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2fa8f59c34
Updated motion-ui skill description and added author information.
488 lines
8.6 KiB
Markdown
488 lines
8.6 KiB
Markdown
---
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name: motion-ui
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description: "Production-ready UI motion system for React/Next.js. Use when implementing animations, transitions, or motion patterns."
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---
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# Motion System v4.1
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Production-ready UI motion system for React / Next.js.
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Focused on **performance, accessibility, and usability** — not decoration.
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**by Jatan**
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## When to Use
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Use this motion system when motion:
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* Guides attention (e.g., onboarding, key actions)
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* Communicates state (loading, success, error, transitions)
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* Preserves spatial continuity (layout changes, navigation)
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### Appropriate Scenarios
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* Interactive components (buttons, modals, menus)
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* State transitions (loading → loaded, open → closed)
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* Navigation and layout continuity (shared elements, crossfade)
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### Considerations
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* **Accessibility**: Always support reduced motion
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* **Device adaptation**: Adjust for low-end devices
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* **Performance trade-offs**: Prefer responsiveness over visual smoothness
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### Avoid Using Motion When
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* It is purely decorative
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* It reduces usability or clarity
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* It impacts performance negatively
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---
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## How It Works
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### Core Principle
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Motion must:
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* Guide attention
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* Communicate state
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* Preserve spatial continuity
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If it does none → remove it.
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---
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### Installation
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```bash
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npm install motion
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```
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---
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### Version
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* `motion/react` → default
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* `framer-motion` → legacy
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Do not mix.
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---
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### Motion Tokens
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```ts
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export const motionTokens = {
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duration: {
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fast: 0.18,
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normal: 0.35,
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slow: 0.6
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},
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easing: {
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smooth: [0.22, 1, 0.36, 1],
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sharp: [0.4, 0, 0.2, 1]
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},
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distance: {
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sm: 8,
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md: 16,
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lg: 24
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}
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}
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```
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---
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### Performance Rules
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**Safe**
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* transform
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* opacity
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**Avoid**
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* width / height
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* top / left
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Rule: responsiveness > smoothness
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---
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### Device Adaptation
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```ts
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const isLowEnd =
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typeof navigator !== "undefined" &&
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navigator.hardwareConcurrency <= 4
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const duration = isLowEnd ? 0.2 : 0.4
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```
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---
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### Accessibility
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#### JS (useReducedMotion)
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```tsx
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import { motion, useReducedMotion } from "motion/react"
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const reduce = useReducedMotion()
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<motion.div
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initial={{ opacity: 0, y: reduce ? 0 : 24 }}
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animate={{ opacity: 1, y: 0 }}
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/>
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```
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#### CSS
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```css
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@media (prefers-reduced-motion: reduce) {
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.motion-safe-transition {
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transition: opacity 0.2s;
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}
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.motion-reduce-transform {
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transform: none !important;
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}
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}
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```
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#### Tailwind
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```html
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<div class="motion-safe:animate-fade motion-reduce:opacity-100"></div>
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```
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---
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### Architecture & Patterns
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#### Core Patterns
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* Hover → `whileHover`
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* Tap → `whileTap`
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* In view → `whileInView`
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* Scroll linked → `useScroll`
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* Conditional → `AnimatePresence`
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* Layout small → `layout`
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* Layout large → avoid
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* Complex → `useAnimate`
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#### Layout & Transitions
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* Shared transitions → `layoutId`
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* Presence transitions → `AnimatePresence`
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---
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### Advanced Patterns (Concepts)
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* Parallax (scroll-linked transforms)
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* Scroll storytelling (sticky sections)
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* 3D tilt (pointer-based transforms)
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* Crossfade (shared layoutId)
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* Progressive reveal (clip-path)
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* Skeleton loading (looped opacity)
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* Micro-interactions (hover/tap feedback)
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* Spring system (physics-based motion)
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---
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### Modal Essentials
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* Focus trap
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* Escape close
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* Scroll lock
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* ARIA roles
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#### Minimal Example
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```tsx
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import { useEffect, useRef } from "react"
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import { motion, AnimatePresence } from "motion/react"
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// Placeholder hooks (implement or replace with libraries)
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function useFocusTrap(ref: React.RefObject<HTMLElement>, active: boolean) {
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useEffect(() => {
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if (!active || !ref.current) return
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const el = ref.current
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const focusable = el.querySelectorAll<HTMLElement>(
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'button, [href], input, select, textarea, [tabindex]:not([tabindex="-1"])'
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)
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const first = focusable[0]
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const last = focusable[focusable.length - 1]
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function handleKey(e: KeyboardEvent) {
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if (e.key !== "Tab") return
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if (e.shiftKey && document.activeElement === first) {
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e.preventDefault(); last?.focus()
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} else if (!e.shiftKey && document.activeElement === last) {
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e.preventDefault(); first?.focus()
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}
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}
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el.addEventListener("keydown", handleKey)
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first?.focus()
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return () => el.removeEventListener("keydown", handleKey)
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}, [active, ref])
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}
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function useScrollLock(active: boolean) {
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useEffect(() => {
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if (!active) return
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const prev = document.body.style.overflow
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document.body.style.overflow = "hidden"
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return () => { document.body.style.overflow = prev }
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}, [active])
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}
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export function Modal({ open, closeModal }: { open: boolean; closeModal: () => void }) {
