|
|
||||||
"""
|
|
||||||
return create_pulse_animation(
|
|
||||||
object_type='emoji',
|
|
||||||
object_data={'emoji': emoji, 'size': 80, 'shadow': False},
|
|
||||||
num_frames=num_frames,
|
|
||||||
pulse_type='throb',
|
|
||||||
scale_range=(0.85, 1.15),
|
|
||||||
pulses=2,
|
|
||||||
center_pos=(frame_size // 2, frame_size // 2),
|
|
||||||
frame_width=frame_size,
|
|
||||||
frame_height=frame_size,
|
|
||||||
bg_color=bg_color
|
|
||||||
)
|
|
||||||
|
|
||||||
|
|
||||||
def create_breathing_animation(
|
|
||||||
object_type: str = 'emoji',
|
|
||||||
object_data: dict | None = None,
|
|
||||||
num_frames: int = 60,
|
|
||||||
breaths: float = 2.0,
|
|
||||||
scale_range: tuple[float, float] = (0.9, 1.1),
|
|
||||||
frame_width: int = 480,
|
|
||||||
frame_height: int = 480,
|
|
||||||
bg_color: tuple[int, int, int] = (240, 248, 255)
|
|
||||||
) -> list[Image.Image]:
|
|
||||||
"""
|
|
||||||
Create slow, calming breathing animation (in and out).
|
|
||||||
|
|
||||||
Args:
|
|
||||||
object_type: Type of object
|
|
||||||
object_data: Object configuration
|
|
||||||
num_frames: Number of frames
|
|
||||||
breaths: Number of breathing cycles
|
|
||||||
scale_range: Min/max scale
|
|
||||||
frame_width: Frame width
|
|
||||||
frame_height: Frame height
|
|
||||||
bg_color: Background color
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
List of frames
|
|
||||||
"""
|
|
||||||
if object_data is None:
|
|
||||||
object_data = {'emoji': '😌', 'size': 100}
|
|
||||||
|
|
||||||
return create_pulse_animation(
|
|
||||||
object_type=object_type,
|
|
||||||
object_data=object_data,
|
|
||||||
num_frames=num_frames,
|
|
||||||
pulse_type='smooth',
|
|
||||||
scale_range=scale_range,
|
|
||||||
pulses=breaths,
|
|
||||||
center_pos=(frame_width // 2, frame_height // 2),
|
|
||||||
frame_width=frame_width,
|
|
||||||
frame_height=frame_height,
|
|
||||||
bg_color=bg_color
|
|
||||||
)
|
|
||||||
|
|
||||||
|
|
||||||
# Example usage
|
|
||||||
if __name__ == '__main__':
|
|
||||||
print("Creating pulse animations...")
|
|
||||||
|
|
||||||
builder = GIFBuilder(width=480, height=480, fps=20)
|
|
||||||
|
|
||||||
# Example 1: Smooth pulse
|
|
||||||
frames = create_pulse_animation(
|
|
||||||
object_type='emoji',
|
|
||||||
object_data={'emoji': '❤️', 'size': 100},
|
|
||||||
num_frames=40,
|
|
||||||
pulse_type='smooth',
|
|
||||||
scale_range=(0.8, 1.2),
|
|
||||||
pulses=2
|
|
||||||
)
|
|
||||||
builder.add_frames(frames)
|
|
||||||
builder.save('pulse_smooth.gif', num_colors=128)
|
|
||||||
|
|
||||||
# Example 2: Heartbeat
|
|
||||||
builder.clear()
|
|
||||||
frames = create_pulse_animation(
|
|
||||||
object_type='emoji',
|
|
||||||
object_data={'emoji': '💓', 'size': 100},
|
|
||||||
num_frames=60,
|
|
||||||
pulse_type='heartbeat',
|
|
||||||
scale_range=(0.85, 1.2),
|
|
||||||
pulses=3
|
|
||||||
)
|
|
||||||
builder.add_frames(frames)
|
|
||||||
builder.save('pulse_heartbeat.gif', num_colors=128)
|
|
||||||
|
|
||||||
# Example 3: Attention pulse (emoji size)
|
|
||||||
builder = GIFBuilder(width=128, height=128, fps=15)
|
|
||||||
frames = create_attention_pulse(emoji='⚠️', num_frames=20)
|
|
||||||
builder.add_frames(frames)
|
|
||||||
builder.save('pulse_attention.gif', num_colors=48, optimize_for_emoji=True)
|
|
||||||
|
|
||||||
print("Created pulse animations!")
|
|
||||||
@@ -1,127 +0,0 @@
|
|||||||
#!/usr/bin/env python3
|
|
||||||
"""
|
|
||||||
Shake Animation Template - Creates shaking/vibrating motion.
|
|
||||||
|
|
||||||
Use this for impact effects, emphasis, or nervous/excited reactions.
|
|
||||||
"""
|
|
||||||
|
|
||||||
import sys
|
|
||||||
import math
|
|
||||||
from pathlib import Path
|
|
||||||
|
|
||||||
sys.path.append(str(Path(__file__).parent.parent))
|
|
||||||
|
|
||||||
from core.gif_builder import GIFBuilder
|
|
||||||
from core.frame_composer import create_blank_frame, draw_circle, draw_emoji, draw_text
|
|
||||||
from core.easing import ease_out_quad
|
|
||||||
|
|
||||||
|
|
||||||
def create_shake_animation(
|
|
||||||
object_type: str = 'emoji',
|
|
||||||
object_data: dict = None,
|
|
||||||
num_frames: int = 20,
|
|
||||||
shake_intensity: int = 15,
|
|
||||||
center_x: int = 240,
|
|
||||||
center_y: int = 240,
|
|
||||||
direction: str = 'horizontal', # 'horizontal', 'vertical', or 'both'
|
|
||||||
frame_width: int = 480,
|
|
||||||
frame_height: int = 480,
|
|
||||||
bg_color: tuple[int, int, int] = (255, 255, 255)
|
|
||||||
) -> list:
|
|
||||||
"""
|
|
||||||
Create frames for a shaking animation.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
object_type: 'circle', 'emoji', 'text', or 'custom'
|
|
||||||
object_data: Data for the object
|
|
||||||
num_frames: Number of frames
|
|
||||||
shake_intensity: Maximum shake displacement in pixels
|
|
||||||
center_x: Center X position
|
|
||||||
center_y: Center Y position
|
|
||||||
direction: 'horizontal', 'vertical', or 'both'
|
|
||||||
frame_width: Frame width
|
|
||||||
frame_height: Frame height
|
|
||||||
bg_color: Background color
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
List of frames
|
|
||||||
"""
|
|
||||||
frames = []
|
|
||||||
|
|
||||||
# Default object data
|
|
||||||
if object_data is None:
|
|
||||||
if object_type == 'emoji':
|
|
||||||
object_data = {'emoji': '😱', 'size': 80}
|
|
||||||
elif object_type == 'text':
|
|
||||||
object_data = {'text': 'SHAKE!', 'font_size': 50, 'color': (255, 0, 0)}
|
|
||||||
|
|
||||||
for i in range(num_frames):
|
|
||||||
frame = create_blank_frame(frame_width, frame_height, bg_color)
|
|
||||||
|
|
||||||
# Calculate progress
|
|
||||||
t = i / (num_frames - 1) if num_frames > 1 else 0
|
|
||||||
|
|
||||||
# Decay shake intensity over time
|
|
||||||
intensity = shake_intensity * (1 - ease_out_quad(t))
|
|
||||||
|
|
||||||
# Calculate shake offset using sine wave for smooth oscillation
|
|
||||||
freq = 3 # Oscillation frequency
|
|
||||||
offset_x = 0
|
|
||||||
offset_y = 0
|
|
||||||
|
|
||||||
if direction in ['horizontal', 'both']:
|
|
||||||
offset_x = int(math.sin(t * freq * 2 * math.pi) * intensity)
|
|
||||||
|
|
||||||
if direction in ['vertical', 'both']:
|
|
||||||
offset_y = int(math.cos(t * freq * 2 * math.pi) * intensity)
|
|
||||||
|
|
||||||
# Apply offset
|
|
||||||
x = center_x + offset_x
|
|
||||||
y = center_y + offset_y
|
|
||||||
|
|
||||||
# Draw object
|
|
||||||
if object_type == 'emoji':
|
|
||||||
draw_emoji(
|
|
||||||
frame,
|
|
||||||
emoji=object_data['emoji'],
|
|
||||||
position=(x - object_data['size'] // 2, y - object_data['size'] // 2),
|
|
||||||
size=object_data['size']
|
|
||||||
)
|
|
||||||
elif object_type == 'text':
|
|
||||||
draw_text(
|
|
||||||
frame,
|
|
||||||
text=object_data['text'],
|
|
||||||
position=(x, y),
|
|
||||||
font_size=object_data['font_size'],
|
|
||||||
color=object_data['color'],
|
|
||||||
centered=True
|
|
||||||
)
|
|
||||||
elif object_type == 'circle':
|
|
||||||
draw_circle(
|
|
||||||
frame,
|
|
||||||
center=(x, y),
|
|
||||||
radius=object_data.get('radius', 30),
|
|
||||||
fill_color=object_data.get('color', (100, 100, 255))
|
|
||||||
)
|
|
||||||
|
|
||||||
frames.append(frame)
|
|
||||||
|
|
||||||
return frames
|
|
||||||
|
|
||||||
|
|
||||||
# Example usage
|
|
||||||
if __name__ == '__main__':
|
|
||||||
print("Creating shake GIF...")
