Files
everything-claude-code/skills/remotion-video-creation/rules/3d.md
Affaan Mustafa df76bdfb51 feat: port remotion-video-creation skill (29 rules), restore missing files
New skill:
- remotion-video-creation: 29 domain-specific Remotion rules covering 3D/Three.js,
  animations, audio, captions, charts, compositions, fonts, GIFs, Lottie,
  measuring, sequencing, tailwind, text animations, timing, transitions,
  trimming, and video embedding. Ported from personal skills.

Restored:
- autonomous-agent-harness/SKILL.md (was in commit but missing from worktree)
- lead-intelligence/ (full directory restored from branch commit)

Updated:
- manifests/install-modules.json: added remotion-video-creation to media-generation
- README.md + AGENTS.md: synced counts to 139 skills

Catalog validates: 30 agents, 60 commands, 139 skills.
2026-03-31 01:56:50 -07:00

86 lines
2.2 KiB
Markdown

---
name: 3d
description: 3D content in Remotion using Three.js and React Three Fiber.
metadata:
tags: 3d, three, threejs
---
# Using Three.js and React Three Fiber in Remotion
Follow React Three Fiber and Three.js best practices.
Only the following Remotion-specific rules need to be followed:
## Prerequisites
First, the `@remotion/three` package needs to be installed.
If it is not, use the following command:
```bash
npx remotion add @remotion/three # If project uses npm
bunx remotion add @remotion/three # If project uses bun
yarn remotion add @remotion/three # If project uses yarn
pnpm exec remotion add @remotion/three # If project uses pnpm
```
## Using ThreeCanvas
You MUST wrap 3D content in `<ThreeCanvas>` and include proper lighting.
`<ThreeCanvas>` MUST have a `width` and `height` prop.
```tsx
import { ThreeCanvas } from "@remotion/three";
import { useVideoConfig } from "remotion";
const { width, height } = useVideoConfig();
<ThreeCanvas width={width} height={height}>
<ambientLight intensity={0.4} />
<directionalLight position={[5, 5, 5]} intensity={0.8} />
<mesh>
<sphereGeometry args={[1, 32, 32]} />
<meshStandardMaterial color="red" />
</mesh>
</ThreeCanvas>
```
## No animations not driven by `useCurrentFrame()`
Shaders, models etc MUST NOT animate by themselves.
No animations are allowed unless they are driven by `useCurrentFrame()`.
Otherwise, it will cause flickering during rendering.
Using `useFrame()` from `@react-three/fiber` is forbidden.
## Animate using `useCurrentFrame()`
Use `useCurrentFrame()` to perform animations.
```tsx
const frame = useCurrentFrame();
const rotationY = frame * 0.02;
<mesh rotation={[0, rotationY, 0]}>
<boxGeometry args={[2, 2, 2]} />
<meshStandardMaterial color="#4a9eff" />
</mesh>
```
## Using `<Sequence>` inside `<ThreeCanvas>`
The `layout` prop of any `<Sequence>` inside a `<ThreeCanvas>` must be set to `none`.
```tsx
import { Sequence } from "remotion";
import { ThreeCanvas } from "@remotion/three";
const { width, height } = useVideoConfig();
<ThreeCanvas width={width} height={height}>
<Sequence layout="none">
<mesh>
<boxGeometry args={[2, 2, 2]} />
<meshStandardMaterial color="#4a9eff" />
</mesh>
</Sequence>
</ThreeCanvas>
```