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everything-claude-code/skills/remotion/rules/transitions.md
Affaan Mustafa 4813ed753f feat: consolidate all Anthropic plugins into ECC v2.0.0
Ports functionality from 10+ separate plugins into ECC so users only
need one plugin installed. Consolidates: pr-review-toolkit, feature-dev,
commit-commands, hookify, code-simplifier, security-guidance,
frontend-design, explanatory-output-style, and personal skills.

New agents (8): code-architect, code-explorer, code-simplifier,
comment-analyzer, conversation-analyzer, pr-test-analyzer,
silent-failure-hunter, type-design-analyzer

New commands (9): commit, commit-push-pr, clean-gone, review-pr,
feature-dev, hookify, hookify-list, hookify-configure, hookify-help

New skills (8): frontend-design, hookify-rules, github-ops,
knowledge-ops, lead-intelligence, oura-health, pmx-guidelines, remotion

Enhanced skills (8): article-writing, content-engine, market-research,
investor-materials, investor-outreach, x-api, security-scan,
autonomous-loops — merged with personal skill content

New hook: security-reminder.py (pattern-based OWASP vulnerability
warnings on file edits)

Totals: 36 agents, 69 commands, 128 skills, 29 hook scripts
2026-03-31 21:55:43 -07:00

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Markdown

---
name: transitions
description: Fullscreen scene transitions for Remotion.
metadata:
tags: transitions, fade, slide, wipe, scenes
---
## Fullscreen transitions
Using `<TransitionSeries>` to animate between multiple scenes or clips.
This will absolutely position the children.
## Prerequisites
First, the @remotion/transitions package needs to be installed.
If it is not, use the following command:
```bash
npx remotion add @remotion/transitions # If project uses npm
bunx remotion add @remotion/transitions # If project uses bun
yarn remotion add @remotion/transitions # If project uses yarn
pnpm exec remotion add @remotion/transitions # If project uses pnpm
```
## Example usage
```tsx
import {TransitionSeries, linearTiming} from '@remotion/transitions';
import {fade} from '@remotion/transitions/fade';
<TransitionSeries>
<TransitionSeries.Sequence durationInFrames={60}>
<SceneA />
</TransitionSeries.Sequence>
<TransitionSeries.Transition presentation={fade()} timing={linearTiming({durationInFrames: 15})} />
<TransitionSeries.Sequence durationInFrames={60}>
<SceneB />
</TransitionSeries.Sequence>
</TransitionSeries>;
```
## Available Transition Types
Import transitions from their respective modules:
```tsx
import {fade} from '@remotion/transitions/fade';
import {slide} from '@remotion/transitions/slide';
import {wipe} from '@remotion/transitions/wipe';
import {flip} from '@remotion/transitions/flip';
import {clockWipe} from '@remotion/transitions/clock-wipe';
```
## Slide Transition with Direction
Specify slide direction for enter/exit animations.
```tsx
import {slide} from '@remotion/transitions/slide';
<TransitionSeries.Transition presentation={slide({direction: 'from-left'})} timing={linearTiming({durationInFrames: 20})} />;
```
Directions: `"from-left"`, `"from-right"`, `"from-top"`, `"from-bottom"`
## Timing Options
```tsx
import {linearTiming, springTiming} from '@remotion/transitions';
// Linear timing - constant speed
linearTiming({durationInFrames: 20});
// Spring timing - organic motion
springTiming({config: {damping: 200}, durationInFrames: 25});
```
## Duration calculation
Transitions overlap adjacent scenes, so the total composition length is **shorter** than the sum of all sequence durations.
For example, with two 60-frame sequences and a 15-frame transition:
- Without transitions: `60 + 60 = 120` frames
- With transition: `60 + 60 - 15 = 105` frames
The transition duration is subtracted because both scenes play simultaneously during the transition.
### Getting the duration of a transition
Use the `getDurationInFrames()` method on the timing object:
```tsx
import {linearTiming, springTiming} from '@remotion/transitions';
const linearDuration = linearTiming({durationInFrames: 20}).getDurationInFrames({fps: 30});
// Returns 20
const springDuration = springTiming({config: {damping: 200}}).getDurationInFrames({fps: 30});
// Returns calculated duration based on spring physics
```
For `springTiming` without an explicit `durationInFrames`, the duration depends on `fps` because it calculates when the spring animation settles.
### Calculating total composition duration
```tsx
import {linearTiming} from '@remotion/transitions';
const scene1Duration = 60;
const scene2Duration = 60;
const scene3Duration = 60;
const timing1 = linearTiming({durationInFrames: 15});
const timing2 = linearTiming({durationInFrames: 20});
const transition1Duration = timing1.getDurationInFrames({fps: 30});
const transition2Duration = timing2.getDurationInFrames({fps: 30});
const totalDuration = scene1Duration + scene2Duration + scene3Duration - transition1Duration - transition2Duration;
// 60 + 60 + 60 - 15 - 20 = 145 frames
```