|
|
||||||
|
|
||||||
builder = GIFBuilder(width=480, height=480, fps=24)
|
|
||||||
|
|
||||||
frames = create_shake_animation(
|
|
||||||
object_type='emoji',
|
|
||||||
object_data={'emoji': '😱', 'size': 100},
|
|
||||||
num_frames=30,
|
|
||||||
shake_intensity=20,
|
|
||||||
direction='both'
|
|
||||||
)
|
|
||||||
|
|
||||||
builder.add_frames(frames)
|
|
||||||
builder.save('shake_test.gif', num_colors=128)
|
|
||||||
@@ -1,291 +0,0 @@
|
|||||||
#!/usr/bin/env python3
|
|
||||||
"""
|
|
||||||
Slide Animation - Slide elements in from edges with overshoot/bounce.
|
|
||||||
|
|
||||||
Creates smooth entrance and exit animations.
|
|
||||||
"""
|
|
||||||
|
|
||||||
import sys
|
|
||||||
from pathlib import Path
|
|
||||||
|
|
||||||
sys.path.append(str(Path(__file__).parent.parent))
|
|
||||||
|
|
||||||
from PIL import Image
|
|
||||||
from core.gif_builder import GIFBuilder
|
|
||||||
from core.frame_composer import create_blank_frame, draw_emoji_enhanced
|
|
||||||
from core.easing import interpolate
|
|
||||||
|
|
||||||
|
|
||||||
def create_slide_animation(
|
|
||||||
object_type: str = 'emoji',
|
|
||||||
object_data: dict | None = None,
|
|
||||||
num_frames: int = 30,
|
|
||||||
direction: str = 'left', # 'left', 'right', 'top', 'bottom'
|
|
||||||
slide_type: str = 'in', # 'in', 'out', 'across'
|
|
||||||
easing: str = 'ease_out',
|
|
||||||
overshoot: bool = False,
|
|
||||||
final_pos: tuple[int, int] | None = None,
|
|
||||||
frame_width: int = 480,
|
|
||||||
frame_height: int = 480,
|
|
||||||
bg_color: tuple[int, int, int] = (255, 255, 255)
|
|
||||||
) -> list[Image.Image]:
|
|
||||||
"""
|
|
||||||
Create slide animation.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
object_type: 'emoji', 'text'
|
|
||||||
object_data: Object configuration
|
|
||||||
num_frames: Number of frames
|
|
||||||
direction: Direction of slide
|
|
||||||
slide_type: Type of slide (in/out/across)
|
|
||||||
easing: Easing function
|
|
||||||
overshoot: Add overshoot/bounce at end
|
|
||||||
final_pos: Final position (None = center)
|
|
||||||
frame_width: Frame width
|
|
||||||
frame_height: Frame height
|
|
||||||
bg_color: Background color
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
List of frames
|
|
||||||
"""
|
|
||||||
frames = []
|
|
||||||
|
|
||||||
# Default object data
|
|
||||||
if object_data is None:
|
|
||||||
if object_type == 'emoji':
|
|
||||||
object_data = {'emoji': '➡️', 'size': 100}
|
|
||||||
|
|
||||||
if final_pos is None:
|
|
||||||
final_pos = (frame_width // 2, frame_height // 2)
|
|
||||||
|
|
||||||
# Calculate start and end positions based on direction
|
|
||||||
size = object_data.get('size', 100) if object_type == 'emoji' else 100
|
|
||||||
margin = size
|
|
||||||
|
|
||||||
if direction == 'left':
|
|
||||||
start_pos = (-margin, final_pos[1])
|
|
||||||
end_pos = final_pos if slide_type == 'in' else (frame_width + margin, final_pos[1])
|
|
||||||
elif direction == 'right':
|
|
||||||
start_pos = (frame_width + margin, final_pos[1])
|
|
||||||
end_pos = final_pos if slide_type == 'in' else (-margin, final_pos[1])
|
|
||||||
elif direction == 'top':
|
|
||||||
start_pos = (final_pos[0], -margin)
|
|
||||||
end_pos = final_pos if slide_type == 'in' else (final_pos[0], frame_height + margin)
|
|
||||||
elif direction == 'bottom':
|
|
||||||
start_pos = (final_pos[0], frame_height + margin)
|
|
||||||
end_pos = final_pos if slide_type == 'in' else (final_pos[0], -margin)
|
|
||||||
else:
|
|
||||||
start_pos = (-margin, final_pos[1])
|
|
||||||
end_pos = final_pos
|
|
||||||
|
|
||||||
# For 'out' type, swap start and end
|
|
||||||
if slide_type == 'out':
|
|
||||||
start_pos, end_pos = final_pos, end_pos
|
|
||||||
elif slide_type == 'across':
|
|
||||||
# Slide all the way across
|
|
||||||
if direction == 'left':
|
|
||||||
start_pos = (-margin, final_pos[1])
|
|
||||||
end_pos = (frame_width + margin, final_pos[1])
|
|
||||||
elif direction == 'right':
|
|
||||||
start_pos = (frame_width + margin, final_pos[1])
|
|
||||||
end_pos = (-margin, final_pos[1])
|
|
||||||
elif direction == 'top':
|
|
||||||
start_pos = (final_pos[0], -margin)
|
|
||||||
end_pos = (final_pos[0], frame_height + margin)
|
|
||||||
elif direction == 'bottom':
|
|
||||||
start_pos = (final_pos[0], frame_height + margin)
|
|
||||||
end_pos = (final_pos[0], -margin)
|
|
||||||
|
|
||||||
# Use overshoot easing if requested
|
|
||||||
if overshoot and slide_type == 'in':
|
|
||||||
easing = 'back_out'
|
|
||||||
|
|
||||||
for i in range(num_frames):
|
|
||||||
t = i / (num_frames - 1) if num_frames > 1 else 0
|
|
||||||
frame = create_blank_frame(frame_width, frame_height, bg_color)
|
|
||||||
|
|
||||||
# Calculate current position
|
|
||||||
x = int(interpolate(start_pos[0], end_pos[0], t, easing))
|
|
||||||
y = int(interpolate(start_pos[1], end_pos[1], t, easing))
|
|
||||||
|
|
||||||
# Draw object
|
|
||||||
if object_type == 'emoji':
|
|
||||||
size = object_data['size']
|
|
||||||
draw_emoji_enhanced(
|
|
||||||
frame,
|
|
||||||
emoji=object_data['emoji'],
|
|
||||||
position=(x - size // 2, y - size // 2),
|
|
||||||
size=size,
|
|
||||||
shadow=object_data.get('shadow', True)
|
|
||||||
)
|
|
||||||
|
|
||||||
elif object_type == 'text':
|
|
||||||
from core.typography import draw_text_with_outline
|
|
||||||
draw_text_with_outline(
|
|
||||||
frame,
|
|
||||||
text=object_data.get('text', 'SLIDE'),
|
|
||||||
position=(x, y),
|
|
||||||
font_size=object_data.get('font_size', 50),
|
|
||||||
