Files
everything-claude-code/skills/remotion/rules/3d.md
Affaan Mustafa 4813ed753f feat: consolidate all Anthropic plugins into ECC v2.0.0
Ports functionality from 10+ separate plugins into ECC so users only
need one plugin installed. Consolidates: pr-review-toolkit, feature-dev,
commit-commands, hookify, code-simplifier, security-guidance,
frontend-design, explanatory-output-style, and personal skills.

New agents (8): code-architect, code-explorer, code-simplifier,
comment-analyzer, conversation-analyzer, pr-test-analyzer,
silent-failure-hunter, type-design-analyzer

New commands (9): commit, commit-push-pr, clean-gone, review-pr,
feature-dev, hookify, hookify-list, hookify-configure, hookify-help

New skills (8): frontend-design, hookify-rules, github-ops,
knowledge-ops, lead-intelligence, oura-health, pmx-guidelines, remotion

Enhanced skills (8): article-writing, content-engine, market-research,
investor-materials, investor-outreach, x-api, security-scan,
autonomous-loops — merged with personal skill content

New hook: security-reminder.py (pattern-based OWASP vulnerability
warnings on file edits)

Totals: 36 agents, 69 commands, 128 skills, 29 hook scripts
2026-03-31 21:55:43 -07:00

87 lines
2.2 KiB
Markdown

---
name: 3d
description: 3D content in Remotion using Three.js and React Three Fiber.
metadata:
tags: 3d, three, threejs
---
# Using Three.js and React Three Fiber in Remotion
Follow React Three Fiber and Three.js best practices.
Only the following Remotion-specific rules need to be followed:
## Prerequisites
First, the `@remotion/three` package needs to be installed.
If it is not, use the following command:
```bash
npx remotion add @remotion/three # If project uses npm
bunx remotion add @remotion/three # If project uses bun
yarn remotion add @remotion/three # If project uses yarn
pnpm exec remotion add @remotion/three # If project uses pnpm
```
## Using ThreeCanvas
You MUST wrap 3D content in `<ThreeCanvas>` and include proper lighting.
`<ThreeCanvas>` MUST have a `width` and `height` prop.
```tsx
import { ThreeCanvas } from "@remotion/three";
import { useVideoConfig } from "remotion";
const { width, height } = useVideoConfig();
<ThreeCanvas width={width} height={height}>
<ambientLight intensity={0.4} />
<directionalLight position={[5, 5, 5]} intensity={0.8} />
<mesh>
<sphereGeometry args={[1, 32, 32]} />
<meshStandardMaterial color="red" />
</mesh>
</ThreeCanvas>
```
## No animations not driven by `useCurrentFrame()`
Shaders, models etc MUST NOT animate by themselves.
No animations are allowed unless they are driven by `useCurrentFrame()`.
Otherwise, it will cause flickering during rendering.
Using `useFrame()` from `@react-three/fiber` is forbidden.
## Animate using `useCurrentFrame()`
Use `useCurrentFrame()` to perform animations.
```tsx
const frame = useCurrentFrame();
const rotationY = frame * 0.02;
<mesh rotation={[0, rotationY, 0]}>
<boxGeometry args={[2, 2, 2]} />
<meshStandardMaterial color="#4a9eff" />
</mesh>
```
## Using `<Sequence>` inside `<ThreeCanvas>`
The `layout` prop of any `<Sequence>` inside a `<ThreeCanvas>` must be set to `none`.
```tsx
import { Sequence } from "remotion";
import { ThreeCanvas } from "@remotion/three";
const { width, height } = useVideoConfig();
<ThreeCanvas width={width} height={height}>
<Sequence layout="none">
<mesh>
<boxGeometry args={[2, 2, 2]} />
<meshStandardMaterial color="#4a9eff" />
</mesh>
</Sequence>
</ThreeCanvas>
```