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# Motion System v4.1
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Production-ready UI motion system for React / Next.js.
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Focused on **performance, accessibility, and usability** — not decoration.
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---
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## Core Principle
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Motion must:
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- Guide attention
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- Communicate state
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- Preserve spatial continuity
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If it does none → remove it.
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---
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## Install
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```bash
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npm install motion
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```
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---
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## Version
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- `motion/react` → default
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- `framer-motion` → legacy
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Do not mix.
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---
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## Motion Tokens
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```ts
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export const motionTokens = {
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duration: {
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fast: 0.18,
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normal: 0.35,
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slow: 0.6
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},
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easing: {
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smooth: [0.22, 1, 0.36, 1],
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sharp: [0.4, 0, 0.2, 1]
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},
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distance: {
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sm: 8,
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md: 16,
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lg: 24
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}
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}
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```
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---
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## Performance
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**Safe**
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- transform
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- opacity
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**Avoid**
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- width / height
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- top / left
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Rule: responsiveness > smoothness
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---
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## Device Adaptation
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```ts
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const isLowEnd =
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typeof navigator !== "undefined" &&
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navigator.hardwareConcurrency <= 4
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const duration = isLowEnd ? 0.2 : 0.4
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```
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---
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## Accessibility
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### JS
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```tsx
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import { motion, useReducedMotion } from "motion/react"
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const reduce = useReducedMotion()
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<motion.div
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initial={{ opacity: 0, y: reduce ? 0 : 24 }}
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animate={{ opacity: 1, y: 0 }}
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/>
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```
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### CSS
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```css
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@media (prefers-reduced-motion: reduce) {
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.motion-safe-transition {
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transition: opacity 0.2s;
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}
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.motion-reduce-transform {
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transform: none !important;
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}
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}
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```
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### Tailwind
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```html
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<div class="motion-safe:animate-fade motion-reduce:opacity-100"></div>
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```
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---
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## Core Patterns
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### Button
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```tsx
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<motion.button
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whileHover={{ scale: 1.02 }}
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whileTap={{ scale: 0.97 }}
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/>
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```
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---
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### Stagger
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```ts
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const container = {
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visible: { transition: { staggerChildren: 0.08 } }
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}
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```
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---
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### Modal Essentials
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- Focus trap
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- Escape close
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- Scroll lock
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- ARIA roles
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---
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## Advanced Patterns
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### Parallax
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```tsx
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const y = useTransform(scrollYProgress, [0, 1], [0, -80])
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```
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---
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### Scroll Story
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```tsx
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<div className="sticky top-0 h-screen" />
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```
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---
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### 3D Tilt
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```tsx
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<motion.div style={{ rotateX, rotateY }} />
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```
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---
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### Crossfade
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```tsx
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<motion.div layoutId="shared" />
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```
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---
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### Progressive Reveal
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```tsx
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clipPath: "inset(0 0 100% 0)"
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```
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---
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### Skeleton Loading
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```tsx
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<motion.div
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className="bg-gray-200"
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animate={{ opacity: [0.6, 1, 0.6] }}
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transition={{ repeat: Infinity }}
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/>
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```
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---
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### Micro Interactions
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```tsx
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whileHover={{ scale: 1.03 }}
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whileTap={{ scale: 0.96 }}
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```
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---
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### Spring System
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```ts
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const spring = {
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type: "spring",
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stiffness: 120,
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damping: 14
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}
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```
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---
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## Decision Tree
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- Hover → `whileHover`
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- Tap → `whileTap`
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- In view → `whileInView`
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- Scroll linked → `useScroll`
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- Conditional → `AnimatePresence`
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- Layout small → `layout`
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- Layout large → avoid
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- Complex → `useAnimate`
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---
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## SSR Safety
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- Match initial states
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- Avoid implicit animation origins
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---
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## Debugging
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Check:
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- Wrong import
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- Missing `"use client"`
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- Missing `key`
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- Hydration mismatch
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- Layout misuse
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- State-driven animation
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---
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## QA
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- No CLS
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- Keyboard works
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- Focus trapped
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- ARIA correct
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- Reduced motion works
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- No hydration warnings
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- Animations stop on unmount
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---
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## Anti-Patterns
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- Animating layout properties
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- Infinite animations without purpose
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- Over-staggering lists
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- Ignoring reduced motion
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- Using motion for decoration
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---
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## Philosophy
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Motion is interaction design.
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---
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## Final Rule
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> If motion does not improve UX → remove it.
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