text_color=object_data.get('text_color', (0, 0, 0)),
|
|
||||||
outline_color=object_data.get('outline_color', (255, 255, 255)),
|
|
||||||
outline_width=3,
|
|
||||||
centered=True
|
|
||||||
)
|
|
||||||
|
|
||||||
frames.append(frame)
|
|
||||||
|
|
||||||
return frames
|
|
||||||
|
|
||||||
|
|
||||||
def create_multi_slide(
|
|
||||||
objects: list[dict],
|
|
||||||
num_frames: int = 30,
|
|
||||||
stagger_delay: int = 3,
|
|
||||||
frame_width: int = 480,
|
|
||||||
frame_height: int = 480,
|
|
||||||
bg_color: tuple[int, int, int] = (255, 255, 255)
|
|
||||||
) -> list[Image.Image]:
|
|
||||||
"""
|
|
||||||
Create animation with multiple objects sliding in sequence.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
objects: List of object configs with 'type', 'data', 'direction', 'final_pos'
|
|
||||||
num_frames: Number of frames
|
|
||||||
stagger_delay: Frames between each object starting
|
|
||||||
frame_width: Frame width
|
|
||||||
frame_height: Frame height
|
|
||||||
bg_color: Background color
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
List of frames
|
|
||||||
"""
|
|
||||||
frames = []
|
|
||||||
|
|
||||||
for i in range(num_frames):
|
|
||||||
frame = create_blank_frame(frame_width, frame_height, bg_color)
|
|
||||||
|
|
||||||
for idx, obj in enumerate(objects):
|
|
||||||
# Calculate when this object starts moving
|
|
||||||
start_frame = idx * stagger_delay
|
|
||||||
if i < start_frame:
|
|
||||||
continue # Object hasn't started yet
|
|
||||||
|
|
||||||
# Calculate progress for this object
|
|
||||||
obj_frame = i - start_frame
|
|
||||||
obj_duration = num_frames - start_frame
|
|
||||||
if obj_duration <= 0:
|
|
||||||
continue
|
|
||||||
|
|
||||||
t = obj_frame / obj_duration
|
|
||||||
|
|
||||||
# Get object properties
|
|
||||||
obj_type = obj.get('type', 'emoji')
|
|
||||||
obj_data = obj.get('data', {'emoji': '➡️', 'size': 80})
|
|
||||||
direction = obj.get('direction', 'left')
|
|
||||||
final_pos = obj.get('final_pos', (frame_width // 2, frame_height // 2))
|
|
||||||
easing = obj.get('easing', 'back_out')
|
|
||||||
|
|
||||||
# Calculate position
|
|
||||||
size = obj_data.get('size', 80)
|
|
||||||
margin = size
|
|
||||||
|
|
||||||
if direction == 'left':
|
|
||||||
start_x = -margin
|
|
||||||
end_x = final_pos[0]
|
|
||||||
y = final_pos[1]
|
|
||||||
elif direction == 'right':
|
|
||||||
start_x = frame_width + margin
|
|
||||||
end_x = final_pos[0]
|
|
||||||
y = final_pos[1]
|
|
||||||
elif direction == 'top':
|
|
||||||
x = final_pos[0]
|
|
||||||
start_y = -margin
|
|
||||||
end_y = final_pos[1]
|
|
||||||
elif direction == 'bottom':
|
|
||||||
x = final_pos[0]
|
|
||||||
start_y = frame_height + margin
|
|
||||||
end_y = final_pos[1]
|
|
||||||
else:
|
|
||||||
start_x = -margin
|
|
||||||
end_x = final_pos[0]
|
|
||||||
y = final_pos[1]
|
|
||||||
|
|
||||||
# Interpolate position
|
|
||||||
if direction in ['left', 'right']:
|
|
||||||
x = int(interpolate(start_x, end_x, t, easing))
|
|
||||||
else:
|
|
||||||
y = int(interpolate(start_y, end_y, t, easing))
|
|
||||||
|
|
||||||
# Draw object
|
|
||||||
if obj_type == 'emoji':
|
|
||||||
draw_emoji_enhanced(
|
|
||||||
frame,
|
|
||||||
emoji=obj_data['emoji'],
|
|
||||||
position=(x - size // 2, y - size // 2),
|
|
||||||
size=size,
|
|
||||||
shadow=False
|
|
||||||
)
|
|
||||||
|
|
||||||
frames.append(frame)
|
|
||||||
|
|
||||||
return frames
|
|
||||||
|
|
||||||
|
|
||||||
# Example usage
|
|
||||||
if __name__ == '__main__':
|
|
||||||
print("Creating slide animations...")
|
|
||||||
|
|
||||||
builder = GIFBuilder(width=480, height=480, fps=20)
|
|
||||||
|
|
||||||
# Example 1: Slide in from left with overshoot
|
|
||||||
frames = create_slide_animation(
|
|
||||||
object_type='emoji',
|
|
||||||
object_data={'emoji': '➡️', 'size': 100},
|
|
||||||
num_frames=30,
|
|
||||||
direction='left',
|
|
||||||
slide_type='in',
|
|
||||||
overshoot=True
|
|
||||||
)
|
|
||||||
builder.add_frames(frames)
|
|
||||||
builder.save('slide_in_left.gif', num_colors=128)
|
|
||||||
|
|
||||||
# Example 2: Slide across
|
|
||||||
builder.clear()
|
|
||||||
frames = create_slide_animation(
|
|
||||||
object_type='emoji',
|
|
||||||
object_data={'emoji': '🚀', 'size': 80},
|
|
||||||
num_frames=40,
|
|
||||||
direction='left',
|
|
||||||
slide_type='across',
|
|
||||||
easing='ease_in_out'
|
|
||||||
)
|
|
||||||
builder.add_frames(frames)
|
|
||||||
builder.save('slide_across.gif', num_colors=128)
|
|
||||||
|
|
||||||
# Example 3: Multiple objects sliding in
|
|
||||||
builder.clear()
|
|
||||||
objects = [
|
|
||||||
{
|
|
||||||
'type': 'emoji',
|
|
||||||
'data': {'emoji': '🎯', 'size': 60},
|
|
||||||
'direction': 'left',
|
|
||||||
'final_pos': (120, 240)
|
|
||||||
},
|
|
||||||
{
|
|
||||||
'type': 'emoji',
|
|
||||||
'data': {'emoji': '🎪', 'size': 60},
|
|
||||||
'direction': 'right',
|
|
||||||
'final_pos': (240, 240)
|
|
||||||
},
|
|
||||||
{
|
|
||||||
'type': 'emoji',
|
|
||||||
'data': {'emoji': '🎨', 'size': 60},
|
|
||||||
'direction': 'top',
|
|
||||||
'final_pos': (360, 240)
|
|
||||||
}
|
|
||||||
]
|
|
||||||
frames = create_multi_slide(objects, num_frames=50, stagger_delay=5)
|
|
||||||
builder.add_frames(frames)
|
|
||||||
builder.save('slide_multi.gif', num_colors=128)
|
|
||||||
|
|
||||||
print("Created slide animations!")
|
|
||||||
@@ -1,269 +0,0 @@
|
|||||||
#!/usr/bin/env python3
|
|
||||||
"""
|
|
||||||
Spin Animation - Rotate objects continuously or with variation.
|
|
||||||
|
|
||||||
Creates spinning, rotating, and wobbling effects.