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const ref = useRef<HTMLDivElement>(null)
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useFocusTrap(ref, open)
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useScrollLock(open)
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useEffect(() => {
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function onKey(e: KeyboardEvent) {
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if (e.key === "Escape") closeModal()
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}
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if (open) window.addEventListener("keydown", onKey)
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return () => window.removeEventListener("keydown", onKey)
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}, [open, closeModal])
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return (
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<AnimatePresence>
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{open && (
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<motion.div
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role="dialog"
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aria-modal="true"
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initial={{ opacity: 0 }}
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animate={{ opacity: 1 }}
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exit={{ opacity: 0 }}
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className="fixed inset-0 flex items-center justify-center bg-black/40"
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>
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<motion.div
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ref={ref}
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initial={{ scale: 0.95, opacity: 0 }}
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animate={{ scale: 1, opacity: 1 }}
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exit={{ scale: 0.95, opacity: 0 }}
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className="bg-white p-6 rounded"
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>
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<button onClick={closeModal}>Close</button>
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</motion.div>
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</motion.div>
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)}
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</AnimatePresence>
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)
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}
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// Usage
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export function Example() {
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const [open, setOpen] = React.useState(false)
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const openModal = () => setOpen(true)
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const closeModal = () => setOpen(false)
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return (
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<>
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<button onClick={openModal}>Open</button>
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<Modal open={open} closeModal={closeModal} />
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</>
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)
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}
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```
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---
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### SSR Safety
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* Match initial states
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* Avoid implicit animation origins
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---
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### Debugging
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Check:
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* Wrong import
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* Missing `"use client"`
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* Missing `key`
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* Hydration mismatch
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* Layout misuse
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* State-driven animation
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---
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### QA
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* No CLS
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* Keyboard works
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* Focus trapped
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* ARIA correct
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* Reduced motion works
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* No hydration warnings
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* Animations stop on unmount
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---
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### Anti-Patterns
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* Animating layout properties
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* Infinite animations without purpose
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* Over-staggering lists
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* Ignoring reduced motion
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* Using motion for decoration
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---
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### Philosophy
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Motion is interaction design.
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---
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### Final Rule
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> If motion does not improve UX → remove it.
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---
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## Examples
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### Button Interaction
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```tsx
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import { motion } from "motion/react"
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export function Button() {
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return (
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<motion.button
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whileHover={{ scale: 1.02 }}
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whileTap={{ scale: 0.97 }}
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>
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Click me
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</motion.button>
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)
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}
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```
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---
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### Reduced Motion Example
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```tsx
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import { motion, useReducedMotion } from "motion/react"
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export function FadeIn() {
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const reduce = useReducedMotion()
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return (
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<motion.div
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initial={{ opacity: 0, y: reduce ? 0 : 24 }}
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animate={{ opacity: 1, y: 0 }}
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/>
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)
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}
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```
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---
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### Stagger List
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```tsx
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import { motion } from "motion/react"
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const container = {
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hidden: {},
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visible: {
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transition: { staggerChildren: 0.08 }
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}
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}
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const item = {
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hidden: { opacity: 0, y: 10 },
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visible: { opacity: 1, y: 0 }
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}
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export function List() {
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return (
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<motion.ul variants={container} initial="hidden" animate="visible">
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{[1,2,3].map(i => (
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<motion.li key={i} variants={item}>Item {i}</motion.li>
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))}
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</motion.ul>
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)
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}
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```
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---
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### Modal with AnimatePresence
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```tsx
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import { motion, AnimatePresence } from "motion/react"
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export function Modal({ open }) {
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return (
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<AnimatePresence>
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{open && (
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<motion.div
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initial={{ opacity: 0, scale: 0.95 }}
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animate={{ opacity: 1, scale: 1 }}
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exit={{ opacity: 0, scale: 0.95 }}
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/>
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)}
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</AnimatePresence>
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)
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}
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```
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---
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### Scroll Parallax
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```tsx
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import { useScroll, useTransform, motion } from "motion/react"
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export function Parallax() {
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const { scrollYProgress } = useScroll()
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const y = useTransform(scrollYProgress, [0, 1], [0, -80])
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return <motion.div style={{ y }} />
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}
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```
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---
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### Skeleton Loading
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```tsx
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import { motion } from "motion/react"
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export function Skeleton() {
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return (
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<motion.div
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className="bg-gray-200 h-6 w-full"
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animate={{ opacity: [0.6, 1, 0.6] }}
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transition={{ repeat: Infinity }}
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/>
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)
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}
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```
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---
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### Shared Layout (Crossfade)
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```tsx
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import { motion } from "motion/react"
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export function Shared() {
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return <motion.div layoutId="shared" />
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}
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```
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