mirror of
https://github.com/affaan-m/everything-claude-code.git
synced 2026-04-05 08:43:29 +08:00
* fix(ci): resolve cross-platform test failures - Sanity check script (check-codex-global-state.sh) now falls back to grep -E when ripgrep is not available, fixing the codex-hooks sync test on all CI platforms. Patterns converted to POSIX ERE for portability. - Unicode safety test accepts both / and \ path separators so the executable-file assertion passes on Windows. - Gacha test sets PYTHONUTF8=1 so Python uses UTF-8 stdout encoding on Windows instead of cp1252, preventing UnicodeEncodeError on box-drawing characters. - Quoted-hook-path test skipped on Windows where NTFS disallows double-quote characters in filenames. * feat: port remotion-video-creation skill (29 rules), restore missing files New skill: - remotion-video-creation: 29 domain-specific Remotion rules covering 3D/Three.js, animations, audio, captions, charts, compositions, fonts, GIFs, Lottie, measuring, sequencing, tailwind, text animations, timing, transitions, trimming, and video embedding. Ported from personal skills. Restored: - autonomous-agent-harness/SKILL.md (was in commit but missing from worktree) - lead-intelligence/ (full directory restored from branch commit) Updated: - manifests/install-modules.json: added remotion-video-creation to media-generation - README.md + AGENTS.md: synced counts to 139 skills Catalog validates: 30 agents, 60 commands, 139 skills. * fix(security): pin MCP server versions, add dependabot, pin github-script SHA Critical: - Pin all npx -y MCP server packages to specific versions in .mcp.json to prevent supply chain attacks via version hijacking: - @modelcontextprotocol/server-github@2025.4.8 - @modelcontextprotocol/server-memory@2026.1.26 - @modelcontextprotocol/server-sequential-thinking@2025.12.18 - @playwright/mcp@0.0.69 (was 0.0.68) Medium: - Add .github/dependabot.yml for weekly npm + github-actions updates with grouped minor/patch PRs - Pin actions/github-script to SHA (was @v7 tag, now pinned to commit) * feat: add social-graph-ranker skill — weighted network proximity scoring New skill: social-graph-ranker - Weighted social graph traversal with exponential decay across hops - Bridge Score: B(m) = Σ w(t) · λ^(d(m,t)-1) ranks mutuals by target proximity - Extended Score incorporates 2nd-order network (mutual-of-mutual connections) - Final ranking includes engagement bonus for responsive connections - Runs in parallel with lead-intelligence skill for combined warm+cold outreach - Supports X API + LinkedIn CSV for graph harvesting - Outputs tiered action list: warm intros, direct outreach, network gap analysis Added to business-content install module. Catalog validates: 30/60/140. * fix(security): npm audit fix — resolve all dependency vulnerabilities Applied npm audit fix --force to resolve: - minimatch ReDoS (3 vulnerabilities, HIGH) - smol-toml DoS (MODERATE) - brace-expansion memory exhaustion (MODERATE) - markdownlint-cli upgraded from 0.47.0 to 0.48.0 npm audit now reports 0 vulnerabilities. * fix: resolve markdown lint and yarn lockfile sync - MD047: ensure single trailing newline on all remotion rule files - MD012: remove consecutive blank lines in lottie, measuring-dom-nodes, trimming - MD034: wrap bare URLs in angle brackets (tailwind, transcribe-captions) - yarn.lock: regenerated to sync with npm audit changes in package.json * fix: replace unicode arrows in lead-intelligence (CI unicode safety check)
86 lines
2.2 KiB
Markdown
86 lines
2.2 KiB
Markdown
---
|
|
name: 3d
|
|
description: 3D content in Remotion using Three.js and React Three Fiber.
|
|
metadata:
|
|
tags: 3d, three, threejs
|
|
---
|
|
|
|
# Using Three.js and React Three Fiber in Remotion
|
|
|
|
Follow React Three Fiber and Three.js best practices.
|
|
Only the following Remotion-specific rules need to be followed:
|
|
|
|
## Prerequisites
|
|
|
|
First, the `@remotion/three` package needs to be installed.
|
|
If it is not, use the following command:
|
|
|
|
```bash
|
|
npx remotion add @remotion/three # If project uses npm
|
|
bunx remotion add @remotion/three # If project uses bun
|
|
yarn remotion add @remotion/three # If project uses yarn
|
|
pnpm exec remotion add @remotion/three # If project uses pnpm
|
|
```
|
|
|
|
## Using ThreeCanvas
|
|
|
|
You MUST wrap 3D content in `<ThreeCanvas>` and include proper lighting.
|
|
`<ThreeCanvas>` MUST have a `width` and `height` prop.
|
|
|
|
```tsx
|
|
import { ThreeCanvas } from "@remotion/three";
|
|
import { useVideoConfig } from "remotion";
|
|
|
|
const { width, height } = useVideoConfig();
|
|
|
|
<ThreeCanvas width={width} height={height}>
|
|
<ambientLight intensity={0.4} />
|
|
<directionalLight position={[5, 5, 5]} intensity={0.8} />
|
|
<mesh>
|
|
<sphereGeometry args={[1, 32, 32]} />
|
|
<meshStandardMaterial color="red" />
|
|
</mesh>
|
|
</ThreeCanvas>
|
|
```
|
|
|
|
## No animations not driven by `useCurrentFrame()`
|
|
|
|
Shaders, models etc MUST NOT animate by themselves.
|
|
No animations are allowed unless they are driven by `useCurrentFrame()`.
|
|
Otherwise, it will cause flickering during rendering.
|
|
|
|
Using `useFrame()` from `@react-three/fiber` is forbidden.
|
|
|
|
## Animate using `useCurrentFrame()`
|
|
|
|
Use `useCurrentFrame()` to perform animations.
|
|
|
|
```tsx
|
|
const frame = useCurrentFrame();
|
|
const rotationY = frame * 0.02;
|
|
|
|
<mesh rotation={[0, rotationY, 0]}>
|
|
<boxGeometry args={[2, 2, 2]} />
|
|
<meshStandardMaterial color="#4a9eff" />
|
|
</mesh>
|
|
```
|
|
|
|
## Using `<Sequence>` inside `<ThreeCanvas>`
|
|
|
|
The `layout` prop of any `<Sequence>` inside a `<ThreeCanvas>` must be set to `none`.
|
|
|
|
```tsx
|
|
import { Sequence } from "remotion";
|
|
import { ThreeCanvas } from "@remotion/three";
|
|
|
|
const { width, height } = useVideoConfig();
|
|
|
|
<ThreeCanvas width={width} height={height}>
|
|
<Sequence layout="none">
|
|
<mesh>
|
|
<boxGeometry args={[2, 2, 2]} />
|
|
<meshStandardMaterial color="#4a9eff" />
|
|
</mesh>
|
|
</Sequence>
|
|
</ThreeCanvas>
|
|
``` |