|
|
||||||
"""
|
|
||||||
|
|
||||||
import sys
|
|
||||||
from pathlib import Path
|
|
||||||
import math
|
|
||||||
|
|
||||||
sys.path.append(str(Path(__file__).parent.parent))
|
|
||||||
|
|
||||||
from PIL import Image
|
|
||||||
from core.gif_builder import GIFBuilder
|
|
||||||
from core.frame_composer import create_blank_frame, draw_emoji_enhanced, draw_circle
|
|
||||||
from core.easing import interpolate
|
|
||||||
|
|
||||||
|
|
||||||
def create_spin_animation(
|
|
||||||
object_type: str = 'emoji',
|
|
||||||
object_data: dict | None = None,
|
|
||||||
num_frames: int = 30,
|
|
||||||
rotation_type: str = 'clockwise', # 'clockwise', 'counterclockwise', 'wobble', 'pendulum'
|
|
||||||
full_rotations: float = 1.0,
|
|
||||||
easing: str = 'linear',
|
|
||||||
center_pos: tuple[int, int] = (240, 240),
|
|
||||||
frame_width: int = 480,
|
|
||||||
frame_height: int = 480,
|
|
||||||
bg_color: tuple[int, int, int] = (255, 255, 255)
|
|
||||||
) -> list[Image.Image]:
|
|
||||||
"""
|
|
||||||
Create spinning/rotating animation.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
object_type: 'emoji', 'image', 'text'
|
|
||||||
object_data: Object configuration
|
|
||||||
num_frames: Number of frames
|
|
||||||
rotation_type: Type of rotation
|
|
||||||
full_rotations: Number of complete 360° rotations
|
|
||||||
easing: Easing function for rotation speed
|
|
||||||
center_pos: Center position for rotation
|
|
||||||
frame_width: Frame width
|
|
||||||
frame_height: Frame height
|
|
||||||
bg_color: Background color
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
List of frames
|
|
||||||
"""
|
|
||||||
frames = []
|
|
||||||
|
|
||||||
# Default object data
|
|
||||||
if object_data is None:
|
|
||||||
if object_type == 'emoji':
|
|
||||||
object_data = {'emoji': '🔄', 'size': 100}
|
|
||||||
|
|
||||||
for i in range(num_frames):
|
|
||||||
frame = create_blank_frame(frame_width, frame_height, bg_color)
|
|
||||||
t = i / (num_frames - 1) if num_frames > 1 else 0
|
|
||||||
|
|
||||||
# Calculate rotation angle
|
|
||||||
if rotation_type == 'clockwise':
|
|
||||||
angle = interpolate(0, 360 * full_rotations, t, easing)
|
|
||||||
elif rotation_type == 'counterclockwise':
|
|
||||||
angle = interpolate(0, -360 * full_rotations, t, easing)
|
|
||||||
elif rotation_type == 'wobble':
|
|
||||||
# Back and forth rotation
|
|
||||||
angle = math.sin(t * full_rotations * 2 * math.pi) * 45
|
|
||||||
elif rotation_type == 'pendulum':
|
|
||||||
# Smooth pendulum swing
|
|
||||||
angle = math.sin(t * full_rotations * 2 * math.pi) * 90
|
|
||||||
else:
|
|
||||||
angle = interpolate(0, 360 * full_rotations, t, easing)
|
|
||||||
|
|
||||||
# Create object on transparent background to rotate
|
|
||||||
if object_type == 'emoji':
|
|
||||||
# For emoji, we need to create a larger canvas to avoid clipping during rotation
|
|
||||||
emoji_size = object_data['size']
|
|
||||||
canvas_size = int(emoji_size * 1.5)
|
|
||||||
emoji_canvas = Image.new('RGBA', (canvas_size, canvas_size), (0, 0, 0, 0))
|
|
||||||
|
|
||||||
# Draw emoji in center of canvas
|
|
||||||
from core.frame_composer import draw_emoji_enhanced
|
|
||||||
draw_emoji_enhanced(
|
|
||||||
emoji_canvas,
|
|
||||||
emoji=object_data['emoji'],
|
|
||||||
position=(canvas_size // 2 - emoji_size // 2, canvas_size // 2 - emoji_size // 2),
|
|
||||||
size=emoji_size,
|
|
||||||
shadow=False
|
|
||||||
)
|
|
||||||
|
|
||||||
# Rotate the canvas
|
|
||||||
rotated = emoji_canvas.rotate(angle, resample=Image.BICUBIC, expand=False)
|
|
||||||
|
|
||||||
# Paste onto frame
|
|
||||||
paste_x = center_pos[0] - canvas_size // 2
|
|
||||||
paste_y = center_pos[1] - canvas_size // 2
|
|
||||||
frame.paste(rotated, (paste_x, paste_y), rotated)
|
|
||||||
|
|
||||||
elif object_type == 'text':
|
|
||||||
from core.typography import draw_text_with_outline
|
|
||||||
# Similar approach - create canvas, draw text, rotate
|
|
||||||
text = object_data.get('text', 'SPIN!')
|
|
||||||
font_size = object_data.get('font_size', 50)
|
|
||||||
|
|
||||||
canvas_size = max(frame_width, frame_height)
|
|
||||||
text_canvas = Image.new('RGBA', (canvas_size, canvas_size), (0, 0, 0, 0))
|
|
||||||
|
|
||||||
# Draw text
|
|
||||||
text_canvas_rgb = text_canvas.convert('RGB')
|
|
||||||
text_canvas_rgb.paste(bg_color, (0, 0, canvas_size, canvas_size))
|
|
||||||
draw_text_with_outline(
|
|
||||||
text_canvas_rgb,
|
|
||||||
text,
|
|
||||||
position=(canvas_size // 2, canvas_size // 2),
|
|
||||||
font_size=font_size,
|
|
||||||
text_color=object_data.get('text_color', (0, 0, 0)),
|
|
||||||
outline_color=object_data.get('outline_color', (255, 255, 255)),
|
|
||||||
outline_width=3,
|
|
||||||
centered=True
|
|
||||||
)
|
|
||||||
|
|
||||||
# Convert back to RGBA for rotation
|
|
||||||
text_canvas = text_canvas_rgb.convert('RGBA')
|
|
||||||
|
|
||||||
# Make background transparent
|
|
||||||
data = text_canvas.getdata()
|
|
||||||
new_data = []
|
|
||||||
for item in data:
|
|
||||||
if item[:3] == bg_color:
|
|
||||||
new_data.append((255, 255, 255, 0))
|
|
||||||
else:
|
|
||||||
new_data.append(item)
|
|
||||||
text_canvas.putdata(new_data)
|
|
||||||
|
|
||||||
# Rotate
|
|
||||||
rotated = text_canvas.rotate(angle, resample=Image.BICUBIC, expand=False)
|
|
||||||
|
|
||||||
# Composite onto frame
|
|
||||||
frame_rgba = frame.convert('RGBA')
|
|
||||||
frame_rgba = Image.alpha_composite(frame_rgba, rotated)
|
|
||||||
frame = frame_rgba.convert('RGB')
|
|
||||||
|
|
||||||
frames.append(frame)
|
|
||||||
|
|
||||||
return frames
|
|
||||||
|
|
||||||
|
|
||||||
def create_loading_spinner(
|
|
||||||
num_frames: int = 20,
|
|
||||||
spinner_type: str = 'dots', # 'dots', 'arc', 'emoji'
|
|
||||||
size: int = 100,
|
|
||||||
color: tuple[int, int, int] = (100, 150, 255),
|
|
||||||
frame_width: int = 128,
|
|
||||||
frame_height: int = 128,
|
|
||||||
bg_color: tuple[int, int, int] = (255, 255, 255)
|
|
||||||
) -> list[Image.Image]:
|
|
||||||
"""
|
|
||||||
Create a loading spinner animation.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
num_frames: Number of frames
|
|
||||||
spinner_type: Type of spinner
|
|
||||||
size: Spinner size
|
|
||||||
color: Spinner color
|
|
||||||
frame_width: Frame width
|
|
||||||
frame_height: Frame height
|
|
||||||
bg_color: Background color
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
List of frames
|
|
||||||
"""
|
|
||||||
from PIL import ImageDraw
|
|
||||||
frames = []
|
|
||||||
center = (frame_width // 2, frame_height // 2)
|
|
||||||
|
|
||||||
for i in range(num_frames):
|
|
||||||
frame = create_blank_frame(frame_width, frame_height, bg_color)
|
|
||||||
draw = ImageDraw.Draw(frame)
|
|
||||||
|
|
||||||
angle_offset = (i / num_frames) * 360
|
|
||||||
|
|
||||||
if spinner_type == 'dots':
|
|
||||||
# Circular dots
|
|
||||||
num_dots = 8
|
|
||||||
for j in range(num_dots):
|
|
||||||
angle = (j / num_dots * 360 + angle_offset) * math.pi / 180
|
|
||||||
x = center[0] + size * 0.4 * math.cos(angle)
|
|
||||||
y = center[1] + size * 0.4 * math.sin(angle)
|
|
||||||
|
|
||||||
# Fade based on position
|
|
||||||
alpha = 1.0 - (j / num_dots)
|
|
||||||
dot_color = tuple(int(c * alpha) for c in color)
|
|
||||||
dot_radius = int(size * 0.1)
|
|
||||||
|
|
||||||
draw.ellipse(
|
|
||||||
[x - dot_radius, y - dot_radius, x + dot_radius, y + dot_radius],
|
|
||||||
fill=dot_color
|
|
||||||
)
|
|
||||||
|
|
||||||
elif spinner_type == 'arc':
|
|
||||||
# Rotating arc
|
|
||||||
start_angle = angle_offset
|
|
||||||
end_angle = angle_offset + 270
|
|
||||||
arc_width = int(size * 0.15)
|
|
||||||
|
|
||||||
bbox = [
|
|
||||||
center[0] - size // 2,
|
|
||||||
center[1] - size // 2,
|
|
||||||
center[0] + size // 2,
|
|
||||||
center[1] + size // 2
|
|
||||||
]
|
|
||||||
draw.arc(bbox, start_angle, end_angle, fill=color, width=arc_width)
|
|
||||||
|
|
||||||
elif spinner_type == 'emoji':
|
|
||||||
# Rotating emoji spinner
|
|
||||||
angle = angle_offset
|
|
||||||
emoji_canvas = Image.new('RGBA', (frame_width, frame_height), (0, 0, 0, 0))
|
|
||||||
draw_emoji_enhanced(
|
|
||||||
emoji_canvas,
|
|
||||||
emoji='⏳',
|
|
||||||
position=(center[0] - size // 2, center[1] - size // 2),
|
|
||||||
size=size,
|
|
||||||
shadow=False
|
|
||||||
)
|
|
||||||
rotated = emoji_canvas.rotate(angle, center=center, resample=Image.BICUBIC)
|
|
||||||
frame.paste(rotated, (0, 0), rotated)
|
|
||||||
|
|
||||||
frames.append(frame)
|
|
||||||
|
|
||||||
return frames
|
|
||||||
|
|
||||||
|
|
||||||
# Example usage
|
|
||||||
if __name__ == '__main__':
|
|
||||||
print("Creating spin animations...")
