mirror of
https://github.com/affaan-m/everything-claude-code.git
synced 2026-04-12 20:53:34 +08:00
Ports functionality from 10+ separate plugins into ECC so users only need one plugin installed. Consolidates: pr-review-toolkit, feature-dev, commit-commands, hookify, code-simplifier, security-guidance, frontend-design, explanatory-output-style, and personal skills. New agents (8): code-architect, code-explorer, code-simplifier, comment-analyzer, conversation-analyzer, pr-test-analyzer, silent-failure-hunter, type-design-analyzer New commands (9): commit, commit-push-pr, clean-gone, review-pr, feature-dev, hookify, hookify-list, hookify-configure, hookify-help New skills (8): frontend-design, hookify-rules, github-ops, knowledge-ops, lead-intelligence, oura-health, pmx-guidelines, remotion Enhanced skills (8): article-writing, content-engine, market-research, investor-materials, investor-outreach, x-api, security-scan, autonomous-loops — merged with personal skill content New hook: security-reminder.py (pattern-based OWASP vulnerability warnings on file edits) Totals: 36 agents, 69 commands, 128 skills, 29 hook scripts
173 lines
3.7 KiB
Markdown
173 lines
3.7 KiB
Markdown
---
|
|
name: audio
|
|
description: Using audio and sound in Remotion - importing, trimming, volume, speed, pitch
|
|
metadata:
|
|
tags: audio, media, trim, volume, speed, loop, pitch, mute, sound, sfx
|
|
---
|
|
|
|
# Using audio in Remotion
|
|
|
|
## Prerequisites
|
|
|
|
First, the @remotion/media package needs to be installed.
|
|
If it is not installed, use the following command:
|
|
|
|
```bash
|
|
npx remotion add @remotion/media # If project uses npm
|
|
bunx remotion add @remotion/media # If project uses bun
|
|
yarn remotion add @remotion/media # If project uses yarn
|
|
pnpm exec remotion add @remotion/media # If project uses pnpm
|
|
```
|
|
|
|
## Importing Audio
|
|
|
|
Use `<Audio>` from `@remotion/media` to add audio to your composition.
|
|
|
|
```tsx
|
|
import { Audio } from "@remotion/media";
|
|
import { staticFile } from "remotion";
|
|
|
|
export const MyComposition = () => {
|
|
return <Audio src={staticFile("audio.mp3")} />;
|
|
};
|
|
```
|
|
|
|
Remote URLs are also supported:
|
|
|
|
```tsx
|
|
<Audio src="https://remotion.media/audio.mp3" />
|
|
```
|
|
|
|
By default, audio plays from the start, at full volume and full length.
|
|
Multiple audio tracks can be layered by adding multiple `<Audio>` components.
|
|
|
|
## Trimming
|
|
|
|
Use `trimBefore` and `trimAfter` to remove portions of the audio. Values are in frames.
|
|
|
|
```tsx
|
|
const { fps } = useVideoConfig();
|
|
|
|
return (
|
|
<Audio
|
|
src={staticFile("audio.mp3")}
|
|
trimBefore={2 * fps} // Skip the first 2 seconds
|
|
trimAfter={10 * fps} // End at the 10 second mark
|
|
/>
|
|
);
|
|
```
|
|
|
|
The audio still starts playing at the beginning of the composition - only the specified portion is played.
|
|
|
|
## Delaying
|
|
|
|
Wrap the audio in a `<Sequence>` to delay when it starts:
|
|
|
|
```tsx
|
|
import { Sequence, staticFile } from "remotion";
|
|
import { Audio } from "@remotion/media";
|
|
|
|
const { fps } = useVideoConfig();
|
|
|
|
return (
|
|
<Sequence from={1 * fps}>
|
|
<Audio src={staticFile("audio.mp3")} />
|
|
</Sequence>
|
|
);
|
|
```
|
|
|
|
The audio will start playing after 1 second.
|
|
|
|
## Volume
|
|
|
|
Set a static volume (0 to 1):
|
|
|
|
```tsx
|
|
<Audio src={staticFile("audio.mp3")} volume={0.5} />
|
|
```
|
|
|
|
Or use a callback for dynamic volume based on the current frame:
|
|
|
|
```tsx
|
|
import { interpolate } from "remotion";
|
|
|
|
const { fps } = useVideoConfig();
|
|
|
|
return (
|
|
<Audio
|
|
src={staticFile("audio.mp3")}
|
|
volume={(f) =>
|
|
interpolate(f, [0, 1 * fps], [0, 1], { extrapolateRight: "clamp" })
|
|
}
|
|
/>
|
|
);
|
|
```
|
|
|
|
The value of `f` starts at 0 when the audio begins to play, not the composition frame.
|
|
|
|
## Muting
|
|
|
|
Use `muted` to silence the audio. It can be set dynamically:
|
|
|
|
```tsx
|
|
const frame = useCurrentFrame();
|
|
const { fps } = useVideoConfig();
|
|
|
|
return (
|
|
<Audio
|
|
src={staticFile("audio.mp3")}
|
|
muted={frame >= 2 * fps && frame <= 4 * fps} // Mute between 2s and 4s
|
|
/>
|
|
);
|
|
```
|
|
|
|
## Speed
|
|
|
|
Use `playbackRate` to change the playback speed:
|
|
|
|
```tsx
|
|
<Audio src={staticFile("audio.mp3")} playbackRate={2} /> {/* 2x speed */}
|
|
<Audio src={staticFile("audio.mp3")} playbackRate={0.5} /> {/* Half speed */}
|
|
```
|
|
|
|
Reverse playback is not supported.
|
|
|
|
## Looping
|
|
|
|
Use `loop` to loop the audio indefinitely:
|
|
|
|
```tsx
|
|
<Audio src={staticFile("audio.mp3")} loop />
|
|
```
|
|
|
|
Use `loopVolumeCurveBehavior` to control how the frame count behaves when looping:
|
|
|
|
- `"repeat"`: Frame count resets to 0 each loop (default)
|
|
- `"extend"`: Frame count continues incrementing
|
|
|
|
```tsx
|
|
<Audio
|
|
src={staticFile("audio.mp3")}
|
|
loop
|
|
loopVolumeCurveBehavior="extend"
|
|
volume={(f) => interpolate(f, [0, 300], [1, 0])} // Fade out over multiple loops
|
|
/>
|
|
```
|
|
|
|
## Pitch
|
|
|
|
Use `toneFrequency` to adjust the pitch without affecting speed. Values range from 0.01 to 2:
|
|
|
|
```tsx
|
|
<Audio
|
|
src={staticFile("audio.mp3")}
|
|
toneFrequency={1.5} // Higher pitch
|
|
/>
|
|
<Audio
|
|
src={staticFile("audio.mp3")}
|
|
toneFrequency={0.8} // Lower pitch
|
|
/>
|
|
```
|
|
|
|
Pitch shifting only works during server-side rendering, not in the Remotion Studio preview or in the `<Player />`.
|