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8.6 KiB
8.6 KiB
name, description
| name | description |
|---|---|
| motion-ui | Production-ready UI motion system for React/Next.js. Use when implementing animations, transitions, or motion patterns. |
Motion System v4.1
Production-ready UI motion system for React / Next.js.
Focused on performance, accessibility, and usability — not decoration.
by Jatan
When to Use
Use this motion system when motion:
- Guides attention (e.g., onboarding, key actions)
- Communicates state (loading, success, error, transitions)
- Preserves spatial continuity (layout changes, navigation)
Appropriate Scenarios
- Interactive components (buttons, modals, menus)
- State transitions (loading → loaded, open → closed)
- Navigation and layout continuity (shared elements, crossfade)
Considerations
- Accessibility: Always support reduced motion
- Device adaptation: Adjust for low-end devices
- Performance trade-offs: Prefer responsiveness over visual smoothness
Avoid Using Motion When
- It is purely decorative
- It reduces usability or clarity
- It impacts performance negatively
How It Works
Core Principle
Motion must:
- Guide attention
- Communicate state
- Preserve spatial continuity
If it does none → remove it.
Installation
npm install motion
Version
motion/react→ defaultframer-motion→ legacy
Do not mix.
Motion Tokens
export const motionTokens = {
duration: {
fast: 0.18,
normal: 0.35,
slow: 0.6
},
easing: {
smooth: [0.22, 1, 0.36, 1],
sharp: [0.4, 0, 0.2, 1]
},
distance: {
sm: 8,
md: 16,
lg: 24
}
}
Performance Rules
Safe
- transform
- opacity
Avoid
- width / height
- top / left
Rule: responsiveness > smoothness
Device Adaptation
const isLowEnd =
typeof navigator !== "undefined" &&
navigator.hardwareConcurrency <= 4
const duration = isLowEnd ? 0.2 : 0.4
Accessibility
JS (useReducedMotion)
import { motion, useReducedMotion } from "motion/react"
const reduce = useReducedMotion()
<motion.div
initial={{ opacity: 0, y: reduce ? 0 : 24 }}
animate={{ opacity: 1, y: 0 }}
/>
CSS
@media (prefers-reduced-motion: reduce) {
.motion-safe-transition {
transition: opacity 0.2s;
}
.motion-reduce-transform {
transform: none !important;
}
}
Tailwind
<div class="motion-safe:animate-fade motion-reduce:opacity-100"></div>
Architecture & Patterns
Core Patterns
- Hover →
whileHover - Tap →
whileTap - In view →
whileInView - Scroll linked →
useScroll - Conditional →
AnimatePresence - Layout small →
layout - Layout large → avoid
- Complex →
useAnimate
Layout & Transitions
- Shared transitions →
layoutId - Presence transitions →
AnimatePresence
Advanced Patterns (Concepts)
- Parallax (scroll-linked transforms)
- Scroll storytelling (sticky sections)
- 3D tilt (pointer-based transforms)
- Crossfade (shared layoutId)
- Progressive reveal (clip-path)
- Skeleton loading (looped opacity)
- Micro-interactions (hover/tap feedback)
- Spring system (physics-based motion)
Modal Essentials
- Focus trap
- Escape close
- Scroll lock
- ARIA roles
Minimal Example
import { useEffect, useRef } from "react"
import { motion, AnimatePresence } from "motion/react"
// Placeholder hooks (implement or replace with libraries)
function useFocusTrap(ref: React.RefObject<HTMLElement>, active: boolean) {
useEffect(() => {
if (!active || !ref.current) return
const el = ref.current
const focusable = el.querySelectorAll<HTMLElement>(
'button, [href], input, select, textarea, [tabindex]:not([tabindex="-1"])'
)
const first = focusable[0]
const last = focusable[focusable.length - 1]
function handleKey(e: KeyboardEvent) {
if (e.key !== "Tab") return
if (e.shiftKey && document.activeElement === first) {
e.preventDefault(); last?.focus()
} else if (!e.shiftKey && document.activeElement === last) {
e.preventDefault(); first?.focus()
}
}
el.addEventListener("keydown", handleKey)
first?.focus()