|
|
||||||
|
|
||||||
builder = GIFBuilder(width=480, height=480, fps=20)
|
|
||||||
|
|
||||||
# Example 1: Clockwise spin
|
|
||||||
frames = create_spin_animation(
|
|
||||||
object_type='emoji',
|
|
||||||
object_data={'emoji': '🔄', 'size': 100},
|
|
||||||
num_frames=30,
|
|
||||||
rotation_type='clockwise',
|
|
||||||
full_rotations=2
|
|
||||||
)
|
|
||||||
builder.add_frames(frames)
|
|
||||||
builder.save('spin_clockwise.gif', num_colors=128)
|
|
||||||
|
|
||||||
# Example 2: Wobble
|
|
||||||
builder.clear()
|
|
||||||
frames = create_spin_animation(
|
|
||||||
object_type='emoji',
|
|
||||||
object_data={'emoji': '🎯', 'size': 100},
|
|
||||||
num_frames=30,
|
|
||||||
rotation_type='wobble',
|
|
||||||
full_rotations=3
|
|
||||||
)
|
|
||||||
builder.add_frames(frames)
|
|
||||||
builder.save('spin_wobble.gif', num_colors=128)
|
|
||||||
|
|
||||||
# Example 3: Loading spinner
|
|
||||||
builder = GIFBuilder(width=128, height=128, fps=15)
|
|
||||||
frames = create_loading_spinner(num_frames=20, spinner_type='dots')
|
|
||||||
builder.add_frames(frames)
|
|
||||||
builder.save('loading_spinner.gif', num_colors=64, optimize_for_emoji=True)
|
|
||||||
|
|
||||||
print("Created spin animations!")
|
|
||||||
@@ -1,300 +0,0 @@
|
|||||||
#!/usr/bin/env python3
|
|
||||||
"""
|
|
||||||
Wiggle Animation - Smooth, organic wobbling and jiggling motions.
|
|
||||||
|
|
||||||
Creates playful, elastic movements that are smoother than shake.
|
|
||||||
"""
|
|
||||||
|
|
||||||
import sys
|
|
||||||
from pathlib import Path
|
|
||||||
import math
|
|
||||||
|
|
||||||
sys.path.append(str(Path(__file__).parent.parent))
|
|
||||||
|
|
||||||
from PIL import Image
|
|
||||||
from core.gif_builder import GIFBuilder
|
|
||||||
from core.frame_composer import create_blank_frame, draw_emoji_enhanced
|
|
||||||
from core.easing import interpolate
|
|
||||||
|
|
||||||
|
|
||||||
def create_wiggle_animation(
|
|
||||||
object_type: str = 'emoji',
|
|
||||||
object_data: dict | None = None,
|
|
||||||
num_frames: int = 30,
|
|
||||||
wiggle_type: str = 'jello', # 'jello', 'wave', 'bounce', 'sway'
|
|
||||||
intensity: float = 1.0,
|
|
||||||
cycles: float = 2.0,
|
|
||||||
center_pos: tuple[int, int] = (240, 240),
|
|
||||||
frame_width: int = 480,
|
|
||||||
frame_height: int = 480,
|
|
||||||
bg_color: tuple[int, int, int] = (255, 255, 255)
|
|
||||||
) -> list[Image.Image]:
|
|
||||||
"""
|
|
||||||
Create wiggle/wobble animation.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
object_type: 'emoji', 'text'
|
|
||||||
object_data: Object configuration
|
|
||||||
num_frames: Number of frames
|
|
||||||
wiggle_type: Type of wiggle motion
|
|
||||||
intensity: Wiggle intensity multiplier
|
|
||||||
cycles: Number of wiggle cycles
|
|
||||||
center_pos: Center position
|
|
||||||
frame_width: Frame width
|
|
||||||
frame_height: Frame height
|
|
||||||
bg_color: Background color
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
List of frames
|
|
||||||
"""
|
|
||||||
frames = []
|
|
||||||
|
|
||||||
# Default object data
|
|
||||||
if object_data is None:
|
|
||||||
if object_type == 'emoji':
|
|
||||||
object_data = {'emoji': '🎈', 'size': 100}
|
|
||||||
|
|
||||||
for i in range(num_frames):
|
|
||||||
t = i / (num_frames - 1) if num_frames > 1 else 0
|
|
||||||
frame = create_blank_frame(frame_width, frame_height, bg_color)
|
|
||||||
|
|
||||||
# Calculate wiggle transformations
|
|
||||||
offset_x = 0
|
|
||||||
offset_y = 0
|
|
||||||
rotation = 0
|
|
||||||
scale_x = 1.0
|
|
||||||
scale_y = 1.0
|
|
||||||
|
|
||||||
if wiggle_type == 'jello':
|
|
||||||
# Jello wobble - multiple frequencies
|
|
||||||
freq1 = cycles * 2 * math.pi
|
|
||||||
freq2 = cycles * 3 * math.pi
|
|
||||||
freq3 = cycles * 5 * math.pi
|
|
||||||
|
|
||||||
decay = 1.0 - t if cycles < 1.5 else 1.0 # Decay for single wiggles
|
|
||||||
|
|
||||||
offset_x = (
|
|
||||||
math.sin(freq1 * t) * 15 +
|
|
||||||
math.sin(freq2 * t) * 8 +
|
|
||||||
math.sin(freq3 * t) * 3
|
|
||||||
) * intensity * decay
|
|
||||||
|
|
||||||
rotation = (
|
|
||||||
math.sin(freq1 * t) * 10 +
|
|
||||||
math.cos(freq2 * t) * 5
|
|
||||||
) * intensity * decay
|
|
||||||
|
|
||||||
# Squash and stretch
|
|
||||||
scale_y = 1.0 + math.sin(freq1 * t) * 0.1 * intensity * decay
|
|
||||||
scale_x = 1.0 / scale_y # Preserve volume
|
|
||||||
|
|
||||||
elif wiggle_type == 'wave':
|
|
||||||
# Wave motion
|
|
||||||
freq = cycles * 2 * math.pi
|
|
||||||
offset_y = math.sin(freq * t) * 20 * intensity
|
|
||||||
rotation = math.sin(freq * t + math.pi / 4) * 8 * intensity
|
|
||||||
|
|
||||||
elif wiggle_type == 'bounce':
|
|
||||||
# Bouncy wiggle
|
|
||||||
freq = cycles * 2 * math.pi
|
|
||||||
bounce = abs(math.sin(freq * t))
|
|
||||||
|
|
||||||
scale_y = 1.0 + bounce * 0.2 * intensity
|
|
||||||
scale_x = 1.0 - bounce * 0.1 * intensity
|
|
||||||
offset_y = -bounce * 10 * intensity
|
|
||||||
|
|
||||||
elif wiggle_type == 'sway':
|
|
||||||
# Gentle sway back and forth
|
|
||||||
freq = cycles * 2 * math.pi
|
|
||||||
offset_x = math.sin(freq * t) * 25 * intensity
|
|
||||||
rotation = math.sin(freq * t) * 12 * intensity
|
|
||||||
|
|
||||||
# Subtle scale change
|
|
||||||
scale = 1.0 + math.sin(freq * t) * 0.05 * intensity
|
|
||||||
scale_x = scale
|
|
||||||
scale_y = scale
|
|
||||||
|
|
||||||
elif wiggle_type == 'tail_wag':
|
|
||||||
# Like a wagging tail - base stays, tip moves
|
