Files
everything-claude-code/skills/remotion-video-creation/rules/3d.md
Affaan Mustafa 6cc85ef2ed fix: CI fixes, security audit, remotion skill, lead-intelligence, npm audit (#1039)
* fix(ci): resolve cross-platform test failures

- Sanity check script (check-codex-global-state.sh) now falls back to
  grep -E when ripgrep is not available, fixing the codex-hooks sync
  test on all CI platforms. Patterns converted to POSIX ERE for
  portability.
- Unicode safety test accepts both / and \ path separators so the
  executable-file assertion passes on Windows.
- Gacha test sets PYTHONUTF8=1 so Python uses UTF-8 stdout encoding on
  Windows instead of cp1252, preventing UnicodeEncodeError on box-drawing
  characters.
- Quoted-hook-path test skipped on Windows where NTFS disallows
  double-quote characters in filenames.

* feat: port remotion-video-creation skill (29 rules), restore missing files

New skill:
- remotion-video-creation: 29 domain-specific Remotion rules covering 3D/Three.js,
  animations, audio, captions, charts, compositions, fonts, GIFs, Lottie,
  measuring, sequencing, tailwind, text animations, timing, transitions,
  trimming, and video embedding. Ported from personal skills.

Restored:
- autonomous-agent-harness/SKILL.md (was in commit but missing from worktree)
- lead-intelligence/ (full directory restored from branch commit)

Updated:
- manifests/install-modules.json: added remotion-video-creation to media-generation
- README.md + AGENTS.md: synced counts to 139 skills

Catalog validates: 30 agents, 60 commands, 139 skills.

* fix(security): pin MCP server versions, add dependabot, pin github-script SHA

Critical:
- Pin all npx -y MCP server packages to specific versions in .mcp.json
  to prevent supply chain attacks via version hijacking:
  - @modelcontextprotocol/server-github@2025.4.8
  - @modelcontextprotocol/server-memory@2026.1.26
  - @modelcontextprotocol/server-sequential-thinking@2025.12.18
  - @playwright/mcp@0.0.69 (was 0.0.68)

Medium:
- Add .github/dependabot.yml for weekly npm + github-actions updates
  with grouped minor/patch PRs
- Pin actions/github-script to SHA (was @v7 tag, now pinned to commit)

* feat: add social-graph-ranker skill — weighted network proximity scoring

New skill: social-graph-ranker
- Weighted social graph traversal with exponential decay across hops
- Bridge Score: B(m) = Σ w(t) · λ^(d(m,t)-1) ranks mutuals by target proximity
- Extended Score incorporates 2nd-order network (mutual-of-mutual connections)
- Final ranking includes engagement bonus for responsive connections
- Runs in parallel with lead-intelligence skill for combined warm+cold outreach
- Supports X API + LinkedIn CSV for graph harvesting
- Outputs tiered action list: warm intros, direct outreach, network gap analysis

Added to business-content install module. Catalog validates: 30/60/140.

* fix(security): npm audit fix — resolve all dependency vulnerabilities

Applied npm audit fix --force to resolve:
- minimatch ReDoS (3 vulnerabilities, HIGH)
- smol-toml DoS (MODERATE)
- brace-expansion memory exhaustion (MODERATE)
- markdownlint-cli upgraded from 0.47.0 to 0.48.0

npm audit now reports 0 vulnerabilities.

* fix: resolve markdown lint and yarn lockfile sync

- MD047: ensure single trailing newline on all remotion rule files
- MD012: remove consecutive blank lines in lottie, measuring-dom-nodes, trimming
- MD034: wrap bare URLs in angle brackets (tailwind, transcribe-captions)
- yarn.lock: regenerated to sync with npm audit changes in package.json

* fix: replace unicode arrows in lead-intelligence (CI unicode safety check)
2026-03-31 15:08:55 -04:00

2.2 KiB

name, description, metadata
name description metadata
3d 3D content in Remotion using Three.js and React Three Fiber.
tags
3d, three, threejs

Using Three.js and React Three Fiber in Remotion

Follow React Three Fiber and Three.js best practices.
Only the following Remotion-specific rules need to be followed:

Prerequisites

First, the @remotion/three package needs to be installed.
If it is not, use the following command:

npx remotion add @remotion/three # If project uses npm
bunx remotion add @remotion/three # If project uses bun
yarn remotion add @remotion/three # If project uses yarn
pnpm exec remotion add @remotion/three # If project uses pnpm

Using ThreeCanvas

You MUST wrap 3D content in <ThreeCanvas> and include proper lighting.
<ThreeCanvas> MUST have a width and height prop.

import { ThreeCanvas } from "@remotion/three";
import { useVideoConfig } from "remotion";

const { width, height } = useVideoConfig();

<ThreeCanvas width={width} height={height}>
  <ambientLight intensity={0.4} />
  <directionalLight position={[5, 5, 5]} intensity={0.8} />
  <mesh>
    <sphereGeometry args={[1, 32, 32]} />
    <meshStandardMaterial color="red" />
  </mesh>
</ThreeCanvas>

No animations not driven by useCurrentFrame()

Shaders, models etc MUST NOT animate by themselves.
No animations are allowed unless they are driven by useCurrentFrame().
Otherwise, it will cause flickering during rendering.

Using useFrame() from @react-three/fiber is forbidden.

Animate using useCurrentFrame()

Use useCurrentFrame() to perform animations.

const frame = useCurrentFrame();
const rotationY = frame * 0.02;

<mesh rotation={[0, rotationY, 0]}>
  <boxGeometry args={[2, 2, 2]} />
  <meshStandardMaterial color="#4a9eff" />
</mesh>

Using <Sequence> inside <ThreeCanvas>

The layout prop of any <Sequence> inside a <ThreeCanvas> must be set to none.

import { Sequence } from "remotion";
import { ThreeCanvas } from "@remotion/three";

const { width, height } = useVideoConfig();

<ThreeCanvas width={width} height={height}>
  <Sequence layout="none">
    <mesh>
      <boxGeometry args={[2, 2, 2]} />
      <meshStandardMaterial color="#4a9eff" />
    </mesh>
  </Sequence>
</ThreeCanvas>