return () => el.removeEventListener("keydown", handleKey)
}, [active, ref])
}
function useScrollLock(active: boolean) {
useEffect(() => {
if (!active) return
const prev = document.body.style.overflow
document.body.style.overflow = "hidden"
return () => { document.body.style.overflow = prev }
}, [active])
}
export function Modal({ open, closeModal }: { open: boolean; closeModal: () => void }) {
const ref = useRef<HTMLDivElement>(null)
useFocusTrap(ref, open)
useScrollLock(open)
useEffect(() => {
function onKey(e: KeyboardEvent) {
if (e.key === "Escape") closeModal()
}
if (open) window.addEventListener("keydown", onKey)
return () => window.removeEventListener("keydown", onKey)
}, [open, closeModal])
return (
<AnimatePresence>
{open && (
<motion.div
role="dialog"
aria-modal="true"
initial={{ opacity: 0 }}
animate={{ opacity: 1 }}
exit={{ opacity: 0 }}
className="fixed inset-0 flex items-center justify-center bg-black/40"
>
<motion.div
ref={ref}
initial={{ scale: 0.95, opacity: 0 }}
animate={{ scale: 1, opacity: 1 }}
exit={{ scale: 0.95, opacity: 0 }}
className="bg-white p-6 rounded"
>
<button onClick={closeModal}>Close</button>
</motion.div>
</motion.div>
)}
</AnimatePresence>
)
}
// Usage
export function Example() {
const [open, setOpen] = React.useState(false)
const openModal = () => setOpen(true)
const closeModal = () => setOpen(false)
return (
<>
<button onClick={openModal}>Open</button>
<Modal open={open} closeModal={closeModal} />
</>
)
}
SSR Safety
- Match initial states
- Avoid implicit animation origins
Debugging
Check:
- Wrong import
- Missing
"use client" - Missing
key - Hydration mismatch
- Layout misuse
- State-driven animation
QA
- No CLS
- Keyboard works
- Focus trapped
- ARIA correct
- Reduced motion works
- No hydration warnings
- Animations stop on unmount
Anti-Patterns
- Animating layout properties
- Infinite animations without purpose
- Over-staggering lists
- Ignoring reduced motion
- Using motion for decoration
Philosophy
Motion is interaction design.
Final Rule
If motion does not improve UX → remove it.
Examples
Button Interaction
import { motion } from "motion/react"
export function Button() {
return (
<motion.button
whileHover={{ scale: 1.02 }}
whileTap={{ scale: 0.97 }}
>
Click me
</motion.button>
)
}
Reduced Motion Example
import { motion, useReducedMotion } from "motion/react"
export function FadeIn() {
const reduce = useReducedMotion()
return (
<motion.div
initial={{ opacity: 0, y: reduce ? 0 : 24 }}
animate={{ opacity: 1, y: 0 }}
/>
)
}
Stagger List
import { motion } from "motion/react"
const container = {
hidden: {},
visible: {
transition: { staggerChildren: 0.08 }
}
}
const item = {
hidden: { opacity: 0, y: 10 },
visible: { opacity: 1, y: 0 }
}
export function List() {
return (
<motion.ul variants={container} initial="hidden" animate="visible">
{[1,2,3].map(i => (
<motion.li key={i} variants={item}>Item {i}</motion.li>
))}
</motion.ul>
)
}
Modal with AnimatePresence
import { motion, AnimatePresence } from "motion/react"
export function Modal({ open }) {
return (
<AnimatePresence>
{open && (
<motion.div
initial={{ opacity: 0, scale: 0.95 }}
animate={{ opacity: 1, scale: 1 }}
exit={{ opacity: 0, scale: 0.95 }}
/>
)}
</AnimatePresence>
)
}
Scroll Parallax
import { useScroll, useTransform, motion } from "motion/react"
export function Parallax() {
const { scrollYProgress } = useScroll()
const y = useTransform(scrollYProgress, [0, 1], [0, -80])
return <motion.div style={{ y }} />
}
Skeleton Loading
import { motion } from "motion/react"
export function Skeleton() {
return (
<motion.div
className="bg-gray-200 h-6 w-full"
animate={{ opacity: [0.6, 1, 0.6] }}
transition={{ repeat: Infinity }}
/>
)
}
Shared Layout (Crossfade)
import { motion } from "motion/react"
export function Shared() {
return <motion.div layoutId="shared" />
}