|
||||||
freq = cycles * 2 * math.pi
|
|
||||||
wag = math.sin(freq * t) * intensity
|
|
||||||
|
|
||||||
# Rotation focused at one end
|
|
||||||
rotation = wag * 20
|
|
||||||
offset_x = wag * 15
|
|
||||||
|
|
||||||
# Apply transformations
|
|
||||||
if object_type == 'emoji':
|
|
||||||
size = object_data['size']
|
|
||||||
size_x = int(size * scale_x)
|
|
||||||
size_y = int(size * scale_y)
|
|
||||||
|
|
||||||
# For non-uniform scaling or rotation, we need to use PIL transforms
|
|
||||||
if abs(scale_x - scale_y) > 0.01 or abs(rotation) > 0.1:
|
|
||||||
# Create emoji on transparent canvas
|
|
||||||
canvas_size = int(size * 2)
|
|
||||||
emoji_canvas = Image.new('RGBA', (canvas_size, canvas_size), (0, 0, 0, 0))
|
|
||||||
|
|
||||||
# Draw emoji
|
|
||||||
draw_emoji_enhanced(
|
|
||||||
emoji_canvas,
|
|
||||||
emoji=object_data['emoji'],
|
|
||||||
position=(canvas_size // 2 - size // 2, canvas_size // 2 - size // 2),
|
|
||||||
size=size,
|
|
||||||
shadow=False
|
|
||||||
)
|
|
||||||
|
|
||||||
# Scale
|
|
||||||
if abs(scale_x - scale_y) > 0.01:
|
|
||||||
new_size = (int(canvas_size * scale_x), int(canvas_size * scale_y))
|
|
||||||
emoji_canvas = emoji_canvas.resize(new_size, Image.LANCZOS)
|
|
||||||
canvas_size_x, canvas_size_y = new_size
|
|
||||||
else:
|
|
||||||
canvas_size_x = canvas_size_y = canvas_size
|
|
||||||
|
|
||||||
# Rotate
|
|
||||||
if abs(rotation) > 0.1:
|
|
||||||
emoji_canvas = emoji_canvas.rotate(
|
|
||||||
rotation,
|
|
||||||
resample=Image.BICUBIC,
|
|
||||||
expand=False
|
|
||||||
)
|
|
||||||
|
|
||||||
# Position with offset
|
|
||||||
paste_x = int(center_pos[0] - canvas_size_x // 2 + offset_x)
|
|
||||||
paste_y = int(center_pos[1] - canvas_size_y // 2 + offset_y)
|
|
||||||
|
|
||||||
frame_rgba = frame.convert('RGBA')
|
|
||||||
frame_rgba.paste(emoji_canvas, (paste_x, paste_y), emoji_canvas)
|
|
||||||
frame = frame_rgba.convert('RGB')
|
|
||||||
else:
|
|
||||||
# Simple case - just offset
|
|
||||||
pos_x = int(center_pos[0] - size // 2 + offset_x)
|
|
||||||
pos_y = int(center_pos[1] - size // 2 + offset_y)
|
|
||||||
draw_emoji_enhanced(
|
|
||||||
frame,
|
|
||||||
emoji=object_data['emoji'],
|
|
||||||
position=(pos_x, pos_y),
|
|
||||||
size=size,
|
|
||||||
shadow=object_data.get('shadow', True)
|
|
||||||
)
|
|
||||||
|
|
||||||
elif object_type == 'text':
|
|
||||||
from core.typography import draw_text_with_outline
|
|
||||||
|
|
||||||
# Create text on canvas for transformation
|
|
||||||
canvas_size = max(frame_width, frame_height)
|
|
||||||
text_canvas = Image.new('RGBA', (canvas_size, canvas_size), (0, 0, 0, 0))
|
|
||||||
|
|
||||||
# Convert to RGB for drawing
|
|
||||||
text_canvas_rgb = text_canvas.convert('RGB')
|
|
||||||
text_canvas_rgb.paste(bg_color, (0, 0, canvas_size, canvas_size))
|
|
||||||
|
|
||||||
draw_text_with_outline(
|
|
||||||
text_canvas_rgb,
|
|
||||||
text=object_data.get('text', 'WIGGLE'),
|
|
||||||
position=(canvas_size // 2, canvas_size // 2),
|
|
||||||
font_size=object_data.get('font_size', 50),
|
|
||||||
text_color=object_data.get('text_color', (0, 0, 0)),
|
|
||||||
outline_color=object_data.get('outline_color', (255, 255, 255)),
|
|
||||||
outline_width=3,
|
|
||||||
centered=True
|
|
||||||
)
|
|
||||||
|
|
||||||
# Make transparent
|
|
||||||
text_canvas = text_canvas_rgb.convert('RGBA')
|
|
||||||
data = text_canvas.getdata()
|
|
||||||
new_data = []
|
|
||||||
for item in data:
|
|
||||||
if item[:3] == bg_color:
|
|
||||||
new_data.append((255, 255, 255, 0))
|
|
||||||
else:
|
|
||||||
new_data.append(item)
|
|
||||||
text_canvas.putdata(new_data)
|
|
||||||
|
|
||||||
# Apply rotation
|
|
||||||
if abs(rotation) > 0.1:
|
|
||||||
text_canvas = text_canvas.rotate(rotation, center=(canvas_size // 2, canvas_size // 2), resample=Image.BICUBIC)
|
|
||||||
|
|
||||||
# Crop to frame with offset
|
|
||||||
left = (canvas_size - frame_width) // 2 - int(offset_x)
|
|
||||||
top = (canvas_size - frame_height) // 2 - int(offset_y)
|
|
||||||
text_cropped = text_canvas.crop((left, top, left + frame_width, top + frame_height))
|
|
||||||
|
|
||||||
frame_rgba = frame.convert('RGBA')
|
|
||||||
frame = Image.alpha_composite(frame_rgba, text_cropped)
|
|
||||||
frame = frame.convert('RGB')
|
|
||||||
|
|
||||||
frames.append(frame)
|
|
||||||
|
|
||||||
return frames
|
|
||||||
|
|
||||||
|
|
||||||
def create_excited_wiggle(
|
|
||||||
emoji: str = '🎉',
|
|
||||||
num_frames: int = 20,
|
|
||||||
frame_size: int = 128
|
|
||||||
) -> list[Image.Image]:
|
|
||||||
"""
|
|
||||||
Create excited wiggle for emoji GIFs.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
emoji: Emoji to wiggle
|
|
||||||
num_frames: Number of frames
|
|
||||||
frame_size: Frame size (square)
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
List of frames
|
|
||||||
"""
|
|
||||||
return create_wiggle_animation(
|
|
||||||
object_type='emoji',
|
|
||||||
object_data={'emoji': emoji, 'size': 80, 'shadow': False},
|
|
||||||
num_frames=num_frames,
|
|
||||||
wiggle_type='jello',
|
|
||||||
intensity=0.8,
|
|
||||||
cycles=2,
|
|
||||||
center_pos=(frame_size // 2, frame_size // 2),
|
|
||||||
frame_width=frame_size,
|
|
||||||
frame_height=frame_size,
|
|
||||||
bg_color=(255, 255, 255)
|
|
||||||
)
|
|
||||||
|
|
||||||
|
|
||||||
# Example usage
|
|
||||||
if __name__ == '__main__':
|
|
||||||
print("Creating wiggle animations...")
|
|
||||||
|
|
||||||
builder = GIFBuilder(width=480, height=480, fps=20)
|
|
||||||
|
|
||||||
# Example 1: Jello wiggle
|
|
||||||
frames = create_wiggle_animation(
|
|
||||||
object_type='emoji',
|
|
||||||
object_data={'emoji': '🎈', 'size': 100},
|
|
||||||
num_frames=40,
|
|
||||||
wiggle_type='jello',
|
|
||||||
intensity=1.0,
|
|
||||||
cycles=2
|
|
||||||
)
|
|
||||||
builder.add_frames(frames)
|
|
||||||
builder.save('wiggle_jello.gif', num_colors=128)
|
|
||||||
|
|
||||||
# Example 2: Wave
|
|
||||||
builder.clear()
|
|
||||||
frames = create_wiggle_animation(
|
|
||||||
object_type='emoji',
|
|
||||||
object_data={'emoji': '🌊', 'size': 100},
|
|
||||||
num_frames=30,
|
|
||||||
wiggle_type='wave',
|
|
||||||
intensity=1.2,
|
|
||||||
cycles=3
|
|
||||||
)
|
|
||||||
builder.add_frames(frames)
|
|
||||||
builder.save('wiggle_wave.gif', num_colors=128)
|
|
||||||
|
|
||||||
# Example 3: Excited wiggle (emoji size)
|
|
||||||
builder = GIFBuilder(width=128, height=128, fps=15)
|
|
||||||
frames = create_excited_wiggle(emoji='🎉', num_frames=20)
|
|
||||||
builder.add_frames(frames)
|
|
||||||
builder.save('wiggle_excited.gif', num_colors=48, optimize_for_emoji=True)
|
|
||||||
|
|
||||||
print("Created wiggle animations!")
|
|
||||||
@@ -1,312 +0,0 @@
|
|||||||
#!/usr/bin/env python3
|
|
||||||
"""
|
|
||||||
Zoom Animation - Scale objects dramatically for emphasis.
|
|
||||||
|
|
||||||
Creates zoom in, zoom out, and dramatic scaling effects.
|
|
||||||
"""
|
|
||||||
|
|
||||||
import sys
|
|
||||||
from pathlib import Path
|
|
||||||
import math
|
|
||||||
|
|
||||||
sys.path.append(str(Path(__file__).parent.parent))
|
|
||||||
|
|
||||||
from PIL import Image, ImageFilter
|
|
||||||
from core.gif_builder import GIFBuilder
|
|
||||||
from core.frame_composer import create_blank_frame, draw_emoji_enhanced
|
|
||||||
from core.easing import interpolate
|
|
||||||
|
|
||||||
|
|
||||||
def create_zoom_animation(
|
|
||||||
object_type: str = 'emoji',
|
|
||||||
object_data: dict | None = None,
|
|
||||||
num_frames: int = 30,
|
|
||||||
zoom_type: str = 'in', # 'in', 'out', 'in_out', 'punch'
|
|
||||||
scale_range: tuple[float, float] = (0.1, 2.0),
|
|
||||||
easing: str = 'ease_out',
|
|
||||||
add_motion_blur: bool = False,
|
|
||||||
center_pos: tuple[int, int] = (240, 240),
|
|
||||||
frame_width: int = 480,
|
|
||||||
frame_height: int = 480,
|
|
||||||
bg_color: tuple[int, int, int] = (255, 255, 255)
|
|
||||||
) -> list[Image.Image]:
|
|
||||||
"""
|
|
||||||
Create zoom animation.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
object_type: 'emoji', 'text', 'image'
|
|
||||||
object_data: Object configuration
|
|
||||||
num_frames: Number of frames
|
|
||||||
zoom_type: Type of zoom effect
|
|
||||||
scale_range: (start_scale, end_scale) tuple
|
|
||||||
easing: Easing function
|
|
||||||
add_motion_blur: Add blur for speed effect
|
|
||||||
center_pos: Center position
|
|
||||||
frame_width: Frame width
|
|
||||||
frame_height: Frame height
|
|
||||||
bg_color: Background color
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
List of frames
|
|
||||||
"""
|
|
||||||
frames = []
|
|
||||||
|
|
||||||
# Default object data
|
|
||||||
if object_data is None:
|
|
||||||
if object_type == 'emoji':
|
|
||||||
object_data = {'emoji': '🔍', 'size': 100}
|
|
||||||
|
|
||||||
base_size = object_data.get('size', 100) if object_type == 'emoji' else object_data.get('font_size', 60)
|
|
||||||
start_scale, end_scale = scale_range
|
|
||||||
|
|
||||||
for i in range(num_frames):
|
|
||||||
t = i / (num_frames - 1) if num_frames > 1 else 0
|
|
||||||
|
|
||||||
# Calculate scale based on zoom type
|
|
||||||
if zoom_type == 'in':
|
|
||||||
scale = interpolate(start_scale, end_scale, t, easing)
|
|
||||||
elif zoom_type == 'out':
|
|
||||||
scale = interpolate(end_scale, start_scale, t, easing)
|
|
||||||
elif zoom_type == 'in_out':
|
|
||||||
if t < 0.5:
|
|
||||||
scale = interpolate(start_scale, end_scale, t * 2, easing)
|
|
||||||
else:
|
|
||||||
scale = interpolate(end_scale, start_scale, (t - 0.5) * 2, easing)
|
|
||||||
elif zoom_type == 'punch':
|
|
||||||
# Quick zoom in with overshoot then settle
|
|
||||||
if t < 0.3:
|
|
||||||
scale = interpolate(start_scale, end_scale * 1.2, t / 0.3, 'ease_out')
|
|
||||||
else:
|
|
||||||
scale = interpolate(end_scale * 1.2, end_scale, (t - 0.3) / 0.7, 'elastic_out')
|
|
||||||
else:
|
|
||||||
scale = interpolate(start_scale, end_scale, t, easing)
|
|
||||||
|
|
||||||
# Create frame
|
|
||||||
frame = create_blank_frame(frame_width, frame_height, bg_color)
|
|
||||||
|
|
||||||
if object_type == 'emoji':
|
|
||||||
current_size = int(base_size * scale)
|
|
||||||
|
|
||||||
# Clamp size to reasonable bounds
|
|
||||||
current_size = max(12, min(current_size, frame_width * 2))
|
|
||||||
|
|
||||||
# Create emoji on transparent background
|
|
||||||
canvas_size = max(frame_width, frame_height, current_size) * 2
|
|
||||||
emoji_canvas = Image.new('RGBA', (canvas_size, canvas_size), (0, 0, 0, 0))
|
|
||||||
|
|
||||||
draw_emoji_enhanced(
|
|
||||||
emoji_canvas,
|
|
||||||
emoji=object_data['emoji'],
|
|
||||||
position=(canvas_size // 2 - current_size // 2, canvas_size // 2 - current_size // 2),
|
|
||||||
size=current_size,
|
|
||||||
shadow=False
|
|
||||||
)
|
|
||||||
|
|
||||||
# Optional motion blur for fast zooms
|
|
||||||
if add_motion_blur and abs(scale - 1.0) > 0.5:
|
|
||||||
blur_amount = min(5, int(abs(scale - 1.0) * 3))
|
|
||||||
emoji_canvas = emoji_canvas.filter(ImageFilter.GaussianBlur(blur_amount))
|
|
||||||
|
|
||||||
# Crop to frame size centered
|
|
||||||
left = (canvas_size - frame_width) // 2
|
|
||||||
top = (canvas_size - frame_height) // 2
|
|
||||||
emoji_cropped = emoji_canvas.crop((left, top, left + frame_width, top + frame_height))
|
|
||||||
|
|
||||||
# Composite
|
|
||||||
frame_rgba = frame.convert('RGBA')
|
|
||||||
frame = Image.alpha_composite(frame_rgba, emoji_cropped)
|
|
||||||
frame = frame.convert('RGB')
|
|
||||||
|
|
||||||
elif object_type == 'text':
|
|
||||||
from core.typography import draw_text_with_outline
|
|
||||||
|
|
||||||
current_size = int(base_size * scale)
|
|
||||||
current_size = max(10, min(current_size, 500))
|
|
||||||
|
|
||||||
# Create oversized canvas for large text
|
|
||||||
canvas_size = max(frame_width, frame_height, current_size * 10)
|
|
||||||
text_canvas = Image.new('RGB', (canvas_size, canvas_size), bg_color)
|
|
||||||
|
|
||||||
draw_text_with_outline(
|
|
||||||
text_canvas,
|
|
||||||
text=object_data.get('text', 'ZOOM'),
|
|
||||||
position=(canvas_size // 2, canvas_size // 2),
|
|
||||||
font_size=current_size,
|
|
||||||
text_color=object_data.get('text_color', (0, 0, 0)),
|
|
||||||
outline_color=object_data.get('outline_color', (255, 255, 255)),
|
|
||||||
outline_width=max(2, int(current_size * 0.05)),
|
|
||||||
centered=True
|
|
||||||
)
|
|
||||||
|
|
||||||
# Crop to frame
|
|
||||||
left = (canvas_size - frame_width) // 2
|
|
||||||
top = (canvas_size - frame_height) // 2
|
|
||||||
frame = text_canvas.crop((left, top, left + frame_width, top + frame_height))
|
|
||||||
|
|
||||||
frames.append(frame)
|
|
||||||
|
|
||||||
return frames
|
|
||||||
|
|
||||||
|
|
||||||
def create_explosion_zoom(
|
|
||||||
emoji: str = '💥',
|
|
||||||
num_frames: int = 20,
|
|
||||||
frame_width: int = 480,
|
|
||||||
frame_height: int = 480,
|
|
||||||
bg_color: tuple[int, int, int] = (255, 255, 255)
|
|
||||||
) -> list[Image.Image]:
|
|
||||||
"""
|
|
||||||
Create dramatic explosion zoom effect.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
emoji: Emoji to explode
|
|
||||||
num_frames: Number of frames
|
|
||||||
frame_width: Frame width
|
|
||||||
frame_height: Frame height
|
|
||||||
bg_color: Background color
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
List of frames
|
|
||||||
"""
|
|
||||||
frames = []
|
|
||||||
|
|
||||||
for i in range(num_frames):
|
|
||||||
t = i / (num_frames - 1) if num_frames > 1 else 0
|
|
||||||
|
|
||||||
# Exponential zoom
|
|
||||||
scale = 0.1 * math.exp(t * 5)
|
|
||||||
|
|
||||||
# Add rotation for drama
|
|
||||||
angle = t * 360 * 2
|
|
||||||
|
|
||||||
frame = create_blank_frame(frame_width, frame_height, bg_color)
|
|
||||||
|
|
||||||
current_size = int(100 * scale)
|
|
||||||
current_size = max(12, min(current_size, frame_width * 3))
|
|
||||||
|
|
||||||
# Create emoji
|
|
||||||
canvas_size = max(frame_width, frame_height, current_size) * 2
|
|
||||||
emoji_canvas = Image.new('RGBA', (canvas_size, canvas_size), (0, 0, 0, 0))
|
|
||||||
|
|
||||||
draw_emoji_enhanced(
|
|
||||||
emoji_canvas,
|
|
||||||
emoji=emoji,
|
|
||||||
position=(canvas_size // 2 - current_size // 2, canvas_size // 2 - current_size // 2),
|
|
||||||
size=current_size,
|
|
||||||
shadow=False
|
|
||||||
)
|
|
||||||
|
|
||||||
# Rotate
|
|
||||||
emoji_canvas = emoji_canvas.rotate(angle, center=(canvas_size // 2, canvas_size // 2), resample=Image.BICUBIC)
|
|
||||||
|
|
||||||
# Add motion blur for later frames
|
|
||||||
if t > 0.5:
|
|
||||||
blur_amount = int((t - 0.5) * 10)
|
|
||||||
emoji_canvas = emoji_canvas.filter(ImageFilter.GaussianBlur(blur_amount))
|
|
||||||
|
|
||||||
# Crop and composite
|
|
||||||
left = (canvas_size - frame_width) // 2
|
|
||||||
top = (canvas_size - frame_height) // 2
|
|
||||||
emoji_cropped = emoji_canvas.crop((left, top, left + frame_width, top + frame_height))
|
|
||||||
|
|
||||||
frame_rgba = frame.convert('RGBA')
|
|
||||||
frame = Image.alpha_composite(frame_rgba, emoji_cropped)
|
|
||||||
frame = frame.convert('RGB')
|
|
||||||
|
|
||||||
frames.append(frame)
|
|
||||||
|
|
||||||
return frames
|
|
||||||
|
|
||||||
|
|
||||||
def create_mind_blown_zoom(
|
|
||||||
emoji: str = '🤯',
|
|
||||||
num_frames: int = 30,
|
|
||||||
frame_width: int = 480,
|
|
||||||
frame_height: int = 480,
|
|
||||||
bg_color: tuple[int, int, int] = (255, 255, 255)
|
|
||||||
) -> list[Image.Image]:
|
|
||||||
"""
|
|
||||||
Create "mind blown" dramatic zoom with shake.
|
|
||||||
|
|
||||||
Args:
|
|
||||||
emoji: Emoji to use
|
|
||||||
num_frames: Number of frames
|
|
||||||
frame_width: Frame width
|
|
||||||
frame_height: Frame height
|
|
||||||
bg_color: Background color
|
|
||||||
|
|
||||||
Returns:
|
|
||||||
List of frames
|
|
||||||
"""
|
|
||||||
frames = []
|
|
||||||
|
|
||||||
for i in range(num_frames):
|
|
||||||
t = i / (num_frames - 1) if num_frames > 1 else 0
|
|
||||||
|
|
||||||
# Zoom in then shake
|
|
||||||
if t < 0.5:
|
|
||||||
scale = interpolate(0.3, 1.2, t * 2, 'ease_out')
|
|
||||||
shake_x = 0
|
|
||||||
shake_y = 0
|
|
||||||
else:
|
|
||||||
scale = 1.2
|
|
||||||
# Shake intensifies
|
|
||||||
shake_intensity = (t - 0.5) * 40
|
|
||||||
shake_x = int(math.sin(t * 50) * shake_intensity)
|
|
||||||
shake_y = int(math.cos(t * 45) * shake_intensity)
|
|
||||||
|
|
||||||
frame = create_blank_frame(frame_width, frame_height, bg_color)
|
|
||||||
|
|
||||||
current_size = int(100 * scale)
|
|
||||||
center_x = frame_width // 2 + shake_x
|
|
||||||
center_y = frame_height // 2 + shake_y
|
|
||||||
|
|
||||||
emoji_canvas = Image.new('RGBA', (frame_width, frame_height), (0, 0, 0, 0))
|
|
||||||
draw_emoji_enhanced(
|
|
||||||
emoji_canvas,
|
|
||||||
emoji=emoji,
|
|
||||||
position=(center_x - current_size // 2, center_y - current_size // 2),
|
|
||||||
size=current_size,
|
|
||||||
shadow=False
|
|
||||||
)
|
|
||||||
|
|
||||||
frame_rgba = frame.convert('RGBA')
|
|
||||||
frame = Image.alpha_composite(frame_rgba, emoji_canvas)
|
|
||||||
frame = frame.convert('RGB')
|
|
||||||
|
|
||||||
frames.append(frame)
|
|
||||||
|
|
||||||
return frames
|
|
||||||
|
|
||||||
|
|
||||||
# Example usage
|
|
||||||
if __name__ == '__main__':
|
|
||||||
print("Creating zoom animations...")
|
|
||||||
|
|
||||||
builder = GIFBuilder(width=480, height=480, fps=20)
|
|
||||||
|
|
||||||
# Example 1: Zoom in
|
|
||||||
frames = create_zoom_animation(
|
|
||||||
object_type='emoji',
|
|
||||||
object_data={'emoji': '🔍', 'size': 100},
|
|
||||||
num_frames=30,
|
|
||||||
zoom_type='in',
|
|
||||||
scale_range=(0.1, 1.5),
|
|
||||||
easing='ease_out'
|
|
||||||
)
|
|
||||||
builder.add_frames(frames)
|
|
||||||
builder.save('zoom_in.gif', num_colors=128)
|
|
||||||
|
|
||||||
# Example 2: Explosion zoom
|
|
||||||
builder.clear()
|
|
||||||
frames = create_explosion_zoom(emoji='💥', num_frames=20)
|
|
||||||
builder.add_frames(frames)
|
|
||||||
builder.save('zoom_explosion.gif', num_colors=128)
|
|
||||||
|
|
||||||
# Example 3: Mind blown
|
|
||||||
builder.clear()
|
|
||||||
frames = create_mind_blown_zoom(emoji='🤯', num_frames=30)
|
|
||||||
builder.add_frames(frames)
|
|
||||||
builder.save('zoom_mind_blown.gif', num_colors=128)
|
|
||||||
|
|
||||||
print("Created zoom animations!")
|
|
||||||
Reference in New Issue
Block a user